TangibleManager is a stub now
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@@ -6,6 +6,7 @@
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#include "GameFramework/GameModeBase.h"
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#include "enginewrapper.hpp"
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#include "engineutil.hpp"
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#include "TangibleManager.h"
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#include "LuprexSockets.hpp"
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#include "IntegrationGameModeBase.generated.h"
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@@ -46,8 +47,8 @@ public:
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// Transfer console output from the Luprex engine to unreal.
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void HandleLuprexConsoleOutput();
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// Array of tangibles.
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TArray<AActor*> Tangibles;
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//UPROPERTY()
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//FTangibleManager TangibleManager;
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// This stores the entire text currently visible in the console.
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engineutil::ConsoleOutput ConsoleOutput;
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