Lots of work on lua call interface, also improved makefiles

This commit is contained in:
2025-02-24 16:46:05 -05:00
parent 4023d19247
commit bed4f3e805
10 changed files with 1870 additions and 101 deletions

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@@ -140,109 +140,154 @@ shell(UNREALENGINE, f"{UNREALENGINE}/Setup.{BAT}")
#
# Use UnrealBuildTool to generate a rough draft of Integration.code-workspace.
# We're not going to use it, but we set it aside as a reference that you can
# study to make changes to this script.
#
Path(f"{INTEGRATION}/Integration.code-workspace").unlink(missing_ok=True)
Path(f"{INTEGRATION}/Integration.code-workspace.old").unlink(missing_ok=True)
shell(INTEGRATION, f'{UNREALENGINE}/GenerateProjectFiles.{BAT} -projectfiles -project="{INTEGRATION}/Integration.uproject" -game')
Path(f"{INTEGRATION}/Integration.code-workspace").rename(f"{INTEGRATION}/Integration.code-workspace.old")
#
# Load the rough Integration.code-workspace into RAM, then delete the rough draft.
# Create a trivial makefile that calls into the unreal build system.
#
with open(f"{INTEGRATION}/Integration.code-workspace") as original:
WORKSPACE=json.load(original)
Path(f"{INTEGRATION}/Integration.code-workspace").unlink()
writefile(f"{INTEGRATION}/Makefile", f"""
# This makefile just invokes the unreal build system, then the luprex build system.
all:
\t{UNREALENGINE}/Engine/Build/BatchFiles/Linux/Build.sh IntegrationEditor Linux DebugGame {INTEGRATION}/Integration.uproject -waitmutex
\t(cd luprex ; make all)
clean:
\t{UNREALENGINE}/Engine/Build/BatchFiles/Linux/Build.sh IntegrationEditor Linux DebugGame {INTEGRATION}/Integration.uproject -waitmutex -clean
\t(cd luprex ; make clean)
""")
#
# Configure the correct build task as the default task.
# Build our own Integration.code-workspace from scratch.
#
for task in WORKSPACE["tasks"]["tasks"]:
if task["label"] == f"IntegrationEditor {OS} DebugGame Build":
task["group"] = { "kind": "build", "isDefault": True }
WORKSPACE={}
#
# Delete all build tasks that aren't relevant.
#
WORKSPACE["folders"] = []
WORKSPACE["folders"].append({ "name": "Integration", "path": "." })
WORKSPACE["folders"].append({ "name": "UE5", "path": UNREALENGINE })
def goodtask(task):
return task["label"].startswith(f"IntegrationEditor {OS} DebugGame")
WORKSPACE["settings"] = {}
WORKSPACE["settings"]["typescript.tsc.autoDetect"] = "off"
WORKSPACE["settings"]["lldb.dereferencePointers"] = False
WORKSPACE["settings"]["npm.autoDetect"] = "off"
WORKSPACE["tasks"]["tasks"] = [x for x in WORKSPACE["tasks"]["tasks"] if goodtask(x)]
#
# Add a build task for Luprex
#
LUPREXBUILDTASK={}
WORKSPACE["tasks"]["tasks"].append(LUPREXBUILDTASK)
LUPREXBUILDTASK["label"] = "Build Luprex"
LUPREXBUILDTASK["group"] = "build"
LUPREXBUILDTASK["command"] = "make"
LUPREXBUILDTASK["problemMatcher"] = "$msCompile"
LUPREXBUILDTASK["type"] = "shell"
LUPREXBUILDTASK["options"] = {}
LUPREXBUILDTASK["options"]["cwd"] = f"{INTEGRATION}/luprex"
#
# Add a presentation { clear=true } to all build tasks.
#
for task in WORKSPACE["tasks"]["tasks"]:
task["presentation"] = {}
task["presentation"]["clear"] = True
#
# Convert all launch configurations to lldb.
#
LLDBINIT=[
f'command script import {UNREALENGINE}/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py',
f'settings set target.inline-breakpoint-strategy always',
f'target stop-hook add --one-liner "p ::UngrabAllInputImpl()"',
]
for config in WORKSPACE["launch"]["configurations"]:
config["type"] = "lldb"
config["initCommands"] = LLDBINIT
config["args"] = [ f"{INTEGRATION}/Integration.uproject", f"-userdir=User/{USER}" ]
config.pop("visualizerFile", None)
config.pop("showDisplayString", None)
