Reduce coupling in the unreal side
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@@ -11,7 +11,7 @@
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#pragma once
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#include <string_view>
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#include "CommonActivatableWidget.h"
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#include "Common.generated.h"
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////////////////////////////////////////////////////////////
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@@ -131,3 +131,21 @@ DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Display, All);
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// Messages about the Luprex integration with Unreal.
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//
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Display, All);
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////////////////////////////////////////////////////////////
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//
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// UlxLuaWidget
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//
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////////////////////////////////////////////////////////////
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class UlxLuaValues;
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UCLASS(BlueprintType)
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class INTEGRATION_API UlxLuaWidget : public UCommonActivatableWidget
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "Luprex|Miscellaneous")
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void ReadLuaConfiguration(UlxLuaValues *Config);
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};
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