First batch of include cleanups

This commit is contained in:
2026-04-08 02:17:56 -04:00
parent 868152f302
commit ba425c1ab3
3 changed files with 3 additions and 47 deletions

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@@ -1,57 +1,14 @@
#include "WingServer.h"
#include "WingBasics.h"
#include "WingProperty.h"
#include "WingManual.h"
#include "WingLogCapture.h"
#include "WingUtils.h"
#include "UObject/StrongObjectPtr.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "EdGraphSchema_K2.h"
#include "K2Node.h"
#include "K2Node_CallFunction.h"
#include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_MakeStruct.h"
#include "K2Node_MacroInstance.h"
#include "K2Node_DynamicCast.h"
#include "K2Node_CallParentFunction.h"
#include "K2Node_IfThenElse.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
#include "SocketSubsystem.h"
#include "Sockets.h"
#include "Async/Async.h"
#include "Misc/Paths.h"
#include "Misc/FileHelper.h"
#include "Misc/Guid.h"
#include "UObject/UObjectIterator.h"
#include "Misc/PackageName.h"
#include "Editor.h"
// Animation Blueprint support
#include "Animation/AnimBlueprint.h"
#include "Animation/AnimBlueprintGeneratedClass.h"
#include "Animation/Skeleton.h"
#include "AnimGraphNode_StateMachine.h"
#include "AnimGraphNode_AssetPlayerBase.h"
#include "AnimGraphNode_SequencePlayer.h"
#include "AnimGraphNode_BlendSpacePlayer.h"
#include "AnimGraphNode_Base.h"
#include "AnimStateNode.h"
#include "AnimStateTransitionNode.h"
#include "AnimStateConduitNode.h"
#include "AnimStateEntryNode.h"
#include "AnimationStateMachineGraph.h"
#include "AnimationGraph.h"
#include "AnimationTransitionGraph.h"
UWingServer* UWingServer::GWingServer = nullptr;

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@@ -1,12 +1,11 @@
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "Factories/EnumFactory.h"
#include "WingBasics.h"
#include "WingFactories.generated.h"
class UFactory;
class WingFactories
{

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@@ -2,11 +2,11 @@
#include "CoreMinimal.h"
#include "EditorSubsystem.h"
#include "EdGraph/EdGraphPin.h"
#include "WingBasics.h"
#include "WingTypes.generated.h"
struct FAssetData;
struct FEdGraphPinType;
struct WingTokenizer;
// ---------------------------------------------------------------------------