God knows what's modified

This commit is contained in:
2021-01-02 13:31:18 -05:00
parent c751678179
commit b03aada315
22 changed files with 1577 additions and 294 deletions

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@@ -1,2 +1,2 @@
clear clear
g++ -std=c++17 -Wall -g -o main syscpp/util.cpp syscpp/main.cpp syscpp/luastack.cpp syscpp/source.cpp syscpp/table.cpp syscpp/idalloc.cpp syscpp/globaldb.cpp -Iinc -Llib lib/libluajit-dbg.a -Isyscpp g++ -std=c++17 -Wall -g -o main syscpp/util.cpp syscpp/main.cpp syscpp/cellgrid.cpp syscpp/traceback.cpp syscpp/luastack.cpp syscpp/source.cpp syscpp/table.cpp syscpp/idalloc.cpp syscpp/globaldb.cpp -Iinc -Llib lib/libluajit-dbg.a -Isyscpp

150
luprex/syscpp/cellgrid.cpp Normal file
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@@ -0,0 +1,150 @@
#include "luastack.hpp"
#include "cellgrid.hpp"
#include "table.hpp"
#include <math.h>
#include <cfloat>
LuaDefine(cellgrid_initregistry, "a") {
LuaVar grid;
LuaStack LS(L, grid);
LS.getfield(grid, LuaRegistry, "cellgrid_cells");
if (LS.isnil(grid)) {
LS.newtable(grid);
LS.setfield(LuaRegistry, "cellgrid_cells", grid);
}
return LS.result();
}
LuaDefine(cellgrid_addplane, "c") {
LuaArg grid, plane;
LuaVar planegrid;
LuaStack LS(L, grid, plane, planegrid);
// Get the grid.
if (LS.isnil(grid)) LS.getfield(grid, LuaRegistry, "cellgrid_cells");
LS.checktable(grid);
// Check for the plane. If not present, add it.
LS.checkstring(plane);
LS.rawget(planegrid, grid, plane);
if (LS.isnil(planegrid)) {
LS.rawset(grid, plane, LuaNewTable);
}
return LS.result();
}
#define CELL_SCALE 10.0
#define CELL_INVALID 0
LuaDefine(cellgrid_scale, "c") {
LuaRet scale;
LuaStack LS(L, scale);
LS.set(scale, CELL_SCALE);
return LS.result();
}
lua_Number calc_cellid(lua_Number x, lua_Number y, lua_Number z) {
lua_Number cellx = floor(x / CELL_SCALE);
lua_Number celly = floor(y / CELL_SCALE);
lua_Number cellz = floor(z / CELL_SCALE);
if ((cellx > 32767)||(celly > 32767)||(cellz > 32767)) {
return CELL_INVALID;
}
if ((cellx < -32767)||(celly < -32767)||(cellz < -32767)) {
return CELL_INVALID;
}
int64_t icellx = int64_t(cellx) & 0xFFFF;
int64_t icelly = int64_t(celly) & 0xFFFF;
int64_t icellz = int64_t(cellz) & 0xFFFF;
return lua_Number(0x0001000000000000 | (icellx << 32) | (icelly << 16) | (icellz << 0));
}
LuaDefine(cellgrid_cellid, "c") {
LuaArg x, y, z;
LuaRet cellid;
LuaStack LS(L, x, y, z, cellid);
lua_Number nx = LS.cknumber(x);
lua_Number ny = LS.cknumber(y);
lua_Number nz = LS.cknumber(z);
LS.set(cellid, calc_cellid(nx, ny, nz));
return LS.result();
}
LuaDefine(cellgrid_setpos, "c") {
LuaArg grid, sprite, x, y, z, nplane;
LuaVar smt, oplane, planegrid, cell;
LuaStack LS(L, grid, sprite, x, y, z, nplane, smt, oplane, planegrid, cell);
// Get the grid.
if (LS.isnil(grid)) LS.getfield(grid, LuaRegistry, "cellgrid_cells");
LS.checktable(grid);
// Calculate the new plane and cell ID.
lua_Number nx, ny, nz;
nx = LS.cknumber(x);
ny = LS.cknumber(y);
nz = LS.cknumber(z);
if (!LS.isnil(nplane)) LS.checkstring(nplane);
lua_Number ncellid = calc_cellid(nx, ny, nz);
// Check that the new plane is an existing plane.
LS.rawget(planegrid, grid, nplane);
if (!LS.istable(planegrid)) {
luaL_error(L, "invalid plane");
}
// Get the sprite metatable.
LS.checktable(sprite);
LS.getmetatable(smt, sprite);
LS.checktable(smt);
// Get the sprite's old plane and cell ID.
lua_Number ox, oy, oz;
LS.getfield(LuaAcceptNil(ox), smt, "x");
LS.getfield(LuaAcceptNil(oy), smt, "y");
LS.getfield(LuaAcceptNil(oz), smt, "z");
LS.getfield(oplane, smt, "plane");
lua_Number ocellid = calc_cellid(ox, oy, oz);
// The sprite 'moved' if it's in a new cell.
bool moved = (!LS.equal(nplane, oplane)) || (ncellid != ocellid);
// Change the sprite position.
LS.rawset(smt, "x", x);
LS.rawset(smt, "y", y);
LS.rawset(smt, "z", z);
LS.rawset(smt, "plane", nplane);
// Remove sprite from the old cell.
if (moved && LS.isstring(oplane) && (ocellid != CELL_INVALID)) {
LS.rawget(planegrid, grid, oplane);
if (LS.istable(planegrid)) {
LS.rawget(cell, planegrid, ocellid);
if (LS.istable(cell)) {
LS.call(LuaDiscard, table_findremove, cell, sprite);
if (LS.isemptytable(cell)) {
LS.rawset(planegrid, ocellid, LuaNil);
}
}
}
}
// Insert sprite into the new cell
if (moved && LS.isstring(nplane) && (ncellid != CELL_INVALID)) {
LS.rawget(planegrid, grid, nplane);
if (LS.istable(planegrid)) {
LS.rawget(cell, planegrid, ncellid);
if (!LS.istable(cell)) {
LS.newtable(cell);
LS.rawset(planegrid, ncellid, cell);
}
LS.call(table_append, cell, sprite);
}
}
return LS.result();
}
int cellgrid_scanradius(lua_State *L);
int cellgrid_scanregion(lua_State *L);

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@@ -0,0 +1,38 @@
//
// Cellgrid: stores sprites in a grid.
//
// To create a grid, just create an empty table.
// In actual usage, the cellgrid will be stored in the registry
// in the field "cellgrid_cells". If you pass grid=nil to
// any of these routines, the system will automatically use
// the table in the registry.
//
// For purposes of this module, a "sprite" is any table
// having a metatable. The (X,Y,Z,Plane) of the sprite are
// stored as hidden fields inside the metatable.
//
// We preserve the invariant that sprites whose plane is nil
// are not stored in the grid. All sprites whose plane
// is a string are stored in the grid.
//
// When creating a new sprite, initialize plane to nil. That
// fits the invariant that sprites whose plane is nil are
// not stored in the grid. If you ever want to change the
// sprite's position, use cellgrid_setpos: that will
// preserve the invariant.
//
#ifndef CELLGRID_HPP
#define CELLGRID_HPP
#include "luastack.hpp"
int cellgrid_initgrid(lua_State *L);
int cellgrid_addplane(lua_State *L);
int cellgrid_setpos(lua_State *L);
int cellgrid_scanradius(lua_State *L);
int cellgrid_scanregion(lua_State *L);
#endif // CELLGRID_HPP

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@@ -9,13 +9,13 @@
// if globalname is already present, and not a table, error. // if globalname is already present, and not a table, error.
// if globalname is not present, create and initialize it. // if globalname is not present, create and initialize it.
// //
LuaDefineGlobalFunction(globaldb_global) { LuaDefine(globaldb_global, "f") {
LuaArg globalname; LuaArg globalname;
LuaRet globaltab; LuaRet globaltab;
LuaVar globaldb; LuaVar globaldb;
LuaStack LS(L, globalname, globaltab, globaldb); LuaStack LS(L, globalname, globaltab, globaldb);
LS.checktype(globalname, LUA_TSTRING); LS.checkstring(globalname);
// Get a pointer to the globaldb. // Get a pointer to the globaldb.
LS.getfield(globaldb, LuaRegistry, "globaldb"); LS.getfield(globaldb, LuaRegistry, "globaldb");
@@ -29,7 +29,7 @@ LuaDefineGlobalFunction(globaldb_global) {
if (LS.istable(globaltab)) { if (LS.istable(globaltab)) {
return LS.result(); return LS.result();
} else if (!LS.isnil(globaltab)) { } else if (!LS.isnil(globaltab)) {
luaL_error(L, "%s is not a global", LS.tostring(globalname).c_str()); luaL_error(L, "%s is not a global", LS.ckstring(globalname).c_str());
} }
// Create a new globaltab and store it in the globaldb. // Create a new globaltab and store it in the globaldb.

