Implement Line Trace through Crosshairs
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@@ -92,7 +92,7 @@ class INTEGRATION_API UlxAnimationStepLibrary : public UObject
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = Luprex)
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UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex")
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static FString AnimationStepDebugString(const FlxAnimationStep& step);
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UFUNCTION(BlueprintCallable, Meta = (DefaultToSelf = "into"), Category = Luprex)
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