Half finished with serialization routine
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@@ -217,13 +217,16 @@ int LuaTypeTagValue(lua_State *L) { return 0; }
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// Lua table types. These deliberately do not overlap
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// with lua type values.
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//
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#define LUA_TT_GENERAL 16
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#define LUA_TT_REGISTRY 17
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#define LUA_TT_GLOBALENV 18
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#define LUA_TT_TANGIBLE 19
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#define LUA_TT_TANGIBLEMETA 20
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#define LUA_TT_GLOBALDB 21
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#define LUA_TT_CLASS 22
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enum LuaTableType {
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LUA_TT_GENERAL = LUA_NUMTAGS,
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LUA_TT_REGISTRY,
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LUA_TT_GLOBALENV,
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LUA_TT_TANGIBLE,
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LUA_TT_TANGIBLEMETA,
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LUA_TT_CLASS,
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LUA_TT_SENTINEL
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};
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// World types enum.
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