Clean up code for LuaCallNode
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -46,3 +46,6 @@ luprex/ext/eris-master/test/persist
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luprex/ext/eris-master/test/unpersist
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GPF-output/**
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__pycache__/
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.clangd-query.pid
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@@ -77,22 +77,9 @@ FString UK2Node_LuaInvoke::RemovePrefix(FName Name, char Prefix)
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return FString(pname + 2);
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}
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static FEdGraphPinType GetPinType(const FProperty *Property)
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{
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FEdGraphPinType PinType;
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bool IsWeak;
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FName PinCat, PinSubCat;
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UObject *PinSubCatObj = nullptr;
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UEdGraphSchema_K2::GetPropertyCategoryInfo(Property, PinCat, PinSubCat, PinSubCatObj, IsWeak);
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PinType.PinCategory = PinCat;
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PinType.PinSubCategory = PinSubCat;
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PinType.PinSubCategoryObject = PinSubCatObj;
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return PinType;
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}
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UK2Node_LuaInvoke::UK2Node_LuaInvoke(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer), NodeTooltip(MakeTooltip())
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: Super(ObjectInitializer)
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{
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}
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@@ -102,47 +89,42 @@ UK2Node_LuaProbe::UK2Node_LuaProbe(const FObjectInitializer& ObjectInitializer)
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}
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FText UK2Node_LuaInvoke::MakeTooltip() const
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FText UK2Node_LuaInvoke::GetTooltipText() const
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{
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// TODO: replace this string manipulation with text manipulation.
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FString ArgTypes = UlxLuaCallLibrary::AllKnownArgumentTypes();
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FString RetTypes = UlxLuaCallLibrary::AllKnownReturnValueTypes();
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return FText::FromString(FString::Printf(TEXT(
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static FText Tooltip = FText::FromString(FString::Printf(TEXT(
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"Call a Lua function.\n"
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"\n"
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"The lua function prototype must be a hardwired string which must look like\n"
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"one of the following:\n"
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"one of the following:\n"
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"\n"
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" classname.funcname(int arg1, int arg2)\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2, ...\n"
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" classname.funcname(int arg1, int arg2)\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2, ...\n"
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"\n"
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"You must specify types for the argument and return value pins. The:\n"
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"types that you may specify are:\n"
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"You must specify types for the argument and return value pins. The\n"
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"types that you may specify are:\n"
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"\n"
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"Arguments: %s\n"
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"Arguments: %s\n"
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"Return Values: %s\n"
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"\n"
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"The prototype is parsed to determine what lua function to call.\n"
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"The lua call node will automatically add pins for the arguments and\n"
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"return values. If the function has no return values, you can omit those\n"
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"from the proto. If you put an ellipsis at the end of the return values,\n"
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"then any additional return values will be collected into a\n"
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"dynamically typed array of values which you can iterate over later.\n"
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"\n"
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"The lua call node will automatically add pins for the arguments and\n"
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"return values. If the function has no return values, you can omit those\n"
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"from the proto. If you put an ellipsis at the end of the return values,\n"
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"then any additional return values will be collected into a\n"
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"dynamically typed array of values which you can iterate over later.\n"
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"\n"
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"Optionally, you may use the * wildcard for the classname. In that\n"
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"case, the class of the 'place' tangible will be used.\n"
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"\n"), *ArgTypes, *RetTypes));
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"\n"), *UlxLuaCallLibrary::AllKnownArgumentTypes(), *UlxLuaCallLibrary::AllKnownReturnValueTypes()));
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return Tooltip;
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}
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void UK2Node_LuaInvoke::AllocateDefaultPins()
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{
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Pins.Reset();
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Super::AllocateDefaultPins();
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CreateCorrectPins();
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}
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void UK2Node_LuaInvoke::CreateCorrectPins()
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{
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if (LuaFunctionPrototype.IsEmpty())
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{
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LuaFunctionPrototype = TEXT("class.func(int arg1, int arg2) : int ret1, int ret2");
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@@ -157,62 +139,20 @@ void UK2Node_LuaInvoke::CreateCorrectPins()
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ErrorMsg = FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage);
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}
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// Transfer all pins to the old pins map and clear the pin list.
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TMap<FName, UEdGraphPin *> OldPins;
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for (auto It = Pins.CreateIterator(); It; ++It)
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{
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UEdGraphPin* CheckPin = *It;
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OldPins.Add(CheckPin->PinName, CheckPin);
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}
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Pins.Empty();
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// KeepPin is a function that moves a pin from the old pins
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// map back onto the pins list.