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@@ -1,19 +1,237 @@
#include "luastack.hpp" #include "luastack.hpp"
#include "table.hpp"
#include "idalloc.hpp" #include "idalloc.hpp"
LuaDefineGlobalMethod(idalloc_getnextid) { LuaDefine(idalloc_initmaster, "c") {
LuaRet value; LuaArg allocator, queuefill;
LuaStack LS(L, value); LuaVar salvqueue;
double id = lua_getnextid(L); LuaStack LS(L, allocator, queuefill, salvqueue);
LS.set(value, id);
// Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
LS.checktable(allocator);
LS.checknumber(queuefill);
LS.call(salvqueue, queue_create);
LS.setfield(allocator, "id_salvaged", salvqueue);
LS.setfield(allocator, "id_nextbatch", 0x0001000000000000);
LS.setfield(allocator, "id_nextid", 0x0010000000000000);
LS.setfield(allocator, "id_queuefill", queuefill);
return LS.result(); return LS.result();
} }
LuaDefineGlobalMethod(idalloc_setnextid) { LuaDefine(idalloc_initsynch, "c") {
LuaArg value; LuaArg allocator, queuefill;
LuaStack LS(L, value); LuaStack LS(L, allocator, queuefill);
double id = LS.tonumber(value);
lua_setnextid(L, int64_t(id)); // Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
LS.checktable(allocator);
LS.checknumber(queuefill);
LS.setfield(allocator, "id_salvaged", LuaNil);
LS.setfield(allocator, "id_nextbatch", LuaNil);
LS.setfield(allocator, "id_nextid", 0x001E000000000000);
LS.setfield(allocator, "id_queuefill", queuefill);
return LS.result(); return LS.result();
} }
LuaDefine(idalloc_refill, "c") {
LuaArg allocator, queue;
LuaVar salvaged, batch;
lua_Integer qhead, qtail, shead, stail, nextb, queuefill;
LuaStack LS(L, allocator, queue, salvaged, batch);
// Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
// Get salvaged batch table. If there is none, we're in donotpredict mode.
LS.getfield(salvaged, allocator, "id_salvaged");
if (LS.isnil(salvaged)) {
return LS.result();
}
// Get the head and tail of the queue.
LS.checktable(queue);
LS.getfield(qhead, queue, "head");
LS.getfield(qtail, queue, "tail");
lua_Integer oqhead = qhead;
// Try using salvaged batches.
LS.getfield(queuefill, allocator, "id_queuefill");
if (qhead - qtail < queuefill) {
// Grab the head and tail of the salvaged batches.
LS.checktable(salvaged);
LS.getfield(shead, salvaged, "head");
LS.getfield(stail, salvaged, "tail");
// Get salvaged batches where possible.
while ((stail < shead) && (qhead - qtail < queuefill)) {
LS.rawget(batch, salvaged, stail);
LS.rawset(salvaged, stail, LuaNil);
stail += 1;
LS.checknumber(batch);
LS.rawset(queue, qhead, batch);
qhead += 1;
}
// Update the head and tail of the salvaged batches.
LS.setfield(salvaged, "head", shead);
LS.setfield(salvaged, "tail", stail);
}
// Try using newly-created batches.
if (qhead - qtail < queuefill) {
// Grab the next batch counter.
LS.getfield(nextb, allocator, "id_nextbatch");
// Get newly-allocated batches to fill the rest.
while (qhead - qtail < queuefill) {
LS.rawset(queue, qhead, nextb);
nextb += 256;
qhead += 1;
}
// Update the counter in the registry.
LS.setfield(allocator, "id_nextbatch", nextb);
}
// Update the head of the queue.
if (oqhead != qhead) {
LS.setfield(queue, "head", qhead);
}
return LS.result();
}
LuaDefine(idalloc_unqueue, "c") {
LuaArg allocator, queue;
LuaVar salvaged, batch;
lua_Integer qhead, qtail, shead, stail;
LuaStack LS(L, allocator, queue, salvaged, batch);
// Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
// Get the head and tail of the queue.
LS.checktable(queue);
LS.getfield(qhead, queue, "head");
LS.getfield(qtail, queue, "tail");
// Grab the table of salvaged batches.
// If there is none, we're in donotpredict mode. In that
// case, just empty the queue and dump the batches.
LS.getfield(salvaged, allocator, "id_salvaged");
if (LS.isnil(salvaged)) {
while (qhead > qtail) {
LS.rawset(queue, qtail, LuaNil);
qtail += 1;
}
LS.setfield(queue, "tail", qtail);
return LS.result();
}
// We're in master mode. Transfer batches from the queue
// into the salvaged batches table.
LS.checktable(salvaged);
LS.getfield(shead, salvaged, "head");
LS.getfield(stail, salvaged, "tail");
while (qhead > qtail) {
LS.rawget(batch, queue, qtail);
LS.rawset(queue, qtail, LuaNil);
qtail += 1;
LS.checknumber(batch);
LS.rawset(salvaged, shead, batch);
shead += 1;
}
// Update the queue pointers.
LS.setfield(queue, "tail", qtail);
LS.setfield(salvaged, "head", shead);
return LS.result();
}
LuaDefine(idalloc_preparethread, "c") {
LuaArg queue, thread;
LuaVar batch;
LuaStack LS(L, queue, thread, batch);
// Get the thread.
lua_State *TH = LS.ckthread(thread);
// Pop a batch from the queue. If there's nothing in
// the queue, just leave the thread unprepped.
LS.call(batch, queue_pop, queue);
if (LS.isnil(batch)) {
return LS.result();
}
// Store the batch into the thread.
lua_setnextid(TH, LS.ckinteger(batch));
return LS.result();
}
LuaDefine(idalloc_salvagethread, "c") {
LuaArg allocator, thread;
LuaVar salvaged;
LuaStack LS(L, allocator, thread, salvaged);
lua_State *TH = LS.ckthread(thread);
lua_Integer idbatch = lua_getnextid(TH);
lua_setnextid(TH, 0);
if (idbatch == 0) {
return LS.result();
}
if ((idbatch & 0xFF) >= 128) {
return LS.result();
}
// Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
// Push the batch onto the queue of salvaged batches.
// If the table of salvaged batches is nil, we're in donotpredict
// mode. In that case, don't bother salvaging.
LS.getfield(salvaged, allocator, "id_salvaged");
if (LS.isnil(salvaged)) {
return LS.result();
}
LS.call(queue_push, salvaged, idbatch);
return LS.result();
}
LuaDefine(idalloc_allocid, "c") {
LuaArg allocator;
LuaRet result;
LuaStack LS(L, allocator, result);
lua_Integer id = lua_getnextid(L);
if (id == 0) {
// Use the registry by default.
if (LS.isnil(allocator)) LS.set(allocator, LuaRegistry);
LS.getfield(id, allocator, "id_nextid");
LS.setfield(allocator, "id_nextid", id + 1);
} else {
lua_Integer next = id + 1;
if ((next & 0xFF) == 0) {
next = 0;
}
lua_setnextid(L, next);
}
LS.set(result, id);
return LS.result();
}
LuaDefine(idalloc_getthreadbatch, "c") {
LuaArg thread;
LuaRet result;
LuaStack LS(L, thread, result);
lua_State *TH = LS.ckthread(thread);
lua_Integer id = lua_getnextid(TH);
LS.set(result, id);
return LS.result();
}

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@@ -1,12 +1,64 @@
// The ID allocator.
//
// This ID allocator attempts to allocate IDs in such a way that the
// synchronous model gets the same IDs as the master model.
//
// Every logged-in player maintains a "batch queue". That's a fifo queue
// of ID batches. An ID batch is a contiguous range of IDs, containing
// between 128 and 256 contiguous IDs. The batch queue is difference
// transmitted, to ensure that the synchronous model has the same
// batches as the master model.
//
// When a player creates a thread, that thread gets an ID batch from the
// player's batch queue. When that thread allocates IDs,
// it uses the batch it was allocated. If the batch is used up, then the
// thread falls back to using a global fallback allocator. Such fallback IDs
// are not likely to be predicted correctly.
//
// When a player creates a thread, he uses up one of his batches. In the
// master model, the batch queue is 'refilled' by creating a new batch.
// In the synchronous model, the batch queue is not directly refilled,
// but the difference transmitter effectively refills it. It is imperative
// that this difference transmission happen before the player's asynchronous
// model runs out of batches, otherwise we'll get prediction failures.
//
// It is common that a thread will only use 0, 1, or 2 IDs. If a thread
// exits without using up most of its IDs, then the batch it contains is
// still a pretty usable batch. The master model will reclaim that batch,
// putting it into a global salvage pool. The salvage batches are later
// used when refilling batch queues.
//
// ID ranges are assigned as follows:
//
// 0x0000+ : reserved for future expansion.
// 0x0001+ : used by master model to allocate batches.
// 0x0010+ : used by master model to allocate unpredictable IDs.
// 0x001E+ : used by synchronous model to allocate stopgap IDs.
//
// The operations in this class are:
//
// idalloc.initmaster() - reinitialize the ID allocator in master mode.
// idalloc.initsynch() - reinitialize the ID allocator in synchronous mode.
// idalloc.setqueuefill() - override the default queue fill level.
// idalloc.refill(bq) - get batches from the global pool until the batch queue is full.
// idalloc.unqueue(bq) - push batches from the batch queue back into the global pool.
// idalloc.preparethread(bq, co) - transfer a batch from the batch queue to the coroutine
// idalloc.salvagethread(co) - push any batch in the dead coroutine back into the global pool
//
// idalloc.allocid() - get an ID using either the current thread's pool or the global pool
#ifndef IDALLOC_HPP #ifndef IDALLOC_HPP
#define IDALLOC_HPP #define IDALLOC_HPP
#include "luastack.hpp" #include "luastack.hpp"
int idalloc_getnextid(lua_State *L); int idalloc_initmaster(lua_State *L);
int idalloc_setnextid(lua_State *L); int idalloc_initsynch(lua_State *L);
int idalloc_refill(lua_State *L);
int idalloc_unqueue(lua_State *L);
int idalloc_preparethread(lua_State *L);
int idalloc_salvagethread(lua_State *L);
int idalloc_allocid(lua_State *L);
#endif // IDALLOC_HPP #endif // IDALLOC_HPP

