More work on tangibleCharacter, especially thread synch stuff
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@@ -130,13 +130,15 @@ public:
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// Update the animation queue from Luprex.
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//
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// This reads the animation queue, and then based on
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// what is new in the animation queue, it calls into
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// the Actor's TangibleInterface, calling methods such
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// as 'StartAnimation' and 'AbortAnimation' as necessary.
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// This reads the animation queue, and copies it
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// into the animtracker.
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//
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void UpdateAnimationQueue(std::string_view aq);
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// Execute AnimStateChanged, if the 'changed' bit is set.
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//
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void MaybeExecuteAnimStateChanged();
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private:
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// Set the actor's blueprint, and recreate the actor if necessary.
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//
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