WB_Hotkeys redesigned to use enhanced input. Amazing!
This commit is contained in:
@@ -159,6 +159,13 @@ public:
|
||||
UFUNCTION(BlueprintPure, Category = "Input|Key")
|
||||
static FKey GetKeyByNameString(const FString &Name);
|
||||
|
||||
// Find an InputAction within an InputMappingContext, matched by asset
|
||||
// name (e.g. "IA_Jump"). Returns nullptr if the mapping context is
|
||||
// null or no action with the given name is mapped.
|
||||
//
|
||||
UFUNCTION(BlueprintPure, Category = "Input")
|
||||
static UInputAction *FindInputActionByName(const UInputMappingContext *MappingContext, const FString &Name);
|
||||
|
||||
// Get the actor's forward vector multiplied by a speed.
|
||||
// If SnapToXY is true, the forward vector is projected
|
||||
// onto the XY plane and renormalized before scaling.
|
||||
|
||||
Reference in New Issue
Block a user