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@@ -3,6 +3,26 @@
LuaSpecial LuaRegistry(LUA_REGISTRYINDEX); LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
LuaSpecial LuaGlobals(LUA_GLOBALSINDEX); LuaSpecial LuaGlobals(LUA_GLOBALSINDEX);
LuaNilMarker LuaNil; LuaNilMarker LuaNil;
LuaNewTableMarker LuaNewTable;
LuaDiscardMarker LuaDiscard;
LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry;
LuaFunctionReg::LuaFunctionReg(const char *m, const char *n, lua_CFunction f) {
mode_ = m;
name_ = n;
func_ = f;
next_ = LuaFunctionRegistry;
LuaFunctionRegistry = this;
}
LuaFunctionReg::List LuaFunctionReg::all() {
LuaFunctionReg::List result;
for (const LuaFunctionReg *r = LuaFunctionRegistry; r != 0; r = r->next_) {
result.push_back(r);
}
return result;
}
void LuaStack::count_slots_finalize(int narg, int nvar, int nret) { void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
narg_ = narg; narg_ = narg;
@@ -39,33 +59,45 @@ int LuaStack::result() {
return nret_; return nret_;
} }
LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry; void LuaStack::pop_any_value(std::string &s) const {
size_t len;
LuaFunctionReg::LuaFunctionReg(int m, const char *n, lua_CFunction f) { const char *str = luaL_cklstring(L_, -1, &len);
mode_ = m; s = std::string(str, len);
name_ = n; lua_pop(L_, 1);
func_ = f;
next_ = LuaFunctionRegistry;
LuaFunctionRegistry = this;
} }
LuaFunctionReg::List LuaFunctionReg::all() { void LuaStack::pop_any_value(LuaAcceptNilNumber &s) const {
LuaFunctionReg::List result; if (lua_isnil(L_, -1)) {
for (const LuaFunctionReg *r = LuaFunctionRegistry; r != 0; r = r->next_) { s.v = 0.0;
result.push_back(r); } else {
s.v = luaL_cknumber(L_, -1);
} }
return result; lua_pop(L_, 1);
} }
std::string LuaStack::tostring(LuaSlot s) const { void LuaStack::pop_any_value(LuaAcceptNilInteger &s) const {
size_t len; if (lua_isnil(L_, -1)) {
const char *str = lua_tolstring(L_, s, &len); s.v = 0;
return std::string(str, len); } else {
s.v = luaL_ckinteger(L_, -1);
}
lua_pop(L_, 1);
} }
std::string LuaStack::checkstring(LuaSlot s) const { void LuaStack::pop_any_value(LuaAcceptNilString &s) const {
if (lua_isnil(L_, -1)) {
s.v = "";
} else {
size_t len;
const char *str = luaL_cklstring(L_, -1, &len);
s.v = std::string(str, len);
}
lua_pop(L_, 1);
}
std::string LuaStack::ckstring(LuaSlot s) const {
size_t len; size_t len;
const char *str = luaL_checklstring(L_, s, &len); const char *str = luaL_cklstring(L_, s, &len);
return std::string(str, len); return std::string(str, len);
} }
@@ -79,6 +111,11 @@ void LuaStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
lua_setmetatable(L_, tab); lua_setmetatable(L_, tab);
} }
void LuaStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
lua_getmetatable(L_, tab);
lua_replace(L_, mt);
}
void LuaStack::checknometa(LuaSlot index) const { void LuaStack::checknometa(LuaSlot index) const {
if (lua_istable(L_, index)) { if (lua_istable(L_, index)) {
if (!lua_getmetatable(L_, index)) { if (!lua_getmetatable(L_, index)) {
@@ -98,6 +135,17 @@ int LuaStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
return ret; return ret;
} }
bool LuaStack::isemptytable(LuaSlot tab) const {
if (lua_istable(L_, tab)) {
lua_pushnil(L_);
if (lua_next(L_, tab) == 0) {
return true;
}
lua_pop(L_, 2);
}
return false;
}
void LuaStack::newtable(LuaSlot target) const { void LuaStack::newtable(LuaSlot target) const {
lua_newtable(L_); lua_newtable(L_);
lua_replace(L_, target); lua_replace(L_, target);

