Inverted control flow, engine as library
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@@ -3,6 +3,7 @@
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#include <string>
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#include <set>
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#include <map>
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#include <algorithm>
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#include <sstream>
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#include <ostream>
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@@ -21,7 +22,8 @@ enum WorldType {
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};
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using StringVec = std::vector<std::string>;
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using StringMap = std::map<std::string, std::string>;
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using StringPair = std::pair<std::string, std::string>;
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using LuaSource = std::vector<StringPair>;
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using HashValue = std::pair<uint64_t, uint64_t>;
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using IdVector = std::vector<int64_t>;
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@@ -73,14 +75,8 @@ std::string trim(std::string s);
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// Calculate distance between two points
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double distance_squared(double x1, double y1, double x2, double y2);
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// Read a file as one big string.
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std::string get_file_contents(const std::string &path);
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// Read a file as a vector of lines.
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StringVec get_file_lines(const std::string &path);
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// Get a file's fingerprint - ie, size and modification time.
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std::string get_file_fingerprint(const std::string &path);
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// Read the lua source code from the specified directory.
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LuaSource read_lua_source(const std::string &directory);
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// An XYZ coordinate, general purpose.
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struct XYZ {
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