Another refactor to remove references to the world model from LuaStack
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@@ -989,17 +989,6 @@ public:
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//
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void setvisited(LuaSlot tab, bool visited) const;
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// Store whether the world is authoritative in the
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// registry. This is used to implement guard_nopredict.
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//
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void set_authoritative(bool auth) const;
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// Yield this thread with zero if in a nonauth model, and not a probe.
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//
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// The function name is just used for generating better error messages.
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//
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void guard_nopredict(const char *fn);
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// This is the largest integer that can be stored in a lua_Number.
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// In other words, any 53-bit number can be stored.
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//
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