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@@ -1,3 +1,155 @@
/////////////////////////////////////////////////////////
//
//
// LuaStack
//
// Class LuaStack lets you create "lua local variables." These are
// variables that seem to store lua values. Class LuaStack also provides
// accessors like "rawget" that reference lua local variables instead of
// using the lua stack.
//
// Of course, this is all using the lua stack under the covers. Lua
// local variables are actually just lua stack addresses. But that's
// all kept fairly well hidden. When you use Lua local variables, and
// the accessors inside class LuaStack, it appears that you're
// manipulating data using local variables instead of using a stack.
// For people like me, that's easier to think about.
//
// Here's an example.
//
// let's say you have a function that takes two arguments
// ARG1 and ARG2, has a single return value RET1, and needs two local
// variables LOC1 and LOC2. We would declare it like this:
//
// int myfunc(lua_State *L) {
//
// LuaArg arg1, arg2; // Declare local variables to hold the arguments.
// LuaRet ret1; // Declare local variables to hold the return values.
// LuaVar loc1, loc2, loc3; // Declare local variables for other purposes.
//
// // Assign every local var a stack index.
// LuaStack LS(L, arg1, arg2, ret1, loc1, loc2, loc3);
//
// // manipulate the data in the lua local variables...
// LS.rawget(loc1, arg1, arg2);
// ... etc ...
// }
//
// Class LuaArg, LuaRet, and LuaVar are all lua local variables.
// The luastack constructor assigns each one of them a position on
// the lua stack. It also makes sure that the arguments are in
// the LuaArg variables, and it makes sure that the LuaRet values
// are the only thing left on the stack at return time.
//
// Class LuaStack provides a complete catalog of accessors
// like 'rawget' - roughly speaking, it provides equivalents to
// every major accessor in the lua API. However, the accessors
// provided by LuaStack take input and output from lua locals, not
// from the stack. For example, consider this:
//
// LS.rawget(value, tab, key);
//
// In the above, value, tab, and key should be lua local variables.
// This does a rawget on 'table', with the specified 'key', and
// stores the result in 'value'. Nothing is added to or removed
// from the lua stack. In general, none of the accessors in class
// LuaStack add anything to the stack, or pop anything from the
// stack.
//
// Class LuaStack can also do automatic type conversions. For
// example, suppose you do this:
//
// LS.rawget(value, tab, key);
//
// Nominally, you would expect value, tab, and key to be lua local
// variables. But if you pass a std::string for key, then LuaStack will
// automatically convert it. In general, class LuaStack can
// convert lua_Integer, lua_Number, std::string, bool, and LuaNil.
//
// On output, LuaStack can convert lua_Integers, lua_Numbers, and
// std::strings. In this case, strict type checking is done. If
// there is a type mismatch, a lua error is thrown.
//
// You can use the operator 'set' to assign a value to a lua local
// variable:
//
// LS.set(val1, val2);
//
// This is actually a copy operation that copies from one lua local
// variable to another. But using type conversions, it can also be
// used to assign arbitrary values to lua local variables, or to
// get values from lua local variables.
//
// Passing LuaNewTable as an input will cause a new table to be
// created before calling the specified operation.
//
//
/////////////////////////////////////////////////////////
//
//
// LuaStack type checking
//
// LuaStack contains accessors for type checking. These include:
//
// bool LuaStack::isnumber(LuaSlot s)
// bool LuaStack::isinteger(LuaSlot s)
// bool LuaStack::isstring(LuaSlot s)
// etc...
//
// And it also contains operations that throw errors:
//
// void LuaStack::checknumber(LuaSlot s)
// void LuaStack::checkinteger(LuaSlot s)
// void LuaStack::checkstring(LuaSlot s)
// etc...
//
// These are different from the lua builtins in that they are strict.
// For example, 'isnumber' only returns true if the value in the
// lua local variable is already a number. No conversions are done.
//
// These functions do checking and also conversion at the same time:
//
// lua_Integer LuaStack::ckinteger(LuaSlot s)
// lua_Number LuaStack::cknumber(LuaSlot s)
// std::string LuaStack::ckstring(LuaSlot s)
// lua_State *LuaStack::ckthread(LuaSlot s)
//
// Like the other operations, they are strict.
//
//
/////////////////////////////////////////////////////////
//
//
// LuaDefine
//
// LuaDefine is a macro that helps you define lua functions, but
// it also puts the function into a global function registry.
// You use it like so:
//
// LuaDefine(function_name, "modebits") {
// ...
// }
//
// This macroexpands into a function definition and a function
// registration. The function definition looks like this:
//
// int function_name(lua_State *L) {
// ...
// }
//
// The macro expansion generates this function definition, but it
// also generates a "registration object" whose constructor puts
// this function into a global registry of lua-callable C functions.
// This global registry is later used to inject these C functions
// into the lua intepreter. The mode is a string that contain
// the following characters:
//
// c - create a class, and put a function into it.
// f - create a global function not inside a class.
// a - autoexec - run this function automatically on model creation.
//
//
/////////////////////////////////////////////////////////
#ifndef LUASTACK_HPP #ifndef LUASTACK_HPP
@@ -13,17 +165,6 @@ extern "C" {
#include <string> #include <string>
#include <vector> #include <vector>
// LuaSlot
//
// An LuaSlot contains a lua stack index. It is initialized by the
// LuaStack and contains the same index until the LuaStack
// is destroyed. You can convert an LuaSlot into a lua stack index
// by simply coercing it to 'int'.
//
// There are three variants of LuaSlot that you can use: LuaArg (function
// argument), LuaRet (function return value), and LuaVar (function local
// variable).
//
class LuaSlot { class LuaSlot {
protected: protected:
int index_; int index_;
@@ -67,6 +208,20 @@ class LuaUpvalue : public LuaSlot {
class LuaNilMarker {}; class LuaNilMarker {};
extern LuaNilMarker LuaNil; extern LuaNilMarker LuaNil;
class LuaNewTableMarker {};
extern LuaNewTableMarker LuaNewTable;
class LuaDiscardMarker {};
extern LuaDiscardMarker LuaDiscard;
struct LuaAcceptNilNumber { lua_Number v; };
struct LuaAcceptNilInteger { lua_Integer v; };
struct LuaAcceptNilString { std::string v; };
inline LuaAcceptNilNumber &LuaAcceptNil(lua_Number &x) { return *(LuaAcceptNilNumber *)(&x); }
inline LuaAcceptNilInteger &LuaAcceptNil(lua_Integer &x) { return *(LuaAcceptNilInteger *)(&x); }
inline LuaAcceptNilString &LuaAcceptNil(std::string &x) { return *(LuaAcceptNilString *)(&x); }
class LuaStack { class LuaStack {
private: private:
int narg_; int narg_;
@@ -130,6 +285,75 @@ private:
void clear_frame(); void clear_frame();
private:
// Push any value on the stack, by type.
void push_any_value(LuaNewTableMarker s) const { lua_newtable(L_); }
void push_any_value(LuaNilMarker s) const { lua_pushnil(L_); }
void push_any_value(LuaSlot s) const { lua_pushvalue(L_, s); }
void push_any_value(const std::string &s) const { lua_pushlstring(L_, s.c_str(), s.size()); }
void push_any_value(const char *s) const { lua_pushstring(L_, s); }
void push_any_value(float s) const { lua_pushnumber(L_, s); }
void push_any_value(double s) const { lua_pushnumber(L_, s); }
void push_any_value(int s) const { lua_pushinteger(L_, s); }
void push_any_value(lua_Integer s) const { lua_pushinteger(L_, s); }
void push_any_value(bool b) const { lua_pushboolean(L_, b ? 1:0); }
// Pop any value off the stack, by type.
void pop_any_value(LuaSlot &s) const { lua_replace(L_, s); }
void pop_any_value(lua_Integer &s) const { s = luaL_ckinteger(L_, -1); lua_pop(L_, 1); }
void pop_any_value(lua_Number &s) const { s = luaL_cknumber(L_, -1); lua_pop(L_, 1); }
void pop_any_value(std::string &s) const;
void pop_any_value(LuaAcceptNilNumber &s) const;
void pop_any_value(LuaAcceptNilInteger &s) const;
void pop_any_value(LuaAcceptNilString &s) const;
void pop_any_value(LuaDiscardMarker &s) const { lua_pop(L_, 1); }
// Push multiple values on the stack, in order, by type.
template<typename T0, typename... T>
void push_any_values(T0 arg0, T... args) {
push_any_value(arg0);
push_any_values(args...);
}
void push_any_values() {
}
// Call the CFunction, pushing and popping arguments appropriately.
template<int NRET, typename... T>
void call_cfunction(int otop, LuaSlot s, T... args) {
call_cfunction<NRET+1>(otop, args...);
pop_any_value(s);
}
template<int NRET, typename... T>
void call_cfunction(int otop, lua_Integer &s, T... args) {
call_cfunction<NRET+1>(otop, args...);
pop_any_value(s);
}
template<int NRET, typename... T>
void call_cfunction(int otop, lua_Number &s, T... args) {
call_cfunction<NRET+1>(otop, args...);
pop_any_value(s);
}
template<int NRET, typename... T>
void call_cfunction(int otop, std::string &s, T... args) {
call_cfunction<NRET+1>(otop, args...);
pop_any_value(s);
}
template<int NRET, typename... T>
void call_cfunction(int otop, LuaDiscardMarker &s, T... args) {
call_cfunction<NRET+1>(otop, args...);
pop_any_value(s);
}
template<int NRET, typename... T>
void call_cfunction(int otop, lua_CFunction fn, T... args) {
push_any_values(args...);
int nret = fn(L_);
check_nret(NRET, otop, nret);
}
// Check number of return values: xpected number of return values,
// original stack top, and number of declared return values.
void check_nret(int xnret, int otop, int nret) const;
public: public:
template<class... SS> template<class... SS>
LuaStack(lua_State *L, SS & ... stackslots) { LuaStack(lua_State *L, SS & ... stackslots) {
@@ -146,99 +370,56 @@ public:
int result(); int result();
private:
// Push any value on the stack, by type.
void push_any_value(LuaNilMarker s) const { lua_pushnil(L_); }
void push_any_value(LuaSlot s) const { lua_pushvalue(L_, s); }
void push_any_value(const std::string &s) const { lua_pushlstring(L_, s.c_str(), s.size()); }
void push_any_value(const char *s) const { lua_pushstring(L_, s); }
void push_any_value(double s) const { lua_pushnumber(L_, s); }
void push_any_value(int s) const { lua_pushnumber(L_, s); }
void push_any_value(bool b) const { lua_pushboolean(L_, b ? 1:0); }
// Push multiple values on the stack, in order, by type.
template<typename T0, typename... T>
void push_any_values(T0 arg0, T... args) {
push_any_value(arg0);
push_any_values(args...);
}
void push_any_values() {
}
private:
// Push everything after the CFunction. Used in the implementation
// of the 'call' template function.
template<typename... T>
void push_after_cfunction(LuaSlot s, T... args) {
push_after_cfunction(args...);
}
template<typename... T>
void push_after_cfunction(lua_CFunction f, T... args) {
push_any_values(args...);
}
// Call the CFunction, verify that the number of return values is
// correct, and pop everything before the CFunction. Used in the
// implementation of the 'call' template function.
template<int NRET, typename... T>
void call_cfunction_and_pop(int otop, LuaSlot s, T... args) {
call_cfunction_and_pop<NRET+1>(otop, args...);
lua_replace(L_, s);
}
template<int NRET, typename... T>
void call_cfunction_and_pop(int otop, lua_CFunction fn, T... args) {
int nret = fn(L_);
check_nret(NRET, otop, nret);
}
// Check number of return values: xpected number of return values,
// original stack top, and number of declared return values.
void check_nret(int xnret, int otop, int nret) const;
public: public:
template<typename T>
void set(LuaSlot target, T value) const {
push_any_value(value);
lua_replace(L_, target);
}
int type(LuaSlot s) const { return lua_type(L_, s); } int type(LuaSlot s) const { return lua_type(L_, s); }
void checktype(LuaSlot s, int type) const { luaL_checktype(L_, s, type); }
bool isboolean(LuaSlot s) const { return lua_isboolean(L_, s); } bool istable(LuaSlot s) const { return lua_type(L_, s) == LUA_TTABLE; }
bool iscfunction(LuaSlot s) const { return lua_iscfunction(L_, s); }
bool isfunction(LuaSlot s) const { return lua_isfunction(L_, s); }
bool islightuserdata(LuaSlot s) const { return lua_islightuserdata(L_, s); }
bool isnil(LuaSlot s) const { return lua_isnil(L_, s); }
bool isnumber(LuaSlot s) const { return lua_type(L_, s) == LUA_TNUMBER; }
bool isstring(LuaSlot s) const { return lua_type(L_, s) == LUA_TSTRING; } bool isstring(LuaSlot s) const { return lua_type(L_, s) == LUA_TSTRING; }
bool istable(LuaSlot s) const { return lua_istable(L_, s); } bool isnumber(LuaSlot s) const { return lua_type(L_, s) == LUA_TNUMBER; }
bool isthread(LuaSlot s) const { return lua_isthread(L_, s); } bool isthread(LuaSlot s) const { return lua_type(L_, s) == LUA_TTHREAD; }
bool isuserdata(LuaSlot s) const { return lua_isuserdata(L_, s); } bool isfunction(LuaSlot s) const { return lua_type(L_, s) == LUA_TFUNCTION; }
bool isboolean(LuaSlot s) const { return lua_type(L_, s) == LUA_TBOOLEAN; }
bool isnil(LuaSlot s) const { return lua_type(L_, s) == LUA_TNIL; }
bool toboolean(LuaSlot s) const { return lua_toboolean(L_, s); } void checktable(LuaSlot index) const { checktype(index, LUA_TTABLE); }
int tointeger(LuaSlot s) const { return lua_tointeger(L_, s); } void checkstring(LuaSlot index) const { checktype(index, LUA_TSTRING); }
double tonumber(LuaSlot s) const { return lua_tonumber(L_, s); } void checknumber(LuaSlot index) const { checktype(index, LUA_TNUMBER); }
std::string tostring(LuaSlot s) const; void checkthread(LuaSlot index) const { checktype(index, LUA_TTHREAD); }
lua_State *tothread(LuaSlot s) const { return lua_tothread(L_, s); } void checkfunction(LuaSlot index) const { checktype(index, LUA_TFUNCTION); }
void checkboolean(LuaSlot index) const { checktype(index, LUA_TBOOLEAN); }
void checknil(LuaSlot index) const { checktype(index, LUA_TNIL); }
int checkint(LuaSlot s) const { return luaL_checkint(L_, s); } lua_Integer ckinteger(LuaSlot s) const { return luaL_ckinteger(L_, s); }
long checklong(LuaSlot s) const { return luaL_checklong(L_, s); } double cknumber(LuaSlot s) const { return luaL_cknumber(L_, s); }
double checknumber(LuaSlot s) const { return luaL_checknumber(L_, s); } std::string ckstring(LuaSlot s) const;
std::string checkstring(LuaSlot s) const; lua_State *ckthread(LuaSlot s) const { return luaL_ckthread(L_, s); }
void checktype(LuaSlot s, int t) const { return luaL_checktype(L_, s, t); }
void clearmetatable(LuaSlot tab) const; void clearmetatable(LuaSlot tab) const;
void setmetatable(LuaSlot tab, LuaSlot mt) const; void setmetatable(LuaSlot tab, LuaSlot mt) const;
void getmetatable(LuaSlot mt, LuaSlot tab) const;
void checknometa(LuaSlot index) const; void checknometa(LuaSlot index) const;
void newtable(LuaSlot target) const; void newtable(LuaSlot target) const;
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const; int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
bool isemptytable(LuaSlot s) const;
template<typename KT> bool equal(LuaSlot v1, LuaSlot v2) {
void rawget(LuaSlot target, LuaSlot tab, KT key) const { return lua_equal(L_, v1, v2);
}
template<typename T1, typename T2>
void set(T1 &target, T2 value) const {
push_any_value(value);
pop_any_value(target);
}
template<typename RT, typename KT>
void rawget(RT &target, LuaSlot tab, KT key) const {
push_any_value(key); push_any_value(key);
lua_rawget(L_, tab); lua_rawget(L_, tab);
lua_replace(L_, target); pop_any_value(target);
} }
template<typename KT, typename VT> template<typename KT, typename VT>
@@ -254,25 +435,24 @@ public:
lua_setfield(L_, tab, field); lua_setfield(L_, tab, field);
} }
void getfield(LuaSlot target, LuaSlot tab, const char *field) const { template<typename RT>
void getfield(RT &target, LuaSlot tab, const char *field) const {
lua_getfield(L_, tab, field); lua_getfield(L_, tab, field);
lua_replace(L_, target); pop_any_value(target);
} }
// Call invokes any C function. It pushes the arguments on the stack, // Call invokes any C function. It pushes the arguments on the stack,
// calls the cfunction, verifies that the number of return values is as // calls the cfunction, verifies that the number of return values is as
// expected, and pops the return values into LuaVars. // expected, and pops the return values into LuaVars.
template<typename... T> template<typename... T>
void call(T... args) { void call(T&... args) {
int otop = lua_gettop(L_); call_cfunction<0>(lua_gettop(L_), args...);
push_after_cfunction(args...);
call_cfunction_and_pop<0>(otop, args...);
} }
}; };
class LuaFunctionReg { class LuaFunctionReg {
private: private:
int mode_; const char *mode_;
const char *name_; const char *name_;
lua_CFunction func_; lua_CFunction func_;
LuaFunctionReg *next_; LuaFunctionReg *next_;
@@ -282,20 +462,15 @@ private:
public: public:
using List = std::vector<const LuaFunctionReg *>; using List = std::vector<const LuaFunctionReg *>;
LuaFunctionReg(int m, const char *n, lua_CFunction f); LuaFunctionReg(const char *mode, const char *n, lua_CFunction f);
static List all(); static List all();
int get_mode() const { return mode_; } const char *get_mode() const { return mode_; }
const char *get_name() const { return name_; } const char *get_name() const { return name_; }
lua_CFunction get_func() const { return func_; } lua_CFunction get_func() const { return func_; }
}; };
#define LuaDefineHidden(name) LuaDefineCore(name, 0) #define LuaDefine(name, mode) \
#define LuaDefineGlobalFunction(name) LuaDefineCore(name, 1)
#define LuaDefineGlobalMethod(name) LuaDefineCore(name, 2)
#define LuaDefineClassMethod(name) LuaDefineCore(name, 3)
#define LuaDefineCore(name, mode) \
int name(lua_State *L); \ int name(lua_State *L); \
LuaFunctionReg reg_##name(mode, #name, name); \ LuaFunctionReg reg_##name(mode, #name, name); \
int name(lua_State *L) int name(lua_State *L)

