Partway done with refactor to lx Player Controller
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@@ -3,11 +3,11 @@
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"",
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"The unreal build system generates Integration.code-workspace.",
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"That generated file is no good. Instead, we generate our own,",
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"as part of build-everything.py",
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"as part of build.py",
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"",
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"Don't edit Integration.code-worspace, instead, edit",
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"Integration.code-workspace.tpl.json, and then run",
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"build-everything.py to rebuild.",
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"build.py code-workspace to rebuild.",
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""
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],
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"folders": [
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@@ -65,7 +65,6 @@
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"vadimcn.vscode-lldb",
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"dfarley1.file-picker",
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"ms-python.python",
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"ms-dotnettools.csharp",
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"ms-vscode.mono-debug"
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]
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},
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@@ -88,15 +87,6 @@
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"clear": true
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},
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"problemMatcher": [
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{
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"owner": "build-luprex",
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"source": "build.py",
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"fileLocation": ["relative", "${workspaceFolder}/luprex"],
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"pattern": {
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"regexp": "^(.*):(\\d+):(\\d+):\\s+(?:fatal\\s+)?(warning|error):\\s+(.*)$",
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"file": 1, "line": 2, "column": 3, "severity": 4, "message": 5
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}
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},
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{
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"owner": "build-integration",
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"source": "build.py",
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@@ -137,6 +127,7 @@
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"initCommands": [
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"command script import [UNREALENGINE]/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py",
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"settings set target.inline-breakpoint-strategy always",
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"process handle SIGTRAP --notify false --pass false --stop false",
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"target stop-hook add --one-liner \"p ::UngrabAllInputImpl()\""
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]
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}
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