Add global variables 'actor' and 'place'

This commit is contained in:
2025-06-27 16:34:11 -04:00
parent 8298ef6e72
commit be9ff4db35
2 changed files with 33 additions and 8 deletions

View File

@@ -1139,6 +1139,12 @@ const PrintBuffer *World::get_printbuffer(int64_t actor_id) {
}
void World::clear_lthread_state() {
LuaVar globals;
LuaExtStack LS(state(), globals);
LS.getglobaltable(globals);
LS.rawset(globals, "actor", LuaNil);
LS.rawset(globals, "place", LuaNil);
lthread_prints_.reset();
lthread_actor_id_ = 0;
lthread_place_id_ = 0;
@@ -1147,6 +1153,24 @@ void World::clear_lthread_state() {
}
void World::open_lthread_state(int64_t actor, int64_t place, int64_t thread, bool ppool, bool prints) {
// Store actor and place in global variables.
LuaVar lactor, lplace, tangibles, globals;
LuaExtStack LS(state(), lactor, lplace, tangibles, globals);
LS.getglobaltable(globals);
if ((actor == 0) && (place == 0))
{
LS.rawset(globals, "actor", LuaNil);
LS.rawset(globals, "place", LuaNil);
}
else
{
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(lactor, tangibles, actor);
LS.rawget(lplace, tangibles, place);
LS.rawset(globals, "actor", lactor);
LS.rawset(globals, "place", lplace);
}
lthread_actor_id_ = actor;
lthread_place_id_ = place;
lthread_thread_id_ = thread;