View File

@@ -15,6 +15,7 @@
#include "luastack.hpp" #include "luastack.hpp"
#include "util.hpp" #include "util.hpp"
#include "source.hpp" #include "source.hpp"
#include "traceback.hpp"
// Add another error status. // Add another error status.
@@ -61,30 +62,11 @@ static int report(lua_State *L, int status)
return status; return status;
} }
static int traceback(lua_State *L) static int docall(lua_State *L, int narg, int nret)
{ {
if (!lua_isstring(L, 1))
{ /* Non-string error object? Try metamethod. */
if (lua_isnoneornil(L, 1) ||
!luaL_callmeta(L, 1, "__tostring") ||
!lua_isstring(L, -1))
return 1; /* Return non-string error object. */
lua_remove(L, 1); /* Replace object by result of __tostring metamethod. */
}
luaL_traceback(L, L, lua_tostring(L, 1), 1);
return 1;
}
static int docall(lua_State *L, int narg, int clear)
{
int status;
int base = lua_gettop(L) - narg; /* function index */
lua_pushcfunction(L, traceback); /* push traceback function */
lua_insert(L, base); /* put it under chunk and args */
signal(SIGINT, laction); signal(SIGINT, laction);
status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base); int status = traceback_pcall(L, narg, nret);
signal(SIGINT, SIG_DFL); signal(SIGINT, SIG_DFL);
lua_remove(L, base); /* remove traceback function */
/* force a complete garbage collection in case of errors */ /* force a complete garbage collection in case of errors */
if (status != LUA_OK) if (status != LUA_OK)
lua_gc(L, LUA_GCCOLLECT, 0); lua_gc(L, LUA_GCCOLLECT, 0);
@@ -169,7 +151,7 @@ static void dotty(lua_State *L)
{ {
int status = read_and_load(L); int status = read_and_load(L);
if (status == LUA_EOF) break; if (status == LUA_EOF) break;
if (status == LUA_OK) status = docall(L, 0, 0); if (status == LUA_OK) status = docall(L, 0, LUA_MULTRET);
report(L, status); report(L, status);
if (status == LUA_OK && lua_gettop(L) > 0) if (status == LUA_OK && lua_gettop(L) > 0)
{ /* any result to print? */ { /* any result to print? */
@@ -198,12 +180,21 @@ static int pmain(lua_State *L)
LUAJIT_VERSION_SYM(); /* Linker-enforced version check. */ LUAJIT_VERSION_SYM(); /* Linker-enforced version check. */
// Initialize the builtins, then copy a snapshot of the
// builtins to the registry. This will allow us to restore
// the builtins during source_rebuild operations.
source_load_builtins(L);
source_snapshot_builtins(L);
// Load the lua source. // Load the lua source.
source_update(L); source_update(L);
// Rebuild the global environment and class database. // Rebuild the global environment.
source_rebuild(L); source_rebuild(L);
// Run all the autoinit functions.
source_autoinit(L);
dotty(L); dotty(L);
return 0; return 0;
} }