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auto KeepPin = [&](FName Name, FEdGraphPinType Type = FEdGraphPinType()) -> bool
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{
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UEdGraphPin **OldPin = OldPins.Find(Name);
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if ((OldPin != nullptr) && (((*OldPin)->PinType == Type) || (Type.PinCategory == FName())))
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{
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Pins.Emplace(*OldPin);
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OldPins.Remove(Name);
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return true;
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}
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return false;
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};
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if (!KeepPin(UEdGraphSchema_K2::PN_Execute))
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{
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
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}
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if (!KeepPin(UEdGraphSchema_K2::PN_Then))
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
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}
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
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if (!IsInvoke())
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{
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if (!KeepPin(ErrorPinName))
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, ErrorPinName);
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}
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, ErrorPinName);
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}
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if (!KeepPin(FunctionPinName))
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{
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UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, FunctionPinName);
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}
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if (!KeepPin(PlacePinName))
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{
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UEdGraphPin *P = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, AActor::StaticClass(), PlacePinName);
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}
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// Copy the property names into the pins.
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UEdGraphPin *FunctionPin = FindPinChecked(FunctionPinName);
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UEdGraphPin *FunctionPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, FunctionPinName);
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FunctionPin->DefaultValue = LuaFunctionPrototype;
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// Create Argument pins in the correct order, reusing old pins where possible.
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, AActor::StaticClass(), PlacePinName);
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// Create argument pins.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.Arguments)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'A');
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@@ -223,14 +163,12 @@ void UK2Node_LuaInvoke::CreateCorrectPins()
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ErrorMsg = FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type);
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continue;
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}
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FEdGraphPinType PinType = GetPinType(Accessor->FindPropertyByName(TEXT("Value")));
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if (!KeepPin(PrefixedName, PinType))
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{
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CreatePin(EGPD_Input, PinType, PrefixedName);
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}
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FEdGraphPinType PinType;
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(Accessor->FindPropertyByName(TEXT("Value")), PinType);
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CreatePin(EGPD_Input, PinType, PrefixedName);
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}
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// Create ReturnValue pins in the correct order, reusing old pins where possible.
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// Create return value pins.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.ReturnValues)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'R');
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@@ -241,28 +179,15 @@ void UK2Node_LuaInvoke::CreateCorrectPins()
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ErrorMsg = FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type);
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continue;
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}
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FEdGraphPinType PinType = GetPinType(Accessor->FindPropertyByName(TEXT("Result")));
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if (!KeepPin(PrefixedName, PinType))
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{
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CreatePin(EGPD_Output, PinType, PrefixedName);
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}
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FEdGraphPinType PinType;
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GetDefault<UEdGraphSchema_K2>()->ConvertPropertyToPinType(Accessor->FindPropertyByName(TEXT("Result")), PinType);
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CreatePin(EGPD_Output, PinType, PrefixedName);
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}
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if (ParsedProto.ExtraReturnValues)
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{
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if (!KeepPin(ExtraResultsPinName))
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), ExtraResultsPinName);
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}
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), ExtraResultsPinName);
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}
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// Delete any unused pins.
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for (auto &iter : OldPins)
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{
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iter.Value->Modify();
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iter.Value->MarkAsGarbage();
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}
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OldPins.Empty();
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}
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@@ -280,21 +205,14 @@ FText UK2Node_LuaInvoke::GetNodeTitle(ENodeTitleType::Type TitleType) const
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FText UK2Node_LuaInvoke::GetPinDisplayName(const UEdGraphPin* Pin) const
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{
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// The exec pins don't need labels.
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if ((Pin->PinName == UEdGraphSchema_K2::PN_Execute) || (Pin->PinName == UEdGraphSchema_K2::PN_Then))
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// These pins don't need labels.
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if ((Pin->PinName == UEdGraphSchema_K2::PN_Execute) ||
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(Pin->PinName == UEdGraphSchema_K2::PN_Then) ||
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(Pin->PinName == FunctionPinName))
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{
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return FText::GetEmpty();
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}
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// Many pins can go unlabeled if they have default values.
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if (Pin->PinName == FunctionPinName)
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{
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if (Pin->LinkedTo.Num() == 0)
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{
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return FText::GetEmpty();
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}
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}
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// For argument pins, we must strip off the Argument Pin Prefix.
