Viewer is ready to go, I think

This commit is contained in:
2021-01-22 17:35:23 -05:00
parent 351b923d68
commit b0440a4e12
11 changed files with 234 additions and 34 deletions

View File

@@ -38,27 +38,54 @@ World::World() {
// Initialize the SourceDB
source_db_.initialize(lua_state_);
source_db_.rebuild();
}
// Do an initial lua source update and then environment rebuild.
void Tangible::be_a_player() {
if (id_player_pool_ == nullptr) {
id_player_pool_.reset(new IdPlayerPool(&world_->id_global_pool_));
}
}
void World::init_standalone() {
// Load the lua source from disk then rebuild the environment.
source_db_.update();
source_db_.rebuild();
// Run unit tests.
source_db_.run_unittests();
// Create the player tangible.
Tangible *player = tangible_make(lua_state_, 1, false);
player->be_a_player();
}
Tangible *World::tangible_make(lua_State *L) {
std::vector<int64_t> World::scan_radius(const std::string &plane, float x, float y, float radius) {
return plane_map_.scan_radius(plane, x, y, radius);
}
Tangible *World::tangible_get(int64_t id) {
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
return nullptr;
} else {
return &iter->second;
}
}
Tangible *World::tangible_make(lua_State *L, int64_t id, bool pushdb) {
LuaVar tangibles, metatab;
LuaRet database;
LuaStack LS(L, tangibles, database, metatab);
// Get a fresh ID.
int64_t id = id_global_pool_.alloc_id_for_thread(L);
// Allocate an ID if we don't already have one.
if (id == 0) id = id_global_pool_.alloc_id_for_thread(L);
// Create the C++ part of the structure.
Tangible *t = &tangibles_[id];
assert(t->world_ == nullptr);
t->world_ = this;
t->plane_item_.set_id(id);
plane_map_.track(&t->plane_item_);
// Create the tangible's database and metatable.
@@ -77,6 +104,7 @@ Tangible *World::tangible_make(lua_State *L) {
// LS.setfield(metatab, "__metatable", LuaNil);
LS.result();
if (!pushdb) lua_pop(L, 1);
return t;
}
@@ -101,6 +129,6 @@ LuaDefine(tangible_get, "c") {
}
LuaDefine(tangible_make, "c") {
World::fetch(L)->tangible_make(L);
World::fetch(L)->tangible_make(L, 0, true);
return 1;
}