God knows what's modified

This commit is contained in:
2021-01-02 13:31:18 -05:00
parent c751678179
commit b03aada315
22 changed files with 1577 additions and 294 deletions

View File

@@ -1,3 +1,4 @@
#include <string>
#include <vector>
#include <map>
@@ -10,32 +11,10 @@
#include "luastack.hpp"
#include "table.hpp"
#include "source.hpp"
#include "traceback.hpp"
////////////////////////////////////////////////////////////
//
// The source database is a lua table that maps filenames
// to file info. A file info is a lua table containing:
//
// name: filename as a string
// fingerprint: file modification time as human-readable string
// code: the entire contents of the source file as a string
// error: a syntax error message, or nil
// hash: 128-bit hash of the code
// closure: a lua closure, the compiled file
// sequence: the position of the file in control.lst
//
// Operations on a source DB:
//
// source.peek()
// - peek at the source database, for inspection purposes.
// source.read()
// - return a new source, reusing info from old.
//
////////////////////////////////////////////////////////////
LuaDefineHidden(source_updatefile) {
LuaDefine(source_updatefile, "") {
LuaArg source, fn;
LuaRet info;
LuaVar fingerprint, null;
@@ -54,11 +33,11 @@ LuaDefineHidden(source_updatefile) {
// If the file modification is wrong, update
// these fields: code, fingerprint, closure, error
// Otherwise, update nothing.
std::string cfn = LS.tostring(fn);
std::string cfn = LS.ckstring(fn);
LS.getfield(fingerprint, info, "fingerprint");
std::string old_fingerprint;
if (LS.isstring(fingerprint)) {
old_fingerprint = LS.tostring(fingerprint);
old_fingerprint = LS.ckstring(fingerprint);
}
std::cerr << "Probing " << cfn << std::endl;
std::string new_fingerprint = util::get_file_fingerprint("syslua/" + cfn);
@@ -80,7 +59,7 @@ LuaDefineHidden(source_updatefile) {
return LS.result();
}
LuaDefineHidden(source_update) {
LuaDefine(source_update, "c") {
LuaVar sourcedb, newdb, info, fn, seq;
LuaStack LS(L, newdb, sourcedb, info, fn, seq);
@@ -116,98 +95,158 @@ LuaDefineHidden(source_update) {
return LS.result();
}
// Get a class from the class database.
// Make a class. A class is a table in the global environment.
//
// CLASSNAME
// if classname is already present, and is a table, return it.
// if classname is already present, and not a table, error.
// if classname is not present, create and initialize it.
// The global environment is protected, but this function can
// override that protection.
//
LuaDefineGlobalFunction(source_class) {
LuaDefine(source_makeclass, "f") {
LuaArg classname;
LuaVar action, gname;
LuaRet classtab;
LuaVar classdb, action;
LuaStack LS(L, classname, classtab, classdb, action);
LuaStack LS(L, classname, classtab, action, gname);
LS.checktype(classname, LUA_TSTRING);
LS.checkstring(classname);
// Get a pointer to the classdb.
LS.getfield(classdb, LuaRegistry, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Get the classtab from the classdb, sanity check it.
LS.rawget(classtab, classdb, classname);
if (LS.istable(classtab)) {
// Special case: if the classname is _G, return global env.
LS.set(gname, "_G");
if (LS.equal(classname, gname)) {
LS.set(classtab, LuaGlobals);
return LS.result();
} else if (!LS.isnil(classtab)) {
luaL_error(L, "%s is not a class", LS.tostring(classname).c_str());
}
// Get the classtab from the global environment.
// Create it if it doesn't exist.
LS.rawget(classtab, LuaGlobals, classname);
if (LS.isnil(classtab)) {
LS.newtable(classtab);
LS.rawset(LuaGlobals, classname, classtab);
}
// Create a new classtab and store it in the classdb.
LS.newtable(classtab);
LS.rawset(classdb, classname, classtab);
// If the name isn't bound to a table, abort.
if (!LS.istable(classtab)) {
luaL_error(L, "%s is not a class", LS.ckstring(classname).c_str());
}
// Repair the special fields.
