Lots of work on documenting class LuaStack

This commit is contained in:
2024-03-20 14:29:20 -04:00
parent 3d6b5224f3
commit bb83837377
7 changed files with 981 additions and 479 deletions

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@@ -85,7 +85,7 @@ static bool encode_nil(lua_State *L, eng::ostringstream &oss) {
static bool encode_token(lua_State *L, eng::ostringstream &oss) {
LuaToken token(lua_touserdata(L, -1));
if (token == LuaToken("jsonnull")) {
if (token == ltoken_json_null) {
oss << "null";
return true;
} else {
@@ -312,7 +312,7 @@ static bool decode_number(lua_State *L, std::string_view &v) {
// is OK.
if (sv::valid_number(n, true, true, false, false)) {
int64_t i = sv::to_int64(n);
if (!LuaCoreStack::int64_storable(i)) return false;
if (!LuaCoreStack::validinteger(i)) return false;
lua_pushnumber(L, double(i));
return true;
} else {
@@ -362,7 +362,7 @@ static bool decode_int_string(lua_State *L, std::string_view &v) {
// Make sure the number fits in a lua double,
// and push it on the stack.
int64_t i = sv::to_int64(n);
if (!LuaCoreStack::int64_storable(i)) {
if (!LuaCoreStack::validinteger(i)) {
return false;
}
lua_pushnumber(L, double(i));

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@@ -88,6 +88,9 @@ lua_State *LuaCoreStack::newstate (lua_Alloc allocf) {
lua_pushstring(L, "tangibles");
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "worldtype");
lua_pushnumber(L, WORLD_TYPE_MASTER);
lua_rawset(L, LUA_REGISTRYINDEX);
return L;
}
@@ -299,14 +302,14 @@ bool LuaCoreStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
}
}
int LuaCoreStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
bool LuaCoreStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
lua_replace(L_, value);
lua_replace(L_, key);
}
return ret;
return (ret != 0);
}
void LuaCoreStack::getglobaltable(LuaSlot target) const {
@@ -334,14 +337,6 @@ bool LuaCoreStack::valididentifier(std::string_view str) {
return sv::is_lua_id(str);
}
bool LuaCoreStack::validint64(int64_t value) {
return (value <= MAXINT) && (value >= -MAXINT);
}
bool LuaCoreStack::validpositiveint64(int64_t value) {
return (value <= MAXINT) && (value >= 1);
}
bool LuaCoreStack::validclassname(std::string_view cname) {
if (cname == "_G") return false;
return valididentifier(cname);
@@ -473,7 +468,7 @@ void LuaCoreStack::makeclass(LuaSlot tab, std::string_view name) const {
}
void LuaCoreStack::maketan(LuaSlot tab, int64_t id) const {
assert(validpositiveint64(id));
assert(validpositiveinteger(id));
LuaVar tangibles, metatab;
LuaExtStack LS(L_, tangibles, metatab);
@@ -627,7 +622,7 @@ void LuaCoreStack::setvisited(LuaSlot tab, bool visited) const {
lua_modflagbits(L_, tab.index(), 0x0010, visited ? 0x0010 : 0);
}
WorldType LuaCoreStack::world_type() const {
WorldType LuaCoreStack::get_world_type() const {
lua_pushstring(L_, "worldtype");
lua_rawget(L_, LUA_REGISTRYINDEX);
lua_Integer n = lua_tointeger(L_, -1);
@@ -636,6 +631,12 @@ WorldType LuaCoreStack::world_type() const {
return (WorldType)n;
}
void LuaCoreStack::set_world_type(WorldType t) const {
lua_pushstring(L_, "worldtype");
lua_pushnumber(L_, (int)t);
lua_rawset(L_, LUA_REGISTRYINDEX);
}
void LuaCoreStack::guard_nopredict(const char *fn) {
if (lua_isyieldable(L_)) {
if (!is_authoritative()) {

File diff suppressed because it is too large Load Diff

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@@ -81,7 +81,7 @@ class Deserializer {
}
case LUA_TT_TANGIBLE: {
int64_t tanid = sb_->read_int64();
if (!LS_.validpositiveint64(tanid)) {
if (!LS_.validpositiveinteger(tanid)) {
throw DeserializeError();
}
LS_.maketan(target, tanid);

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@@ -32,6 +32,13 @@
#include <cstdarg>
#include "spookyv2.hpp"
enum WorldType {
WORLD_TYPE_MASTER = 1,
WORLD_TYPE_PREDICTIVE = 2,
};
namespace sv {
// Bring this into our namespace.
@@ -320,6 +327,9 @@ double distance_squared(double x1, double y1, double x2, double y2);
// Make a LuaSourceVec with one element, for unit testing.
LuaSourcePtr make_lua_source(const eng::string &code);
// Return true if the worldtype is authoritative.
inline bool is_authoritative(WorldType t) { return (t == WORLD_TYPE_MASTER); }
// Remove items from a vector that are nullptr.
template<class T>
void remove_nullptrs(T &vec) {

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@@ -62,7 +62,7 @@ World::World(WorldType wt) {
LS.settabletype(globtab, LUA_TT_GLOBALENV);
// Store the world type in the registry.
LS.rawset(LuaRegistry, "worldtype", wt);
LS.set_world_type(wt);
// Create the globaldb in the registry.
LS.rawset(LuaRegistry, "globaldb", LuaNewTable);
@@ -141,7 +141,7 @@ Tangible *World::tangible_get(const LuaCoreStack &LS, LuaSlot tab, bool allowdel
}
Tangible *World::tangible_make(const LuaCoreStack &LS0, LuaSlot database, int64_t id) {
assert(LS0.validpositiveint64(id));
assert(LS0.validpositiveinteger(id));
LuaVar metatab;
LuaExtStack LS(LS0.state(), metatab);

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@@ -308,7 +308,7 @@ public:
// Check if the world is authoritative.
//
bool is_authoritative() const { return LuaCoreStack::is_authoritative(world_type_); }
bool is_authoritative() const { return util::is_authoritative(world_type_); }
// Get a table showing all outstanding HTTP requests.
//