Partway done with refactor to lx Player Controller

This commit is contained in:
2026-03-03 17:44:04 -05:00
parent 0b014f9390
commit ad6540a6b1
6 changed files with 128 additions and 105 deletions

View File

@@ -3,11 +3,11 @@
"",
"The unreal build system generates Integration.code-workspace.",
"That generated file is no good. Instead, we generate our own,",
"as part of build-everything.py",
"as part of build.py",
"",
"Don't edit Integration.code-worspace, instead, edit",
"Integration.code-workspace.tpl.json, and then run",
"build-everything.py to rebuild.",
"build.py code-workspace to rebuild.",
""
],
"folders": [
@@ -65,7 +65,6 @@
"vadimcn.vscode-lldb",
"dfarley1.file-picker",
"ms-python.python",
"ms-dotnettools.csharp",
"ms-vscode.mono-debug"
]
},
@@ -88,15 +87,6 @@
"clear": true
},
"problemMatcher": [
{
"owner": "build-luprex",
"source": "build.py",
"fileLocation": ["relative", "${workspaceFolder}/luprex"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(?:fatal\\s+)?(warning|error):\\s+(.*)$",
"file": 1, "line": 2, "column": 3, "severity": 4, "message": 5
}
},
{
"owner": "build-integration",
"source": "build.py",
@@ -137,6 +127,7 @@
"initCommands": [
"command script import [UNREALENGINE]/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py",
"settings set target.inline-breakpoint-strategy always",
"process handle SIGTRAP --notify false --pass false --stop false",
"target stop-hook add --one-liner \"p ::UngrabAllInputImpl()\""
]
}