TangibleManager is a stub now
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42
Source/Integration/TangibleManager.h
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42
Source/Integration/TangibleManager.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "TangibleManager.generated.h"
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/**
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*
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*/
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USTRUCT()
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struct INTEGRATION_API FTangibleManager
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{
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GENERATED_BODY()
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public:
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//// A pointer to the UWorld.
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//UWorld* world;
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//// A pointer to uclass TangibleActor.
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//UPROPERTY()
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//TSubclassOf<AActor> ClassTangibleActor;
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//// Given a tangible ID, look up actor pointer (or NULL if actor was deleted)
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//UPROPERTY()
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//TMap<int64, AActor*> IdToActor;
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public:
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//// Initialize the tangible manager.
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////
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//void Init(UWorld *world, UClass* tanact);
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//// Get the tangible if it exists, otherwise return NULL
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//AActor* GetTangible(int64 id);
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//// Get the tangible if it exists, otherwise create it.
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//AActor* MakeTangible(int64 id);
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//// Delete the tangible.
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//void DeleteTangible(int64 id);
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};
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