Fixed mouse grab issue, added EnginePatch, improvements to build-everything
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52
EnginePatches/EnginePatch
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52
EnginePatches/EnginePatch
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@@ -0,0 +1,52 @@
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diff --git a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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index ca5f4b5fb5ff..a436a624d5b7 100644
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--- a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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+++ b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
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@@ -299,6 +299,9 @@ bool FLinuxPlatformApplicationMisc::InitSDL()
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor.
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode.
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+ // Unreal does its own dynamic capturing, we don't need SDL to do it.
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+ SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
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+
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// If we're rendering offscreen, use the "dummy" SDL video driver
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if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
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{
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diff --git a/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp b/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp
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index 1677269adb69..dae6bcde6c25 100644
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--- a/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp
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+++ b/Engine/Source/Runtime/Core/Private/Logging/LogMacros.cpp
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@@ -10,6 +10,13 @@
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#include "Stats/Stats.h"
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#include "ProfilingDebugging/CsvProfiler.h"
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+namespace UBreakPoint {
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+ volatile int OnLogError_V;
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+ FORCENOINLINE static void OnLogError() {
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+ OnLogError_V = 0;
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+ }
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+}
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+
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void StaticFailDebugV(const TCHAR* Error, const ANSICHAR* Expression, const ANSICHAR* File, int32 Line, bool bIsEnsure, void* ProgramCounter, const TCHAR* DescriptionFormat, va_list DescriptionArgs);
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CSV_DEFINE_CATEGORY(FMsgLogf, true);
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@@ -35,6 +42,9 @@ void FMsg::LogfImpl(const ANSICHAR* File, int32 Line, const FLogCategoryName& Ca
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}
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GROWABLE_LOGF(LogOverride ? LogOverride->Log(Category, Verbosity, Buffer)
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: GLog->RedirectLog(Category, Verbosity, Buffer))
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+ if (Verbosity == ELogVerbosity::Error) {
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+ UBreakPoint::OnLogError();
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+ }
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}
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else
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{
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@@ -79,6 +89,9 @@ void FMsg::LogV(const ANSICHAR* File, int32 Line, const FLogCategoryName& Catego
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{
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(OutputDevice ? OutputDevice : GLog)->Serialize(Message, Verbosity, Category);
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});
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+ if (Verbosity == ELogVerbosity::Error) {
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+ UBreakPoint::OnLogError();
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+ }
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}
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else
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{
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