More work on clean installation
This commit is contained in:
@@ -17,6 +17,7 @@
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"recommendations": [
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"recommendations": [
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"ms-vscode.cpptools",
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"ms-vscode.cpptools",
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"ms-dotnettools.csharp",
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"ms-dotnettools.csharp",
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"ms-python.python",
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"vadimcn.vscode-lldb",
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"vadimcn.vscode-lldb",
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"ms-vscode.mono-debug",
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"ms-vscode.mono-debug",
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"dfarley1.file-picker"
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"dfarley1.file-picker"
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10
README.md
10
README.md
@@ -4,6 +4,7 @@ LINUX INSTRUCTIONS:
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Install important Software
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Install important Software
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- install visual studio code. Usually: apt-get install code
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- install visual studio code. Usually: apt-get install code
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- install dotnet6. Usually: apt-get install dotnet6
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- install dotnet6. Usually: apt-get install dotnet6
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- install python3. On Linux, this is usually already installed.
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Git Clone the UnrealEngine repository:
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Git Clone the UnrealEngine repository:
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- The repository is at https://github.com/EpicGames/UnrealEngine.git
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- The repository is at https://github.com/EpicGames/UnrealEngine.git
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@@ -11,6 +12,8 @@ Git Clone the UnrealEngine repository:
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some other fiddly credential management stuff I don't remember how to do.
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some other fiddly credential management stuff I don't remember how to do.
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- Clone it into your home directory, $HOME/UnrealEngine
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- Clone it into your home directory, $HOME/UnrealEngine
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- Check out the correct version: git checkout 5.3.1-release
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- Check out the correct version: git checkout 5.3.1-release
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- Run Setup.sh or Setup.bat
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- You do NOT need to run GenerateProjectFiles.sh
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Git Clone the integration Repository
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Git Clone the integration Repository
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- The repository is at https://gnaut.com/jyelon/integration.git
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- The repository is at https://gnaut.com/jyelon/integration.git
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@@ -21,15 +24,10 @@ Apply patches:
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- Patch the integration repository: python3 patch-integration.py
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- Patch the integration repository: python3 patch-integration.py
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- Patch the UnrealEngine repository: python3 patch-unrealengine.py
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- Patch the UnrealEngine repository: python3 patch-unrealengine.py
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Compile the Unreal Engine
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- Change directory to $HOME/UnrealEngine
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- Run Setup.sh
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- Run GenerateProjectFiles.sh
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- make
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Compile Integration
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Compile Integration
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- Change directory to $HOME/integration
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- Change directory to $HOME/integration
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- make
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- make
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- Note: this will also compile the necessary Unreal Engine libraries.
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Launch Integration in the Debugger
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Launch Integration in the Debugger
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- Change directory to $HOME/integration
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- Change directory to $HOME/integration
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