Clean up code for LuaCallNode
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@@ -36,7 +36,6 @@ class UK2Node_LuaInvoke : public UK2Node
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual FText GetTooltipText() const override;
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virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
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@@ -44,7 +43,6 @@ class UK2Node_LuaInvoke : public UK2Node
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//~ Begin UK2Node Interface.
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virtual bool IsNodePure() const override { return false; }
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virtual void PostReconstructNode() override;
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
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@@ -58,11 +56,6 @@ private:
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virtual bool IsInvoke() const { return true; }
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FText MakeTooltip() const;
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/** Create all necessary pins. */
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void CreateCorrectPins();
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/** Pin Names for the three built-in Pins **/
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static const FName FunctionPinName;
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static const FName PlacePinName;
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@@ -79,8 +72,6 @@ private:
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UPROPERTY()
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FString LuaFunctionPrototype;
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/** Tooltip text for this node. */
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FText NodeTooltip;
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};
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UCLASS(MinimalAPI)
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