Reimplement the 'pairs' iterator and 'next' iterator
This commit is contained in:
@@ -151,6 +151,11 @@ void LuaStack::newtable(LuaSlot target) const {
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lua_replace(L_, target);
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}
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void LuaStack::createtable(LuaSlot target, int narr, int nrec) const {
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lua_createtable(L_, narr, nrec);
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lua_replace(L_, target);
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}
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lua_State *LuaStack::newthread(LuaSlot target) const {
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lua_State *result = lua_newthread(L_);
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lua_replace(L_, target);
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@@ -252,6 +257,10 @@ void LuaStack::cleartable(LuaSlot tab) const {
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}
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}
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int LuaStack::rawlen(LuaSlot obj) const {
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return lua_rawlen(L_, obj.index());
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}
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void LuaStack::check_nret(int xnret, int otop, int nret) const {
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int ntop = lua_gettop(L_);
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if ((nret != xnret)||(ntop != otop + xnret)) {
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@@ -392,11 +392,14 @@ public:
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void checknometa(LuaSlot index) const;
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void newtable(LuaSlot target) const;
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void createtable(LuaSlot target, int narr, int nrec) const;
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lua_State *newthread(LuaSlot target) const;
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void getglobaltable(LuaSlot gltab) const;
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void makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const;
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void cleartable(LuaSlot tab) const;
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int rawlen(LuaSlot val) const;
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int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
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void makeclass(LuaSlot tab, LuaSlot name) const;
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@@ -440,6 +443,12 @@ public:
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pop_any_value(target);
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}
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template<typename RT>
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void rawgeti(RT &target, LuaSlot tab, lua_Integer key) const {
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lua_rawgeti(L_, tab, key);
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pop_any_value(target);
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}
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template<typename KT, typename VT>
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void rawset(LuaSlot tab, KT key, VT value) const {
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push_any_value(key);
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@@ -447,6 +456,12 @@ public:
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lua_rawset(L_, tab);
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}
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template<typename VT>
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void rawseti(LuaSlot tab, lua_Integer key, VT value) const {
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push_any_value(value);
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lua_rawseti(L_, tab, key);
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}
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// template<typename VT>
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// void rawset(LuaSlot tab, const char *field, VT value) const {
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// push_any_value(value);
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@@ -1,6 +1,14 @@
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#include "table.hpp"
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#include "source.hpp"
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LuaDefine(table_getregistry, "f") {
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LuaArg key;
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LuaRet result;
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LuaStack LS(L, key, result);
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LS.rawget(result, LuaRegistry, key);
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return LS.result();
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}
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LuaDefine(table_equal, "c") {
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LuaArg t1, t2;
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LuaRet eql;
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@@ -196,10 +204,215 @@ LuaDefine(queue_nth, "c") {
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return LS.result();
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}
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LuaDefine(table_getregistry, "f") {
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LuaArg key;
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LuaRet result;
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LuaStack LS(L, key, result);
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LS.rawget(result, LuaRegistry, key);
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/////////////////////////////////////////////////////////////
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//
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// table_sortedpairs
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//
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// Given a table, return all the pairs in the table as a sequence.
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// The resulting sequence contains a 1 in the first position,
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// followed by the pairs, like so:
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//
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// sortedpairs({a=1,b=2,c=3}) => {1,"a",1,"b",2,"c",3}
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//
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// Note that this function is not directly exposed to lua.
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//
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/////////////////////////////////////////////////////////////
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static void pushkey (lua_State *L, int tab, int i) {
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lua_rawgeti(L, tab, i*2);
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}
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static void push2keys (lua_State *L, int tab, int i, int j) {
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lua_rawgeti(L, tab, i*2);
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lua_rawgeti(L, tab, j*2);
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}
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static void pop2keys (lua_State *L, int tab, int i, int j) {
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lua_rawseti(L, tab, i*2);
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lua_rawseti(L, tab, j*2);
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}
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static void swap2values (lua_State *L, int tab, int i, int j) {
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lua_rawgeti(L, tab, i*2+1);
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lua_rawgeti(L, tab, j*2+1);
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lua_rawseti(L, tab, i*2+1);
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lua_rawseti(L, tab, j*2+1);
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}
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static void auxsort (lua_State *L, int tab, int l, int u) {
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while (l < u) { /* for tail recursion */
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int i, j;
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/* sort elements a[l], a[(l+u)/2] and a[u] */
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push2keys(L, tab, l, u);
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if (lua_genlt(L, -1, -2)) {
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pop2keys(L, tab, l, u);
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swap2values(L, tab, l, u);
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} else {
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lua_pop(L, 2);
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}
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if (u - l == 1) break; /* only 2 elements */
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i = (l + u) / 2;
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push2keys(L, tab, i, l);
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if (lua_genlt(L, -2, -1)) {
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pop2keys(L, tab, i, l);
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swap2values(L, tab, i, l);
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} else {
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lua_pop(L, 1); /* remove a[l] */
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pushkey(L, tab, u);
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if (lua_genlt(L, -1, -2)) {
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pop2keys(L, tab, i, u);
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swap2values(L, tab, i, u);
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} else {
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lua_pop(L, 2);
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}
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}
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if (u - l == 2) break; /* only 3 elements */
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/* put the pivot value on top of the stack and keep it there */
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pushkey(L, tab, i);
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/* move the pivot from i to u-1 */
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lua_pushvalue(L, -1);
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pushkey(L, tab, u-1);
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pop2keys(L, tab, i, u-1);
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swap2values(L, tab, i, u-1);
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/* a[l] <= P == a[u-1] <= a[u], only need to sort from l+1 to u-2 */
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i = l;
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j = u - 1;
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for (;;) { /* invariant: a[l..i] <= P <= a[j..u] */
