Progress on Animation Queue Pipeline
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@@ -5,11 +5,9 @@
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "CommonTypes.h"
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#include "Tangible.h"
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#include "TangibleManager.generated.h"
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/**
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*
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*/
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USTRUCT()
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struct INTEGRATION_API FTangibleManager
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{
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@@ -28,7 +26,7 @@ public:
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// Given a tangible ID, look up actor pointer (or NULL if actor was deleted)
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UPROPERTY()
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TMap<int64, AActor*> IdToActor;
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TMap<int64, UTangible*> IdToTangible;
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// Actor tangible Id.
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int64 Actor;
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@@ -44,10 +42,10 @@ public:
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void Init(UWorld *world, UClass* tanact);
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// Get the tangible if it exists, otherwise return NULL
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AActor* GetTangible(int64 id);
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UTangible* GetTangible(int64 id);
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// Get the tangible if it exists, otherwise create it.
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AActor* MakeTangible(int64 id);
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UTangible* MakeTangible(int64 id);
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// Delete the tangible.
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void DeleteTangible(int64 id);
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