TangibleManager is a stub now
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@@ -76,13 +76,5 @@ void ConsoleOutput::Truncate() {
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}
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}
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AActor* CreateTangible(UWorld *w, UClass* uclass) {
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FVector location;
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FRotator rotation;
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FActorSpawnParameters params;
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AActor *result = w->SpawnActor(uclass, &location, &rotation, params);
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return result;
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}
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} // namespace engineutil
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