More work on blueprint MCP

This commit is contained in:
2026-03-18 14:18:53 -04:00
parent a2f6a21d29
commit b0743a3c3d
9 changed files with 123 additions and 23 deletions

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@@ -0,0 +1,103 @@
#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingUtils.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "Asset_ContentBrowse.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Asset_ContentBrowse : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Content browser path to list, e.g. /Game or /Game/Maps"))
FString Path;
virtual FString GetDescription() const override
{
return TEXT("List the subfolders and assets inside a content browser folder.");
}
static FString GetExtraInfoString(const FAssetData& Data)
{
FString ParentClassName;
if (Data.GetTagValue(FName(TEXT("ParentClass")), ParentClassName))
{
int32 DotIndex;
if (ParentClassName.FindLastChar('.', DotIndex))
ParentClassName = ParentClassName.Mid(DotIndex + 1);
ParentClassName.RemoveFromEnd(TEXT("'"));
return FString::Printf(TEXT("(parent: %s)"), *ParentClassName);
}
return FString();
}
static FString GetAssetTypeString(const FAssetData& Data)
{
FString AssetType = WingUtils::FormatName(Data.GetClass());
FString BlueprintTypeTag;
if (Data.GetTagValue(FName(TEXT("BlueprintType")), BlueprintTypeTag))
{
BlueprintTypeTag.RemoveFromStart(TEXT("BPTYPE_"));
if (BlueprintTypeTag == TEXT("Normal"))
AssetType = TEXT("Blueprint");
else if (BlueprintTypeTag == TEXT("Const"))
AssetType = TEXT("ConstBlueprint");
else
AssetType = BlueprintTypeTag;
}
return AssetType;
}
virtual void Handle() override
{
// Normalize: strip trailing slash
while (Path.EndsWith(TEXT("/")))
{
Path.LeftChopInline(1);
}
IAssetRegistry& AR = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry").Get();
TArray<FString> Results;
AR.EnumerateSubPaths(Path, [&Results](FString SubPath)
{
Results.Add(FString::Printf(TEXT("[Folder] %s\n"), *SubPath));
return true;
}, false);
// Collect assets in this folder (non-recursive)
FARFilter Filter;
Filter.PackagePaths.Add(FName(*Path));
Filter.bRecursivePaths = false;
TArray<FAssetData> Assets;
AR.GetAssets(Filter, Assets);
for (const FAssetData &Asset : Assets)
{
if (Asset.IsRedirector()) continue;
FString TypeString = GetAssetTypeString(Asset);
FString ExtraInfo = GetExtraInfoString(Asset);
Results.Add(FString::Printf(TEXT("%-30s %s %s\n"),
*TypeString, *Asset.PackageName.ToString(), *ExtraInfo));
}
Results.Sort();
for (const FString &Result : Results) UWingServer::Print(Result);
if (Results.IsEmpty())
{
UWingServer::Printf(TEXT("No contents found at '%s'.\n"), *Path);
return;
}
}
};

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@@ -63,7 +63,7 @@ public:
}
// Find the newly created variable description
FBlueprintVar Editor(BP, Name);
FWingBlueprintVar Editor(BP, Name);
if (Editor.NotFound()) return;
// Apply config if provided

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@@ -38,7 +38,7 @@ public:
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
FBlueprintVar Editor(BP, Variable);
FWingBlueprintVar Editor(BP, Variable);
if (Editor.NotFound()) return;
FBlueprintEditorUtils::RemoveMemberVariable(BP, Editor.Desc->VarName);

View File

@@ -38,7 +38,7 @@ public:
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
FBlueprintVar Editor(BP, Variable);
FWingBlueprintVar Editor(BP, Variable);
if (Editor.NotFound()) return;
UWingServer::Printf(TEXT("Variable %s in %s:\n"), *Variable, *WingUtils::FormatName(BP));

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@@ -44,7 +44,7 @@ public:
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
FBlueprintVar Editor(BP, Variable);
FWingBlueprintVar Editor(BP, Variable);
if (Editor.NotFound()) return;
if (!Properties.Json || Properties.Json->Values.Num() == 0)