View File

@@ -1,3 +1,4 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <map> #include <map>
@@ -10,32 +11,10 @@
#include "luastack.hpp" #include "luastack.hpp"
#include "table.hpp" #include "table.hpp"
#include "source.hpp" #include "source.hpp"
#include "traceback.hpp"
LuaDefine(source_updatefile, "") {
////////////////////////////////////////////////////////////
//
// The source database is a lua table that maps filenames
// to file info. A file info is a lua table containing:
//
// name: filename as a string
// fingerprint: file modification time as human-readable string
// code: the entire contents of the source file as a string
// error: a syntax error message, or nil
// hash: 128-bit hash of the code
// closure: a lua closure, the compiled file
// sequence: the position of the file in control.lst
//
// Operations on a source DB:
//
// source.peek()
// - peek at the source database, for inspection purposes.
// source.read()
// - return a new source, reusing info from old.
//
////////////////////////////////////////////////////////////
LuaDefineHidden(source_updatefile) {
LuaArg source, fn; LuaArg source, fn;
LuaRet info; LuaRet info;
LuaVar fingerprint, null; LuaVar fingerprint, null;
@@ -54,11 +33,11 @@ LuaDefineHidden(source_updatefile) {
// If the file modification is wrong, update // If the file modification is wrong, update
// these fields: code, fingerprint, closure, error // these fields: code, fingerprint, closure, error
// Otherwise, update nothing. // Otherwise, update nothing.
std::string cfn = LS.tostring(fn); std::string cfn = LS.ckstring(fn);
LS.getfield(fingerprint, info, "fingerprint"); LS.getfield(fingerprint, info, "fingerprint");
std::string old_fingerprint; std::string old_fingerprint;
if (LS.isstring(fingerprint)) { if (LS.isstring(fingerprint)) {
old_fingerprint = LS.tostring(fingerprint); old_fingerprint = LS.ckstring(fingerprint);
} }
std::cerr << "Probing " << cfn << std::endl; std::cerr << "Probing " << cfn << std::endl;
std::string new_fingerprint = util::get_file_fingerprint("syslua/" + cfn); std::string new_fingerprint = util::get_file_fingerprint("syslua/" + cfn);
@@ -80,7 +59,7 @@ LuaDefineHidden(source_updatefile) {
return LS.result(); return LS.result();
} }
LuaDefineHidden(source_update) { LuaDefine(source_update, "c") {
LuaVar sourcedb, newdb, info, fn, seq; LuaVar sourcedb, newdb, info, fn, seq;
LuaStack LS(L, newdb, sourcedb, info, fn, seq); LuaStack LS(L, newdb, sourcedb, info, fn, seq);
@@ -116,98 +95,158 @@ LuaDefineHidden(source_update) {
return LS.result(); return LS.result();
} }
// Get a class from the class database. // Make a class. A class is a table in the global environment.
// //
// CLASSNAME // The global environment is protected, but this function can
// if classname is already present, and is a table, return it. // override that protection.
// if classname is already present, and not a table, error.
// if classname is not present, create and initialize it.
// //
LuaDefineGlobalFunction(source_class) { LuaDefine(source_makeclass, "f") {
LuaArg classname; LuaArg classname;
LuaVar action, gname;
LuaRet classtab; LuaRet classtab;
LuaVar classdb, action; LuaStack LS(L, classname, classtab, action, gname);
LuaStack LS(L, classname, classtab, classdb, action);
LS.checktype(classname, LUA_TSTRING); LS.checkstring(classname);
// Get a pointer to the classdb. // Special case: if the classname is _G, return global env.
LS.getfield(classdb, LuaRegistry, "classdb"); LS.set(gname, "_G");
if (!LS.istable(classdb)) { if (LS.equal(classname, gname)) {
LS.newtable(classdb); LS.set(classtab, LuaGlobals);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Get the classtab from the classdb, sanity check it.
LS.rawget(classtab, classdb, classname);
if (LS.istable(classtab)) {
return LS.result(); return LS.result();
} else if (!LS.isnil(classtab)) {
luaL_error(L, "%s is not a class", LS.tostring(classname).c_str());
} }
// Create a new classtab and store it in the classdb. // Get the classtab from the global environment.
LS.newtable(classtab); // Create it if it doesn't exist.
LS.rawset(classdb, classname, classtab); LS.rawget(classtab, LuaGlobals, classname);
if (LS.isnil(classtab)) {
LS.newtable(classtab);
LS.rawset(LuaGlobals, classname, classtab);
}
// If the name isn't bound to a table, abort.
if (!LS.istable(classtab)) {
luaL_error(L, "%s is not a class", LS.ckstring(classname).c_str());
}
// Repair the special fields.
LS.setfield(classtab, "__index", classtab); LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname); LS.setfield(classtab, "__class", classname);
LS.newtable(action);
LS.setfield(classtab, "action", action); // Repair the action table.
LS.getfield(action, classtab, "action");
if (!LS.istable(action)) {
LS.setfield(classtab, "action", LuaNewTable);
}
return LS.result(); return LS.result();
} }
// Reset a class database: // Clear the global environment.
// //
// Clear out all classes. Instead of replacing the class tables, // Clears out almost everything from the global
// it simply deletes all keys. That way, if somebody has a pointer // environment. However, does not delete class tables.
// to a class, the pointer is not invalidated.
// //
LuaDefineHidden(source_reset_classes) { // This is used during source_rebuild operations.
LuaVar classdb, classname, classtab, action, key; //
LuaStack LS(L, classname, classtab, classdb, action, key); LuaDefine(source_clear_globals, "") {
LuaVar classname, classtab, action, key;
LuaStack LS(L, classname, classtab, action, key);
// Get a pointer to the classdb. LS.setfield(LuaGlobals, "_G", LuaNil);
LS.getfield(classdb, LuaRegistry, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Iterate over the classdb, clearing it.
LS.set(classname, LuaNil); LS.set(classname, LuaNil);
while (LS.next(classdb, classname, classtab) != 0) { while (LS.next(LuaGlobals, classname, classtab) != 0) {
if (LS.istable(classtab)) { if (LS.istable(classtab)) {
LS.set(key, "action"); LS.getfield(action, classtab, "action");
LS.rawget(action, classtab, key);
if (LS.istable(action)) { if (LS.istable(action)) {
LS.call(table_clear, action); LS.call(table_clear, action);
} else { } else {
LS.newtable(action); LS.newtable(action);
} }
LS.call(table_clear, classtab); LS.call(table_clear, classtab);
LS.setfield(classtab, "__index", classtab); } else {
LS.setfield(classtab, "__class", classname); LS.rawset(LuaGlobals, classname, LuaNil);
LS.setfield(classtab, "action", action); }
}
LS.setfield(LuaGlobals, "_G", LuaGlobals);
return LS.result();
}
// Restore the lua builtins from the backup snapshot.
//
// The global environment is expected to be clean, but
// the subtables are expected to still be present, in
// accordance with how 'source_clear_globals' works.
//
LuaDefine(source_restore_builtins, "g") {
LuaVar snapshot, key, value, skey, svalue, subglobal;
LuaStack LS(L, snapshot, key, value, skey, svalue, subglobal);
LS.getfield(snapshot, LuaRegistry, "source_snapshot_builtins");
LS.setfield(LuaGlobals, "_G", LuaGlobals);
LS.set(key, LuaNil);
while (LS.next(snapshot, key, value) != 0) {
LS.checktable(value);
LS.call(subglobal, source_makeclass, key);
LS.set(skey, LuaNil);
while (LS.next(value, skey, svalue) != 0) {
LS.rawset(subglobal, skey, svalue);
} }
} }
return LS.result(); return LS.result();
} }
LuaDefineHidden(source_load_builtins) { // Snapshot all the lua builtin functions.
luaopen_base(L); //
luaopen_table(L); // Precondition: this is meant to be used on a pristine lua
luaopen_string(L); // intepreter, before the user dumps a bunch of crap into the
luaopen_math(L); // global environment. It won't work if the global environment
luaopen_bit(L); // contains anything other than the lua builtins.
// luaopen_package(L); // Omitted because we use our own package system. //
// luaopen_io(L); // Not safe for the sandbox. // Note: the global environment contains _G. This routine
// luaopen_os(L); // Not safe for the sandbox. // perceives this as a subtable, so it backs up the top level
// luaopen_debug(L); // Not safe for the sandbox. // as well.
// luaopen_jit(L); // Don't know what it's for. //
LuaDefine(source_snapshot_builtins, "c") {
LuaVar key, value, skey, svalue, snapshot, ssnapshot;
LuaStack LS(L, snapshot, key, value, skey, svalue, ssnapshot);
LS.newtable(snapshot);
LS.set(key, LuaNil);
while (LS.next(LuaGlobals, key, value) != 0) {
if (LS.istable(value)) {
LS.newtable(ssnapshot);
LS.rawset(snapshot, key, ssnapshot);
LS.set(skey, LuaNil);
while (LS.next(value, skey, svalue) != 0) {
if (LS.isfunction(svalue) || LS.isstring(svalue) || LS.isnumber(svalue)) {
LS.rawset(ssnapshot, skey, svalue);
}
}
}
}
LS.setfield(LuaRegistry, "source_snapshot_builtins", snapshot);
return LS.result();
}
static void load_builtin(lua_State *L, const char *name, lua_CFunction func) {
lua_pushcfunction(L, func);
lua_pushstring(L, name);
lua_call(L, 1, 0);
}
LuaDefine(source_load_builtins, "") {
LuaStack LS(L);
load_builtin(L, "base", luaopen_base);
load_builtin(L, "table", luaopen_table);
load_builtin(L, "string", luaopen_string);
load_builtin(L, "math", luaopen_math);
load_builtin(L, "bit", luaopen_math);
load_builtin(L, "debug", luaopen_debug);
// Do not load: package, io, os, debug, jit
return 0; return 0;
} }
LuaDefineHidden(source_load_cfunctions) { LuaDefine(source_load_cfunctions, "") {
auto regs = LuaFunctionReg::all(); auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) { for (const LuaFunctionReg *r : regs) {
const std::string &name = r->get_name(); const std::string &name = r->get_name();
@@ -221,27 +260,14 @@ LuaDefineHidden(source_load_cfunctions) {
classname = name.substr(0, upos); classname = name.substr(0, upos);
} }
lua_CFunction func = r->get_func(); lua_CFunction func = r->get_func();
int mode = r->get_mode(); std::string mode = r->get_mode();
if (mode == 3) { // Class Method if (mode.find('c') != std::string::npos) { // Insert into class
lua_pushlstring(L, classname.c_str(), classname.size()); lua_pushlstring(L, classname.c_str(), classname.size());
source_class(L); source_makeclass(L);
lua_pushcfunction(L, func); lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str()); lua_setfield(L, -2, funcname.c_str());
} }
if ((mode == 1) || (mode == 2)) { // Global function or global method if (mode.find('f') != std::string::npos) { // Make global function
int top = lua_gettop(L);
lua_getglobal(L, classname.c_str());
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, classname.c_str());
}
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
lua_settop(L, top);
}
if (mode == 1) { // Global function
lua_pushcfunction(L, func); lua_pushcfunction(L, func);
lua_setglobal(L, funcname.c_str()); lua_setglobal(L, funcname.c_str());
} }
@@ -254,7 +280,7 @@ LuaDefineHidden(source_load_cfunctions) {
// Returns a single string, which is a bunch of concatenated error // Returns a single string, which is a bunch of concatenated error
// messages. // messages.
// //
LuaDefineHidden(source_load_lfunctions) { LuaDefine(source_load_lfunctions, "") {
LuaRet errors; LuaRet errors;
LuaVar sourcedb, key, info, seq, closure, err; LuaVar sourcedb, key, info, seq, closure, err;
LuaStack LS(L, sourcedb, errors, key, info, seq, closure, err); LuaStack LS(L, sourcedb, errors, key, info, seq, closure, err);
@@ -271,7 +297,7 @@ LuaDefineHidden(source_load_lfunctions) {
LS.set(key, LuaNil); LS.set(key, LuaNil);
while (LS.next(sourcedb, key, info) != 0) { while (LS.next(sourcedb, key, info) != 0) {
LS.getfield(seq, info, "sequence"); LS.getfield(seq, info, "sequence");
indices[LS.tointeger(seq)] = LS.tostring(key); indices[LS.ckinteger(seq)] = LS.ckstring(key);
} }
// Now call the closures in the proper order. // Now call the closures in the proper order.
@@ -282,31 +308,41 @@ LuaDefineHidden(source_load_lfunctions) {
// If there's already an error in the sourcedb, collect it. // If there's already an error in the sourcedb, collect it.
if (!LS.isfunction(closure)) { if (!LS.isfunction(closure)) {
errss << LS.tostring(closure); errss << LS.ckstring(closure) << "\n";
continue; continue;
} }
// Call the closure. If there's an error, collect it. // Call the closure. If there's an error, collect it.
lua_pushvalue(L, closure.index()); lua_pushvalue(L, closure.index());
if (lua_pcall(L, 0, 0, 0) != 0) { if (traceback_pcall(L, 0, 0) != 0) {
lua_replace(L, err.index()); lua_replace(L, err.index());
errss << LS.tostring(err); errss << LS.ckstring(err);
} }
} }
LS.set(errors, errss.str()); LS.set(errors, errss.str());
return LS.result(); return LS.result();
} }
LuaDefineGlobalMethod(source_rebuild) { LuaDefine(source_rebuild, "c") {
LuaVar errs; LuaVar errs;
LuaStack LS(L, errs); LuaStack LS(L, errs);
source_reset_classes(L); source_clear_globals(L);
source_load_builtins(L); source_restore_builtins(L);
source_load_cfunctions(L); source_load_cfunctions(L);
source_load_lfunctions(L); source_load_lfunctions(L);
lua_replace(L, errs.index()); lua_replace(L, errs.index());
std::string errstr = LS.tostring(errs); std::string errstr = LS.ckstring(errs);
std::cerr << errstr; std::cerr << errstr;
return LS.result(); return LS.result();
} }
LuaDefine(source_autoinit, "") {
auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) {
std::string mode = r->get_mode();
if (mode.find('a') != std::string::npos) {
r->get_func()(L);
}
}
return 0;
}

