More work on tangibleCharacter, especially thread synch stuff
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@@ -96,6 +96,9 @@ void UlxTangible::SetActorBlueprint(const FString &name) {
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void UlxTangible::UpdateAnimationQueue(std::string_view aq) {
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AnimTracker.Update(aq);
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}
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void UlxTangible::MaybeExecuteAnimStateChanged() {
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int limit = 3;
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while (AnimTracker.IsChanged()) {
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if (limit == 0) break;
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