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.newtable(action);
LS.setfield(classtab, "action", action);
// Repair the action table.
LS.getfield(action, classtab, "action");
if (!LS.istable(action)) {
LS.setfield(classtab, "action", LuaNewTable);
}
return LS.result();
}
// Reset a class database:
// Clear the global environment.
//
// Clear out all classes. Instead of replacing the class tables,
// it simply deletes all keys. That way, if somebody has a pointer
// to a class, the pointer is not invalidated.
// Clears out almost everything from the global
// environment. However, does not delete class tables.
//
LuaDefineHidden(source_reset_classes) {
LuaVar classdb, classname, classtab, action, key;
LuaStack LS(L, classname, classtab, classdb, action, key);
// This is used during source_rebuild operations.
//
LuaDefine(source_clear_globals, "") {
LuaVar classname, classtab, action, key;
LuaStack LS(L, classname, classtab, action, key);
// Get a pointer to the classdb.
LS.getfield(classdb, LuaRegistry, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Iterate over the classdb, clearing it.
LS.setfield(LuaGlobals, "_G", LuaNil);
LS.set(classname, LuaNil);
while (LS.next(classdb, classname, classtab) != 0) {
while (LS.next(LuaGlobals, classname, classtab) != 0) {
if (LS.istable(classtab)) {
LS.set(key, "action");
LS.rawget(action, classtab, key);
LS.getfield(action, classtab, "action");
if (LS.istable(action)) {
LS.call(table_clear, action);
} else {
LS.newtable(action);
}
LS.call(table_clear, classtab);
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.setfield(classtab, "action", action);
} else {
LS.rawset(LuaGlobals, classname, LuaNil);
}
}
LS.setfield(LuaGlobals, "_G", LuaGlobals);
return LS.result();
}
// Restore the lua builtins from the backup snapshot.
//
// The global environment is expected to be clean, but
// the subtables are expected to still be present, in
// accordance with how 'source_clear_globals' works.
//
LuaDefine(source_restore_builtins, "g") {
LuaVar snapshot, key, value, skey, svalue, subglobal;
LuaStack LS(L, snapshot, key, value, skey, svalue, subglobal);
LS.getfield(snapshot, LuaRegistry, "source_snapshot_builtins");
LS.setfield(LuaGlobals, "_G", LuaGlobals);
LS.set(key, LuaNil);
while (LS.next(snapshot, key, value) != 0) {
LS.checktable(value);
LS.call(subglobal, source_makeclass, key);
LS.set(skey, LuaNil);
while (LS.next(value, skey, svalue) != 0) {
LS.rawset(subglobal, skey, svalue);
}
}
return LS.result();
}
LuaDefineHidden(source_load_builtins) {
luaopen_base(L);
luaopen_table(L);
luaopen_string(L);
luaopen_math(L);
luaopen_bit(L);
// luaopen_package(L); // Omitted because we use our own package system.
// luaopen_io(L); // Not safe for the sandbox.
// luaopen_os(L); // Not safe for the sandbox.
// luaopen_debug(L); // Not safe for the sandbox.
// luaopen_jit(L); // Don't know what it's for.
// Snapshot all the lua builtin functions.
//
// Precondition: this is meant to be used on a pristine lua
// intepreter, before the user dumps a bunch of crap into the
// global environment. It won't work if the global environment
// contains anything other than the lua builtins.
//
// Note: the global environment contains _G. This routine
// perceives this as a subtable, so it backs up the top level
// as well.