View File

@@ -1,16 +1,26 @@
// ClassDB - code to manipulate class databases. ////////////////////////////////////////////////////////////
// //
// It would have been easier to write this in Lua, but since every
// lua module in the system depends on it, it's safer to have it
// preloaded before we even open any of the lua files.
// //
// The source database is a lua table that maps filenames
// to file info. The source database is stored in the registry.
//
// In the source database, the keys are filenames, and the values
// are tables containing the following fields:
//
// name: filename as a string
// fingerprint: file modification, file length, as a string
// code: the entire contents of the source file as a string
// loadresult: a lua closure, or, an error message
// sequence: the position of the file in control.lst
//
//
////////////////////////////////////////////////////////////
#ifndef SOURCE_HPP #ifndef SOURCE_HPP
#define SOURCE_HPP #define SOURCE_HPP
#include "luastack.hpp" #include "luastack.hpp"
#include <string>
// Get a class from the class database. // Get a class from the class database.
int source_class(lua_State *L); int source_class(lua_State *L);
@@ -18,9 +28,18 @@ int source_class(lua_State *L);
// Update the source database from disk. No parameters, no return values. // Update the source database from disk. No parameters, no return values.
int source_update(lua_State *L); int source_update(lua_State *L);
// Load the builtins into the global environment using lua_openlibs
int source_load_builtins(lua_State *L);
// Back up the pristine global environment to the registry.
int source_snapshot_builtins(lua_State *L);
// Rebuild the class database from the source database. No parameters, no return values. // Rebuild the class database from the source database. No parameters, no return values.
int source_rebuild(lua_State *L); int source_rebuild(lua_State *L);
// Run all 'autoinit' functions.
int source_autoinit(lua_State *L);
#endif // SOURCE_HPP #endif // SOURCE_HPP

View File

@@ -1,13 +1,131 @@
#include "table.hpp" #include "table.hpp"
#include "source.hpp" #include "source.hpp"
// Clear the table. Removes metatable and all key-value pairs. LuaDefine(table_equal, "c") {
LuaDefineGlobalMethod(table_clear) { LuaArg t1, t2;
LuaRet eql;
LuaStack LS(L, t1, t2, eql);
LS.checktable(t1);
LS.checktable(t2);
lua_pushnil(L);
int total1 = 0;
while (lua_next(L, t1.index()) != 0) {
lua_pushvalue(L, -2); // k v1 k
lua_rawget(L, t2.index()); // k v1 v2
if (!lua_equal(L, -1, -2)) {
LS.set(eql, false);
return LS.result();
}
lua_pop(L, 2);
total1 += 1;
}
int total2 = 0;
lua_pushnil(L);
while (lua_next(L, t2.index()) != 0) {
lua_pop(L, 1);
total2 += 1;
}
LS.set(eql, total1 == total2);
return LS.result();
}
LuaDefine(table_append, "c") {
luaL_checktype(L, -2, LUA_TTABLE);
int len = lua_objlen(L, -2);
lua_pushinteger(L, len+1);
lua_pushvalue(L, -2);
lua_rawset(L, -4);
lua_pop(L, 2);
return 0;
}
LuaDefine(table_findremove, "c") {
luaL_checktype(L, -2, LUA_TTABLE);
int src = 1;
int dst = 1;
while (true) {
lua_pushinteger(L, src);
lua_rawget(L, -3);
if (lua_equal(L, -1, -2)) {
src++;
lua_pop(L, 1);
} else if (lua_isnil(L, -1)) {
lua_pop(L, 1);
int removed = src - dst;
while (src > dst) {
lua_pushinteger(L, dst);
lua_pushnil(L);
lua_rawset(L, -4);
dst++;
}
lua_pop(L, 2);
lua_pushinteger(L, removed);
return 1;
} else {
if (src > dst) {
lua_pushinteger(L, dst);
lua_insert(L, lua_gettop(L) - 1);
lua_rawset(L, -4);
} else {
lua_pop(L, 1);
}
src++;
dst++;
}
}
}
LuaDefine(table_find, "c") {
luaL_checktype(L, -2, LUA_TTABLE);
for (int i = 1; ; i++) {
lua_pushinteger(L, i);
lua_rawget(L, -3);
if (lua_equal(L, -1, -2)) {
lua_pop(L, 3);
lua_pushinteger(L, i);
return 1;
} else if (lua_isnil(L, -1)) {
lua_pop(L, 3);
lua_pushnil(L);
return 1;
} else {
lua_pop(L, 1);
}
}
}
LuaDefine(table_empty, "c") {
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnil(L);
if (lua_next(L, -2) != 0) {
lua_pop(L, 3);
lua_pushboolean(L, 0);
return 1;
} else {
lua_pop(L, 1);
lua_pushboolean(L, 1);
return 1;
}
}
LuaDefine(table_count, "c") {
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnil(L);
lua_Integer total = 0;
while (lua_next(L, -2) != 0) {
total += 1;
lua_pop(L, 1);
}
lua_pop(L, 1);
lua_pushinteger(L, total);
return 1;
}
LuaDefine(table_clear, "c") {
LuaArg tab; LuaArg tab;
LuaStack LS(L, tab); LuaStack LS(L, tab);
LS.checktype(tab, LUA_TTABLE); LS.checktable(tab);
LS.clearmetatable(tab); LS.clearmetatable(tab);
lua_pushnil(L); lua_pushnil(L);
@@ -21,7 +139,7 @@ LuaDefineGlobalMethod(table_clear) {
return LS.result(); return LS.result();
} }
LuaDefineGlobalMethod(table_coerce) { LuaDefine(table_coerce, "c") {
if (!lua_istable(L, -1)) { if (!lua_istable(L, -1)) {
lua_pop(L, 1); lua_pop(L, 1);
lua_newtable(L); lua_newtable(L);
@@ -29,3 +147,77 @@ LuaDefineGlobalMethod(table_coerce) {
return 1; return 1;
} }
LuaDefine(queue_create, "c") {
LuaRet queue;
LuaStack LS(L, queue);
LS.newtable(queue);
LS.setfield(queue, "head", 1000000);
LS.setfield(queue, "tail", 1000000);
return LS.result();
}
LuaDefine(queue_push, "c") {
LuaArg queue, elt;
lua_Integer head;
LuaStack LS(L, queue, elt);
LS.getfield(head, queue, "head");
LS.rawset(queue, head, elt);
LS.setfield(queue, "head", head+1);
return LS.result();
}
LuaDefine(queue_pop, "c") {
LuaArg queue;
LuaRet elt;
lua_Integer head, tail;
LuaStack LS(L, queue, elt);
LS.getfield(tail, queue, "tail");
LS.getfield(head, queue, "head");
if (head == tail) {
LS.set(elt, LuaNil);
} else {
LS.rawget(elt, queue, tail);
LS.rawset(queue, tail, LuaNil);
LS.setfield(queue, "tail", tail + 1);
}
return LS.result();
}
LuaDefine(queue_size, "c") {
LuaArg queue;
LuaRet size;
lua_Number head, tail;
LuaStack LS(L, queue, size);
LS.getfield(head, queue, "head");
LS.getfield(tail, queue, "tail");
LS.set(size, head - tail);
return LS.result();
}
LuaDefine(queue_nth, "c") {
LuaArg queue, n;
LuaRet elt;
lua_Integer nth, head, tail;
LuaStack LS(L, queue, n, elt);
nth = LS.ckinteger(n) - 1;
LS.getfield(head, queue, "head");
LS.getfield(tail, queue, "tail");
if ((nth < 0) || (nth + tail >= head)) {
luaL_error(L, "index out of range");
}
LS.rawget(elt, queue, tail + nth);
return LS.result();
}
LuaDefine(table_getregistry, "f") {
LuaArg key;
LuaRet result;
LuaStack LS(L, key, result);
LS.rawget(result, LuaRegistry, key);
return LS.result();
}

View File

@@ -3,11 +3,18 @@
#include "luastack.hpp" #include "luastack.hpp"
// Clear a table. Takes the table as a parameter. int table_equal(lua_State *L);
int table_findremove(lua_State *L);
int table_append(lua_State *L);
int table_find(lua_State *L);
int table_empty(lua_State *L);
int table_count(lua_State *L);
int table_clear(lua_State *L); int table_clear(lua_State *L);
// Takes an object O. If O is a table, returns it, otherwise
// returns a new table.
int table_coerce(lua_State *L); int table_coerce(lua_State *L);
int queue_create(lua_State *L);
int queue_push(lua_State *L);
int queue_pop(lua_State *L);
int queue_size(lua_State *L);
int queue_nth(lua_State *L);
#endif // TABLE_HPP #endif // TABLE_HPP

