In process of adding luaconsole.cpp
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45
luprex/cpp/luaconsole.hpp
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45
luprex/cpp/luaconsole.hpp
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//////////////////////////////////////////////////////
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//
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// LuaConsole:
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//
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// Parses lines of text, and tells you if you have a valid
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// lua expression.
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//
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//////////////////////////////////////////////////////
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#ifndef LUACONSOLE_HPP
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#define LUACONSOLE_HPP
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#include <string>
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#include "luastack.hpp"
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class LuaConsole {
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public:
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enum {
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STATE_INCOMPLETE, // We need more input text.
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STATE_COMPLETE, // We have a valid lua expression.
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STATE_SLASHCOMMAND, // We have a slash-command.
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STATE_SYNTAX, // We have a syntax error.
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};
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private:
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lua_State *lua_state_;
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int state_;
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int lines_;
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std::string expression_;
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std::string syntax_;
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public:
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LuaConsole();
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~LuaConsole();
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int state() const { return state_; }
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int lines() const { return lines_; }
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const std::string &expression() const { return expression_; }
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const std::string &syntax() const { return syntax_; }
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void add(std::string line);
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void add_stdin();
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void clear();
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};
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#endif //LUACONSOLE_HPP
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