Checking in what I found on my hard drive
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@@ -43,6 +43,9 @@ public:
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UPROPERTY(EditDefaultsOnly, Category = "Luprex")
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TSubclassOf<AActor> ClassTangibleActor;
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// Execute a debugging command, typed on the GUI.
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void ExecuteDebuggingCommand(const FString &fs);
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// Transfer console output from the Luprex engine to unreal.
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void UpdateConsoleOutput();
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@@ -57,7 +60,7 @@ public:
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virtual uint32 Run() override;
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UPROPERTY()
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FTangibleManager TangibleManager;
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UlxTangibleManager *TangibleManager;
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// This stores the entire text currently visible in the console.
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FlxConsoleOutput ConsoleOutput;
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