Implement code to unpack anim steps into UObject

This commit is contained in:
2023-09-18 19:24:52 -04:00
parent fb65d23230
commit b74f9495fc
4 changed files with 119 additions and 8 deletions

View File

@@ -141,11 +141,12 @@ class FlxAnimStepDecoder {
private:
FlxStringDecoder Decoder;
static bool ClearProperties(const FString& prefix, UObject* obj);
static bool SetProperty(const FString& name, UObject *obj, const FlxAnimField& value);
public:
// Initialize the FlxAnimStepDecoder from the FlxAnimStep.
//
FlxAnimStepDecoder(const FlxAnimStep &step) : Decoder(step.Body) {}
FlxAnimStepDecoder(const FlxAnimStoredStep& step) : Decoder(step.Body) {}
FlxAnimStepDecoder(std::string_view body) : Decoder(body) {}
// Return true if the parser has reached the end of the string.
//
@@ -157,7 +158,33 @@ public:
// Convert an AnimStep to an FString.
//
static FString DebugString(const FlxAnimStep &step);
static FString DebugString(std::string_view body);
// Unpack an AnimStep into a UObject
//
// Stores the key-value pairs of the animation step into
// properties of a UObject. For example, if the key-value
// pair "color=blue" is present in the AnimStep, then this
// routine tries to find a string property "color" in the
// UObject, and then it sets that property to "blue."
//
// Returns true if all of the key-value pairs in the
// animation step could be unpacked into fields of the UObject.
// This could fail, for instance, if the UObject just doesn't
// contain one of the necessary properties. It can also
// fail if there's a type mismatch. For example, "color=blue"
// cannot be stored in a property "color" of type int.
//
// The prefix is prepended to the key names. For example,
// if one of the key-value pairs is "color=blue", and the
// prefix is "aq", then the property "aqColor=blue" will be
// stored in the UObject.
//
// If pre-clear is true, then all properties of the UObject
// starting with the specified prefix are cleared before
// unpacking the animation step.
//
static bool UnpackInto(std::string_view body, const FString &prefix, bool preclear, UObject* obj);
};
////////////////////////////////////////////////