Reduce coupling in the unreal side
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@@ -14,8 +14,9 @@
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Common.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "Templates/Tuple.h"
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#include "Common.h"
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#include "AssetLookup.generated.h"
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class AActor;
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@@ -32,10 +33,13 @@ class UAnimSequence;
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////////////////////////////////////////////////////////////
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UCLASS(MinimalAPI)
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class UlxAssetLookup : public UObject
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class UlxAssetLookup : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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private:
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TMap<TTuple<FString, FName>, FString> AssetPaths;
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