#
# Delete all but the relevant launch configuration.
#
def goodconf(config):
return config["name"] == "Launch IntegrationEditor (DebugGame)"
WORKSPACE["launch"]["configurations"] = [x for x in WORKSPACE["launch"]["configurations"] if goodconf(x)]
#
# Add some recommended extensions.
#
EXTENSIONS=set(WORKSPACE["extensions"]["recommendations"])
EXTENSIONS.add("ms-python.python")
EXTENSIONS.add("vadimcn.vscode-lldb")
WORKSPACE["extensions"]["recommendations"] = list(EXTENSIONS)
#
# Tell vscode not to try watching all the UnrealEngine source code for modifications.
# Attempting this overruns a Linux hardwired limit on file watches.
#
WORKSPACE["settings"]["files.watcherExclude"] = {
f'{UNREALENGINE}/Engine/**' : True,
f'{UNREALENGINE}/Samples/**' : True,
f'{UNREALENGINE}/Templates/**' : True
WORKSPACE["settings"]["files.watcherExclude"] = {}
WORKSPACE["settings"]["files.watcherExclude"]["/home/jyelon/UnrealEngine/Engine/**"] = True
WORKSPACE["settings"]["files.watcherExclude"]["/home/jyelon/UnrealEngine/Samples/**"] = True
WORKSPACE["settings"]["files.watcherExclude"]["/home/jyelon/UnrealEngine/Templates/**"] = True
WORKSPACE["settings"]["files.associations"] = {
"*.ipp": "cpp",
"locale": "cpp",
"random": "cpp",
"queue": "cpp",
"stack": "cpp",
"__locale": "cpp",
"functional": "cpp",
"sstream": "cpp",
"regex": "cpp",
"*.inc": "cpp",
"strstream": "cpp",
"string_view": "cpp",
"typeindex": "cpp",
"typeinfo": "cpp",
"scoped_allocator": "cpp",
"array": "cpp",
"hash_map": "cpp",
"hash_set": "cpp",
"bitset": "cpp",
"slist": "cpp",
"initializer_list": "cpp",
"valarray": "cpp",
"__hash_table": "cpp",
"__split_buffer": "cpp",
"__tree": "cpp",
"deque": "cpp",
"list": "cpp",
"map": "cpp",
"set": "cpp",
"span": "cpp",
"string": "cpp",
"unordered_map": "cpp",
"unordered_set": "cpp",
"vector": "cpp",
"ranges": "cpp",
"utility": "cpp",
"ratio": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"type_traits": "cpp",
"__bit_reference": "cpp",
"__node_handle": "cpp",
"atomic": "cpp",
"__memory": "cpp",
"limits": "cpp",
"optional": "cpp",
"variant": "cpp"
}
#
# Tell the LLDB plugin not to dereference pointers. This is dumb behavior,
# it dereferences "char *" and shows only the first character. Not dereferencing
# the pointer shows the whole string.
#
WORKSPACE["settings"]["lldb.dereferencePointers"] = False
WORKSPACE["extensions"] = {}
WORKSPACE["extensions"]["recommendations"] = [
"vadimcn.vscode-lldb",
"dfarley1.file-picker",
"ms-python.python",
"ms-vscode.cpptools",
"ms-dotnettools.csharp",
"ms-vscode.mono-debug"
]
WORKSPACE["tasks"] = {}
WORKSPACE["tasks"]["version"] = "2.0.0"
WORKSPACE["tasks"]["tasks"] = []
WORKSPACE["tasks"]["tasks"].append({
"label": "Make All",
"group": { "kind": "build", "isDefault": True },
"command": "make all",
"presentation" : { "clear" : True },
"problemMatcher": "$msCompile",
"type": "shell",
})
WORKSPACE["tasks"]["tasks"].append({
"label": "Make Clean",
"group": "build",
"command": "make clean",
"presentation" : { "clear" : True },
"problemMatcher": "$msCompile",
"type": "shell",
})
WORKSPACE["launch"] = {}
WORKSPACE["launch"]["version"] = "0.2.0"
WORKSPACE["launch"]["configurations"] = []
WORKSPACE["launch"]["configurations"].append({
"name": "Launch Editor with Luprex",
"request": "launch",
"program": f"{UNREALENGINE}/Engine/Binaries/Linux/UnrealEditor-Linux-DebugGame",
"preLaunchTask": "Make All",
"args": [
f"{INTEGRATION}/Integration.uproject",
"-userdir=User/jyelon"
],
"cwd": UNREALENGINE,
"type": "lldb",
"initCommands": [
f"command script import {UNREALENGINE}/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py",
"settings set target.inline-breakpoint-strategy always",
"target stop-hook add --one-liner \"p ::UngrabAllInputImpl()\""
]
})
#
# Write Integration.code-workspace.