View File

@@ -0,0 +1,89 @@
#include "traceback.hpp"
#define TRACEBACK_LEVELS1 12
#define TRACEBACK_LEVELS2 10
static int traceback_general(lua_State *L, lua_State *L1, int msgindex) {
int top = lua_gettop(L);
// Convert message to a string and push the string.
if (lua_tostring(L, msgindex)) {
lua_pushvalue(L, msgindex);
} else {
luaL_callmeta(L, msgindex, "__tostring");
}
// If we didn't end up with exactly one string on
// the stack, then clear the stack and push 'unknown error'.
if ((lua_gettop(L) != top + 1) || (!lua_tostring(L, -1))) {
lua_settop(L, top);
lua_pushstring(L, "unknown error");
}
// Append the traceback.
lua_Debug ar;
int level = 1;
int firstpart = 1;
while (lua_getstack(L1, level++, &ar)) {
if (level > TRACEBACK_LEVELS1 && firstpart) {
/* no more than `LEVELS2' more levels? */
if (!lua_getstack(L1, level + TRACEBACK_LEVELS2, &ar))
level--; /* keep going */
else {
lua_pushliteral(L, "\n\t..."); /* too many levels */
while (lua_getstack(L1, level + TRACEBACK_LEVELS2, &ar)) /* find last levels */
level++;
}
firstpart = 0;
continue;
}
lua_getinfo(L1, "Snl", &ar);
if ((ar.currentline > 0) || (*ar.namewhat != 0) || (*ar.what != 'C')) {
lua_pushliteral(L, "\n\t");
lua_pushfstring(L, "%s:", ar.short_src);
if (ar.currentline > 0)
lua_pushfstring(L, "%d:", ar.currentline);
if (*ar.namewhat != '\0') /* is there a name? */
lua_pushfstring(L, " in function " LUA_QS, ar.name);
else {
if (*ar.what == 'm') /* main? */
lua_pushfstring(L, " in main chunk");
else if (*ar.what == 'C' || *ar.what == 't')
lua_pushliteral(L, " ?"); /* C function or tail call */
else
lua_pushfstring(L, " in function <%s:%d>",
ar.short_src, ar.linedefined);
}
if (lua_gettop(L) - top > 5) {
lua_concat(L, lua_gettop(L) - top);
}
}
}
lua_pushstring(L, "\n");
if (lua_gettop(L) - top > 1) {
lua_concat(L, lua_gettop(L) - top);
}
return 1;
}
LuaDefine(traceback_handler, "c") {
return traceback_general(L, L, lua_gettop(L));
}
LuaDefine(traceback_coroutine, "c") {
LuaArg thread, message;
LuaStack LS(L, thread, message);
lua_State *L1 = LS.ckthread(thread);
return traceback_general(L, L1, message.index());
}
int traceback_pcall(lua_State *L, int narg, int nret) {
int status;
int base = lua_gettop(L) - narg; /* function index */
lua_pushcfunction(L, traceback_handler); /* push traceback function */
lua_insert(L, base); /* put it under chunk and args */
status = lua_pcall(L, narg, nret, base);
lua_remove(L, base); /* remove traceback function */
return status;
}

View File

@@ -0,0 +1,27 @@
/////////////////////////////////////////////////////////////////
//
//
// Traceback routines.
//
// traceback_handler: a traceback routine meant to be used
// as a message handler routine for 'pcall'.
//
// traceback_coroutine: takes a coroutine and an error message.
// Returns a traceback of the coroutine.
//
// traceback_pcall: same as lua_pcall, except that it supplies
// the default traceback_handler as a message handler.
//
//
/////////////////////////////////////////////////////////////////
#ifndef TRACEBACK_HPP
#define TRACEBACK_HPP
#include "luastack.hpp"
int traceback_coroutine(lua_State *L);
int traceback_handler(lua_State *L);
int traceback_pcall(lua_State *L, int narg, int nret);
#endif // TRACEBACK_HPP

View File

@@ -3,7 +3,10 @@
# in the order that they're supposed to be loaded. # in the order that they're supposed to be loaded.
# #
utils.lua
inspect.lua inspect.lua
ut-table.lua
ut-idalloc.lua
ut-globaldb.lua
ut-cellgrid.lua

View File

@@ -341,4 +341,4 @@ function inspect.pprint(...)
end end
end end
_G.pprint = inspect.pprint pprint = inspect.pprint

View File

@@ -0,0 +1,12 @@
local ut = {}
function ut.cellid()
local sc = cellgrid.scale()
local cid = cellgrid.cellid(0,0,0)
assert(cellgrid.cellid(0,0,0) == 0x0001000000000000)
assert(cellgrid.cellid( 1*sc, 2*sc, 3*sc) == 0x0001000100020003)
assert(cellgrid.cellid(-1*sc, -2*sc, -3*sc) == 0x0001FFFFFFFEFFFD)
assert(cellgrid.cellid(10000000, 0, 0) == 0)
end
rununittests(ut)

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local ut = {}
function ut.globaldb()
local g1a = global("unittest-g1")
local g2a = global("unittest-g2")
local g1b = global("unittest-g1")
local g2b = global("unittest-g2")
assert(g1a == g1b)
assert(g2a == g2b)
assert(g1a.__global == "unittest-g1")
assert(g2a.__global == "unittest-g2")
end
rununittests(ut)

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local ut = {}
local function nthbatch(i)
return 0x0001000000000000 + 256 * (i - 1)
end
local function equalbatches(q, batches)
if queue.size(q) ~= #batches then
return false
end
for i = 1, #batches do
if queue.nth(q, i) ~= nthbatch(batches[i]) then
return false
end
end
return true
end
function ut.idalloc_synch()
local allocator = {}
idalloc.initsynch(allocator, 10)
assert(allocator.id_salvaged == nil)
assert(allocator.id_nextbatch == nil)
assert(allocator.id_nextid == 0x001E000000000000)
assert(allocator.id_queuefill == 10)
local q1 = queue.create()
idalloc.refill(allocator, q1)
assert(queue.size(q1) == 0)
end
function ut.idalloc_master()
local allocator = {}
idalloc.initmaster(allocator, 3)
assert(queue.size(allocator.id_salvaged) == 0)
assert(allocator.id_nextbatch == nthbatch(1))
assert(allocator.id_nextid == 0x0010000000000000)
assert(allocator.id_queuefill == 3)
local q1 = queue.create()
local q2 = queue.create()
local q3 = queue.create()
local salv = allocator.id_salvaged
idalloc.refill(allocator, q1)
idalloc.refill(allocator, q2)
assert(equalbatches(q1, { 1, 2, 3 }))
assert(equalbatches(q2, { 4, 5, 6 }))
idalloc.unqueue(allocator, q1)
assert(equalbatches(salv, { 1, 2, 3 }))
queue.pop(q2)
assert(equalbatches(q2, { 5, 6 }))
idalloc.refill(allocator, q2)
assert(equalbatches(q2, { 5, 6, 1 }))
assert(equalbatches(salv, { 2, 3 }))
idalloc.refill(allocator, q3)
assert(equalbatches(q3, { 2, 3, 7 }))
end
function ut.idalloc_thread()
local allocator = {}
idalloc.initmaster(allocator, 3)
local salv = allocator.id_salvaged
local q = queue.create()
idalloc.refill(allocator, q)
local id = 0
local function useids()
for i = 1,10000 do
id = idalloc.allocid(allocator)
coroutine.yield()
end
end
local co = coroutine.create(useids)
coroutine.resume(co)
assert(id == 0x0010000000000000)
coroutine.resume(co)
assert(id == 0x0010000000000001)
idalloc.preparethread(q, co)
coroutine.resume(co)
assert(id == nthbatch(1) + 0)
coroutine.resume(co)
assert(id == nthbatch(1) + 1)
idalloc.salvagethread(allocator, co)
coroutine.resume(co)
assert(id == 0x0010000000000002)
assert(queue.size(salv) == 1)
assert(queue.nth(salv, 1) == nthbatch(1) + 2)
end
rununittests(ut)

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local ut = {}
function ut.table_count()
assert(table.count({}) == 0)
assert(table.count({a=1,b=2}) == 2)
assert(table.count({[2]=5,[5]=3}) == 2)
end
function ut.table_coerce()
local t = {}
local t1 = table.coerce(t)
assert(t1==t)
t1 = table.coerce(0)
assert(type(t1) == "table")
t1 = table.coerce(nil)
assert(type(t1) == "table")
end
function ut.table_clear()
local t = { a = 1, b = 2 }
table.clear(t)
assert(t.a == nil)
assert(t.b == nil)
assert(table.count(t) == 0)
setmetatable(t, t)
table.clear(t)
assert(getmetatable(t) == nil)
end
function ut.table_empty()
assert(table.empty({}) == true)
assert(table.empty({1}) == false)
assert(table.empty({a=1}) == false)
end
function ut.table_equal()
assert(table.equal({},{}))
assert(not table.equal({}, {1}))
assert(not table.equal({1}, {}))
assert(table.equal({1,2,3}, {1,2,3}))
assert(not table.equal({1,2,3}, {1,5,3}))
assert(not table.equal({1,2}, {1,2,3}))
assert(not table.equal({1,2,3}, {1,2}))
assert(table.equal({a=1,b=2},{a=1,b=2}))
assert(not table.equal({a=1,b=3},{a=1,b=2}))
end
function ut.table_append()
t = {}
table.append(t, 1)
assert(table.equal(t, {1}))
table.append(t, 2)
assert(table.equal(t, {1,2}))
table.append(t, 3)
assert(table.equal(t, {1,2,3}))
end
function ut.table_findremove()
t = {1,2,3,4,5,1,2,3,4,5}
table.findremove(t, 2)
assert(table.equal(t, {1,3,4,5,1,3,4,5}))
table.findremove(t, 5)
assert(table.equal(t, {1,3,4,1,3,4}))
table.findremove(t, 1)
assert(table.equal(t, {3,4,3,4}))
end
function ut.queues()
local q = queue.create()
assert(q.head == 1000000)
assert(q.tail == 1000000)
assert(queue.size(q) == 0)
assert(table.count(q) == 2)
queue.push(q, 27)
assert(queue.size(q) == 1)
queue.push(q, 45)
assert(queue.nth(q, 1) == 27)
assert(queue.nth(q, 2) == 45)
assert(queue.size(q) == 2)
assert(table.count(q) == 4)
assert(queue.pop(q) == 27)
assert(queue.size(q) == 1)
assert(table.count(q) == 3)
assert(queue.pop(q) == 45)
assert(queue.size(q) == 0)
assert(table.count(q) == 2)
assert(queue.pop(q) == nil)
assert(table.count(q) == 2)
assert(q.head == 1000002)
assert(q.tail == 1000002)
assert(queue.size(q) == 0)
end
rununittests(ut)

20
luprex/syslua/utils.lua Normal file
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function rununittests(tab)
for k, v in pairs(tab) do
v()
end
end
function crash2()
local tab = nil
tab[3] = 1
end
function crash1()
crash2()
end
function doyield()
coroutine.yield()
end