Event driven engine, further work.
This commit is contained in:
@@ -331,6 +331,13 @@ void World::invoke(const Invocation &inv) {
|
||||
}
|
||||
}
|
||||
|
||||
void World::update_source(util::LuaSourcePtr source) {
|
||||
if (source != nullptr) {
|
||||
source_db_.update(*source);
|
||||
source_db_.rebuild(true);
|
||||
}
|
||||
}
|
||||
|
||||
void World::invoke_plan(int64_t actor_id, int64_t place_id, const std::string &action, const InvocationData &idata) {
|
||||
assert(stack_is_clear());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user