TangibleManager is a stub now
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@@ -3,10 +3,10 @@
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#include "IntegrationGameModeBase.h"
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#include "drvutil.hpp"
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#include "engineutil.hpp"
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#include "TangibleManager.h"
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#include <string>
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#include <string_view>
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AIntegrationGameModeBase::AIntegrationGameModeBase()
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{
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Thread = nullptr;
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@@ -192,10 +192,9 @@ void AIntegrationGameModeBase::BeginPlay()
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Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
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}
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// Create a tangible.
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UWorld* w = GetWorld();
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AActor* aa = engineutil::CreateTangible(w, ClassTangibleActor);
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Tangibles.Add(aa);
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//// Create a tangible.
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//TangibleManager.Init(GetWorld(), ClassTangibleActor);
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//TangibleManager.MakeTangible(123);
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}
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void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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