Lots of work on several unrelated things.
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@@ -5,7 +5,7 @@
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "lpx-enginewrapper.hpp"
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#include "DebugPrint.h"
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#include "ConsoleOutput.h"
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#include "StringDecoder.h"
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#include "TangibleManager.h"
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#include "LuprexSockets.h"
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@@ -13,6 +13,11 @@
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#include "BlueprintErrors.h"
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#include "LuprexGameModeBase.generated.h"
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// Messages that come from inside the Luprex Core.
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprex, Warning, All);
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// Messages that pertain to our Luprex integration with Unreal.
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DECLARE_LOG_CATEGORY_EXTERN(LogLuprexIntegration, Warning, All);
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class LookAtDetector;
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@@ -35,6 +40,9 @@ public:
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// includes: the Luprex engine, the thread, and the socket state.
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void ResetToInitialState();
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// Initialize the Luprex DLL, and do other global initialization.
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void InitializeGlobalState();
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// Set the entire contents of the console output box.
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UFUNCTION(BlueprintImplementableEvent, Category = "Luprex|Miscellaneous")
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void ConsoleSetOutput(const FString& text);
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