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/* repeat ++i until a[i] >= P */
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while (pushkey(L, tab, ++i), lua_genlt(L, -1, -2)) {
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if (i >= u) luaL_error(L, "invalid order function for sorting");
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lua_pop(L, 1); /* remove a[i] */
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}
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/* repeat --j until a[j] <= P */
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while (pushkey(L, tab, --j), lua_genlt(L, -3, -1)) {
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if (j <= l) luaL_error(L, "invalid order function for sorting");
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lua_pop(L, 1); /* remove a[j] */
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}
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if (j < i) {
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lua_pop(L, 3); /* pop pivot, a[i], a[j] */
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break;
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}
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pop2keys(L, tab, i, j);
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swap2values(L, tab, i, j);
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}
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push2keys(L, tab, u-1, i);
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pop2keys(L, tab, u-1, i);
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swap2values(L, tab, u-1, i);
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/* a[l..i-1] <= a[i] == P <= a[i+1..u] */
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/* adjust so that smaller half is in [j..i] and larger one in [l..u] */
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if (i - l < u - i) {
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j = l;
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i = i - 1;
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l = i + 2;
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} else {
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j = i + 1;
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i = u;
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u = j - 2;
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}
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auxsort(L, tab, j, i); /* call recursively the smaller one */
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} /* repeat the routine for the larger one */
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}
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int table_sortedpairs(lua_State *L, bool *unsortable) {
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lua_checkstack(L, 40);
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LuaArg tab;
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LuaVar key, value;
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LuaRet pairs;
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LuaStack LS(L, tab, key, value, pairs);
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if (unsortable != nullptr) {
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*unsortable = false;
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}
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LS.checktable(tab);
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// Count the total number of pairs.
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// TODO: add lua_npairs to make this faster.
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lua_pushnil(L);
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int total = 0;
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while (lua_next(L, tab.index()) != 0) {
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total += 1;
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lua_pop(L, 1);
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}
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// Create the table, store the initial 1.
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LS.createtable(pairs, total * 2 + 1, 0);
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LS.rawseti(pairs, 1, 1);
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// Transfer the pairs into the sequence.
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lua_pushnil(L);
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int offset = 2;
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while (lua_next(L, tab.index()) != 0) {
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int ktype = lua_type(L, -2);
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if (ktype == LUA_TNUMBER || ktype == LUA_TSTRING || ktype == LUA_TBOOLEAN) {
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lua_pushvalue(L, -2); // K V K
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lua_rawseti(L, pairs.index(), offset++);
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lua_rawseti(L, pairs.index(), offset++);
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} else {
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if (unsortable != nullptr) {
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*unsortable = true;
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}
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lua_pop(L, 1);
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}
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}
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auxsort(L, pairs.index(), 1, total);
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return LS.result();
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}
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/////////////////////////////////////////////////////////////
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//
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// Given a sortedpairs vector, return the (key, value) pairs
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// one by one. The first element of the vector is used as a
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// counter to keep track of our position.
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//
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/////////////////////////////////////////////////////////////
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static int nextsortedpair(lua_State *L) {
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if (lua_gettop(L) < 2) {
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luaL_error(L, "Not enough arguments to nextpair");
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}
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luaL_checktype(L, 1, LUA_TTABLE);
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lua_rawgeti(L, 1, 1);
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lua_Integer i = luaL_checkinteger(L, -1);
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lua_pop(L, 1);
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lua_pushinteger(L, i+1);
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lua_rawseti(L, 1, 1);
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lua_rawgeti(L, 1, i*2);
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if (lua_isnil(L, -1)) {
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return 1;
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} else {
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lua_rawgeti(L, 1, i*2+1);
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return 2;
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}
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}
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/////////////////////////////////////////////////////////////
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//
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// Replace the lua 'pairs' and 'next' iterators.
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//
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/////////////////////////////////////////////////////////////
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LuaDefine(table_pairs, "f") {
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LuaArg tab;
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LuaRet closure, rtab, key;
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LuaStack LS(L, tab, closure, rtab, key);
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lua_pushvalue(L, tab.index());
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bool unsortable;
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table_sortedpairs(L, &unsortable);
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if (unsortable) {
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luaL_error(L, "Cannot iterate over a table with unsortable keys");
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}
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lua_replace(L, rtab.index());
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LS.set(closure, nextsortedpair);
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LS.set(key, LuaNil);
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return LS.result();
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}
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LuaDefine(table_next, "f") {
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luaL_error(L, "The 'next' iterator is not allowed in this version of lua");
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return 0;
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}
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LuaDefine(table_genlt, "f") {
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LuaArg o1,o2;
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LuaRet lt;
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LuaStack LS(L, o1, o2, lt);
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int ltf = lua_genlt(L, o1.index(), o2.index());
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LS.set(lt, ltf ? true:false);
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return LS.result();
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}
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@@ -72,6 +72,17 @@ int table_empty(lua_State *L);
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//
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int table_count(lua_State *L);
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// table_sortedpairs
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//
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// Return a vector containing pairs from the table.
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// This is not exposed directly to lua, but it is used
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// in the new version of the 'pairs' iterator.
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//
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// The boolean 'unsortable' is set to indicate whether
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// or not the table contains unsortable values.
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//
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int table_sortedpairs(lua_State *L, bool *unsortable);
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// table_clear
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//
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// Remove all key/value pairs from the table. Does not
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