Added a makefile
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@@ -1,8 +1,6 @@
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#include "animqueue.hpp"
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#include "luastack.hpp"
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#include <limits>
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#include "luastack.hpp"
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#include "animqueue.hpp"
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AnimStep::AnimStep() {}
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AnimStep::~AnimStep() {}
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@@ -89,8 +87,8 @@ void AnimView::update_from(const AnimQueue &queue) {
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}
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AnimView *AnimViewMap::get_one(int64_t id) {
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auto iter = view_map_.find(id);
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if (iter == view_map_.end()) {
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auto iter = find(id);
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if (iter == end()) {
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return nullptr;
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} else {
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return &iter->second;
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@@ -98,23 +96,23 @@ AnimView *AnimViewMap::get_one(int64_t id) {
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}
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void AnimViewMap::clear_updated_bits() {
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for (auto pair : view_map_) {
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for (auto pair : *this) {
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pair.second.updated_ = false;
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}
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}
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void AnimViewMap::delete_non_updated() {
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for (auto iter = view_map_.begin(); iter != view_map_.end(); ) {
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for (auto iter = begin(); iter != end(); ) {
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if (iter->second.updated_) {
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iter++;
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} else {
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iter = view_map_.erase(iter);
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iter = erase(iter);
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}
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}
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}
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void AnimViewMap::update_one(const AnimQueue &queue) {
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view_map_[queue.get_id()].update_from(queue);
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operator[](queue.get_id()).update_from(queue);
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}
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LuaDefine(unittests_animqueue, "c") {
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@@ -119,33 +119,14 @@ public:
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void update_from(const AnimQueue &queue);
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};
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// AnimViewMap: basically just a map from tangible ID to AnimView.
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// AnimViewMap: a unordered_map from tangible ID to AnimView. Adds a few
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// methods for garbage collection and updating.
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//
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// Also provides a simple garbage collector to get rid of AnimViews
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// that haven't been updated recently.
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//
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class AnimViewMap {
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class AnimViewMap : public std::unordered_map<int64_t, AnimView> {
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public:
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using ViewMap = std::unordered_map<int64_t, AnimView>;
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private:
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ViewMap view_map_;
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public:
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AnimViewMap() {}
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~AnimViewMap() {}
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// Get the entire view map for iterating over.
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ViewMap &get_map() { return view_map_; }
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// Get one entry from the view map, if it exists.
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AnimView *get_one(int64_t id);
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// Clear the updated bits on all the AnimViews.
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void clear_updated_bits();
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// Delete any AnimViews whose updated bits are not set.
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void delete_non_updated();
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// Update one AnimView, and set its updated bit.
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void update_one(const AnimQueue &queue);
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};
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@@ -1,6 +1,5 @@
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#include "luastack.hpp"
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#include "globaldb.hpp"
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#include "table.hpp"
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LuaDefine(globaldb_enable, "c") {
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LuaVar globaldb;
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@@ -1,8 +1,8 @@
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#include <cmath>
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#include <algorithm>
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#include "luastack.hpp"
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#include "planemap.hpp"
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#include "util.hpp"
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#include "planemap.hpp"
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// Cell X, Y coordinates are packed such that they have 24 bits for X and Y.
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// A cell is 10 Meters square.
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@@ -10,9 +10,9 @@
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#include "util.hpp"
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#include "luastack.hpp"
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#include "traceback.hpp"
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#include "table.hpp"
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#include "source.hpp"
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#include "traceback.hpp"
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LuaDefine(source_makeclass, "f") {
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