TangibleManager is a stub now

This commit is contained in:
2023-09-02 01:33:11 -04:00
parent 3ac39c2aaf
commit ac132862de
7 changed files with 90 additions and 17 deletions

View File

@@ -3,10 +3,10 @@
#include "IntegrationGameModeBase.h"
#include "drvutil.hpp"
#include "engineutil.hpp"
#include "TangibleManager.h"
#include <string>
#include <string_view>
AIntegrationGameModeBase::AIntegrationGameModeBase()
{
Thread = nullptr;
@@ -192,10 +192,9 @@ void AIntegrationGameModeBase::BeginPlay()
Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
}
// Create a tangible.
UWorld* w = GetWorld();
AActor* aa = engineutil::CreateTangible(w, ClassTangibleActor);
Tangibles.Add(aa);
//// Create a tangible.
//TangibleManager.Init(GetWorld(), ClassTangibleActor);
//TangibleManager.MakeTangible(123);
}
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)