TangibleManager is a stub now

This commit is contained in:
2023-09-02 01:33:11 -04:00
parent 3ac39c2aaf
commit ac132862de
7 changed files with 90 additions and 17 deletions

View File

@@ -6,6 +6,7 @@
#include "GameFramework/GameModeBase.h"
#include "enginewrapper.hpp"
#include "engineutil.hpp"
#include "TangibleManager.h"
#include "LuprexSockets.hpp"
#include "IntegrationGameModeBase.generated.h"
@@ -46,8 +47,8 @@ public:
// Transfer console output from the Luprex engine to unreal.
void HandleLuprexConsoleOutput();
// Array of tangibles.
TArray<AActor*> Tangibles;
//UPROPERTY()
//FTangibleManager TangibleManager;
// This stores the entire text currently visible in the console.
engineutil::ConsoleOutput ConsoleOutput;