A few tweaks for the latest engine version
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@@ -103,7 +103,7 @@ UEdGraphNode* FWingGraphAction::Execute(const FVector2D &Location) const
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}
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else
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{
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return Action->PerformAction(Graph, nullptr, Location, /*bSelectNewNode=*/false);
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return Action->PerformAction(Graph, nullptr, UE::Slate::CastToVector2f(Location), /*bSelectNewNode=*/false);
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}
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "MaterialTypes.h"
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#include "Materials/MaterialParameters.h"
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#include "WingBasics.h"
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#include "WingParameterEditor.generated.h"
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