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if (IsPrefix(Pin, 'A'))
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{
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@@ -314,34 +232,18 @@ FText UK2Node_LuaInvoke::GetPinDisplayName(const UEdGraphPin* Pin) const
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void UK2Node_LuaInvoke::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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GetGraph()->NotifyNodeChanged(this);
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}
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void UK2Node_LuaInvoke::PinConnectionListChanged(UEdGraphPin* Pin)
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{
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Modify();
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// GetGraph()->NotifyNodeChanged(this);
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}
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void UK2Node_LuaInvoke::PinDefaultValueChanged(UEdGraphPin* Pin)
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{
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if(Pin->PinName == FunctionPinName)
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if ((Pin->PinName == FunctionPinName) && (Pin->DefaultValue != LuaFunctionPrototype))
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{
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LuaFunctionPrototype = Pin->DefaultValue;
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CreateCorrectPins();
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GetGraph()->NotifyNodeChanged(this);
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ReconstructNode();
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}
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}
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FText UK2Node_LuaInvoke::GetTooltipText() const
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{
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return NodeTooltip;
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}
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void UK2Node_LuaInvoke::PostReconstructNode()
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{
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Super::PostReconstructNode();
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CreateCorrectPins();
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}
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#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
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@@ -407,7 +309,7 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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if (IsInvoke())
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{
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// Make sure we didn't have return values for an invoke.
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if (IsInvoke() && ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues)))
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if ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues))
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{
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CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
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}
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@@ -457,47 +359,13 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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UK2Node::ERedirectType UK2Node_LuaInvoke::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
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{
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ERedirectType RedirectType = ERedirectType_None;
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// if the pin names do match
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if (NewPin->PinName.ToString().Equals(OldPin->PinName.ToString(), ESearchCase::CaseSensitive))
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if ((NewPin->PinName == OldPin->PinName) &&
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(NewPin->Direction == OldPin->Direction) &&
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(NewPin->PinType == OldPin->PinType))
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{
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// Make sure we're not dealing with a menu node
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UEdGraph* OuterGraph = GetGraph();
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if( OuterGraph && OuterGraph->Schema )
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{
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const UEdGraphSchema_K2* K2Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
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if( !K2Schema || K2Schema->IsSelfPin(*NewPin) || K2Schema->ArePinTypesCompatible(OldPin->PinType, NewPin->PinType) )
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{
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RedirectType = ERedirectType_Name;
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}
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else
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{
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RedirectType = ERedirectType_None;
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}
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}
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return ERedirectType_Name;
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}
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else
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{
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// try looking for a redirect if it's a K2 node
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if (UK2Node* Node = Cast<UK2Node>(NewPin->GetOwningNode()))
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{
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// if you don't have matching pin, now check if there is any redirect param set
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TArray<FString> OldPinNames;
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GetRedirectPinNames(*OldPin, OldPinNames);
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FName NewPinName;
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RedirectType = ShouldRedirectParam(OldPinNames, /*out*/ NewPinName, Node);
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// make sure they match
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if ((RedirectType != ERedirectType_None) && (!NewPin->PinName.ToString().Equals(NewPinName.ToString(), ESearchCase::CaseSensitive)))
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{
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RedirectType = ERedirectType_None;
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}
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}
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}
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return RedirectType;
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return ERedirectType_None;
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}
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bool UK2Node_LuaInvoke::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
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@@ -36,7 +36,6 @@ class UK2Node_LuaInvoke : public UK2Node
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void PinConnectionListChanged(UEdGraphPin* Pin) override;
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virtual void PinDefaultValueChanged(UEdGraphPin* Pin) override;
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virtual FText GetTooltipText() const override;
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virtual FText GetPinDisplayName(const UEdGraphPin* Pin) const override;
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@@ -44,7 +43,6 @@ class UK2Node_LuaInvoke : public UK2Node
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//~ Begin UK2Node Interface.
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virtual bool IsNodePure() const override { return false; }
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virtual void PostReconstructNode() override;
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virtual bool NodeCausesStructuralBlueprintChange() const override { return true; }
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virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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virtual ERedirectType DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const override;
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@@ -58,11 +56,6 @@ private:
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virtual bool IsInvoke() const { return true; }
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FText MakeTooltip() const;
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/** Create all necessary pins. */
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void CreateCorrectPins();
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/** Pin Names for the three built-in Pins **/
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static const FName FunctionPinName;
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static const FName PlacePinName;
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@@ -79,8 +72,6 @@ private:
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UPROPERTY()
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FString LuaFunctionPrototype;
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/** Tooltip text for this node. */
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FText NodeTooltip;
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};
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UCLASS(MinimalAPI)
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