Event driven engine, further work.
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@@ -174,7 +174,9 @@ public:
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// Update the source database from disk.
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//
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void update_source(const util::LuaSource &source) { source_db_.update(source); source_db_.rebuild(true); }
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// Special case: if the source pointer is nullptr, does not update.
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//
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void update_source(util::LuaSourcePtr source);
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// Run all unit tests.
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//
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