//
LuaDefine(source_snapshot_builtins, "c") {
LuaVar key, value, skey, svalue, snapshot, ssnapshot;
LuaStack LS(L, snapshot, key, value, skey, svalue, ssnapshot);
LS.newtable(snapshot);
LS.set(key, LuaNil);
while (LS.next(LuaGlobals, key, value) != 0) {
if (LS.istable(value)) {
LS.newtable(ssnapshot);
LS.rawset(snapshot, key, ssnapshot);
LS.set(skey, LuaNil);
while (LS.next(value, skey, svalue) != 0) {
if (LS.isfunction(svalue) || LS.isstring(svalue) || LS.isnumber(svalue)) {
LS.rawset(ssnapshot, skey, svalue);
}
}
}
}
LS.setfield(LuaRegistry, "source_snapshot_builtins", snapshot);
return LS.result();
}
static void load_builtin(lua_State *L, const char *name, lua_CFunction func) {
lua_pushcfunction(L, func);
lua_pushstring(L, name);
lua_call(L, 1, 0);
}
LuaDefine(source_load_builtins, "") {
LuaStack LS(L);
load_builtin(L, "base", luaopen_base);
load_builtin(L, "table", luaopen_table);
load_builtin(L, "string", luaopen_string);
load_builtin(L, "math", luaopen_math);
load_builtin(L, "bit", luaopen_math);
load_builtin(L, "debug", luaopen_debug);
// Do not load: package, io, os, debug, jit
return 0;
}
LuaDefineHidden(source_load_cfunctions) {
LuaDefine(source_load_cfunctions, "") {
auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) {
const std::string &name = r->get_name();
@@ -221,27 +260,14 @@ LuaDefineHidden(source_load_cfunctions) {
classname = name.substr(0, upos);
}
lua_CFunction func = r->get_func();
int mode = r->get_mode();
if (mode == 3) { // Class Method
std::string mode = r->get_mode();
if (mode.find('c') != std::string::npos) { // Insert into class
lua_pushlstring(L, classname.c_str(), classname.size());
source_class(L);
source_makeclass(L);
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
}
if ((mode == 1) || (mode == 2)) { // Global function or global method
int top = lua_gettop(L);
lua_getglobal(L, classname.c_str());
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, classname.c_str());
}
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
lua_settop(L, top);
}
if (mode == 1) { // Global function
if (mode.find('f') != std::string::npos) { // Make global function
lua_pushcfunction(L, func);
lua_setglobal(L, funcname.c_str());
}
@@ -254,7 +280,7 @@ LuaDefineHidden(source_load_cfunctions) {
// Returns a single string, which is a bunch of concatenated error
// messages.
//
LuaDefineHidden(source_load_lfunctions) {
LuaDefine(source_load_lfunctions, "") {
LuaRet errors;
LuaVar sourcedb, key, info, seq, closure, err;
LuaStack LS(L, sourcedb, errors, key, info, seq, closure, err);
@@ -271,7 +297,7 @@ LuaDefineHidden(source_load_lfunctions) {
LS.set(key, LuaNil);
while (LS.next(sourcedb, key, info) != 0) {
LS.getfield(seq, info, "sequence");
indices[LS.tointeger(seq)] = LS.tostring(key);
indices[LS.ckinteger(seq)] = LS.ckstring(key);
}
// Now call the closures in the proper order.
@@ -282,31 +308,41 @@ LuaDefineHidden(source_load_lfunctions) {
// If there's already an error in the sourcedb, collect it.
if (!LS.isfunction(closure)) {
errss << LS.tostring(closure);
errss << LS.ckstring(closure) << "\n";
continue;
}
// Call the closure. If there's an error, collect it.
lua_pushvalue(L, closure.index());
if (lua_pcall(L, 0, 0, 0) != 0) {
if (traceback_pcall(L, 0, 0) != 0) {
lua_replace(L, err.index());
errss << LS.tostring(err);
errss << LS.ckstring(err);
}
}
LS.set(errors, errss.str());
return LS.result();
}
LuaDefineGlobalMethod(source_rebuild) {
LuaDefine(source_rebuild, "c") {
LuaVar errs;
LuaStack LS(L, errs);
source_reset_classes(L);
source_load_builtins(L);
source_clear_globals(L);
source_restore_builtins(L);
source_load_cfunctions(L);
source_load_lfunctions(L);
lua_replace(L, errs.index());
std::string errstr = LS.tostring(errs);
std::string errstr = LS.ckstring(errs);
std::cerr << errstr;
return LS.result();
}
LuaDefine(source_autoinit, "") {
auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) {
std::string mode = r->get_mode();
if (mode.find('a') != std::string::npos) {
r->get_func()(L);
}
}
return 0;
}