First batch of include cleanups
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@@ -1,57 +1,14 @@
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingProperty.h"
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#include "WingManual.h"
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#include "WingLogCapture.h"
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#include "WingUtils.h"
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#include "UObject/StrongObjectPtr.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry/IAssetRegistry.h"
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#include "Engine/Blueprint.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "EdGraph/EdGraphPin.h"
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#include "EdGraphSchema_K2.h"
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#include "K2Node.h"
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#include "K2Node_CallFunction.h"
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#include "K2Node_VariableGet.h"
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#include "K2Node_VariableSet.h"
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#include "K2Node_BreakStruct.h"
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#include "K2Node_MakeStruct.h"
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#include "K2Node_MacroInstance.h"
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#include "K2Node_DynamicCast.h"
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#include "K2Node_CallParentFunction.h"
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#include "K2Node_IfThenElse.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonSerializer.h"
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#include "SocketSubsystem.h"
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#include "Sockets.h"
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#include "Async/Async.h"
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#include "Misc/Paths.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Guid.h"
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#include "UObject/UObjectIterator.h"
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#include "Misc/PackageName.h"
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#include "Editor.h"
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// Animation Blueprint support
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#include "Animation/AnimBlueprint.h"
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#include "Animation/AnimBlueprintGeneratedClass.h"
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#include "Animation/Skeleton.h"
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#include "AnimGraphNode_StateMachine.h"
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#include "AnimGraphNode_AssetPlayerBase.h"
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#include "AnimGraphNode_SequencePlayer.h"
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#include "AnimGraphNode_BlendSpacePlayer.h"
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#include "AnimGraphNode_Base.h"
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#include "AnimStateNode.h"
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#include "AnimStateTransitionNode.h"
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#include "AnimStateConduitNode.h"
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#include "AnimStateEntryNode.h"
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#include "AnimationStateMachineGraph.h"
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#include "AnimationGraph.h"
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#include "AnimationTransitionGraph.h"
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UWingServer* UWingServer::GWingServer = nullptr;
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@@ -1,12 +1,11 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/Factory.h"
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#include "Factories/EnumFactory.h"
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#include "WingBasics.h"
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#include "WingFactories.generated.h"
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class UFactory;
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class WingFactories
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{
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@@ -2,11 +2,11 @@
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#include "CoreMinimal.h"
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#include "EditorSubsystem.h"
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#include "EdGraph/EdGraphPin.h"
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#include "WingBasics.h"
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#include "WingTypes.generated.h"
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struct FAssetData;
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struct FEdGraphPinType;
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struct WingTokenizer;
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// ---------------------------------------------------------------------------
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