Cleaning up lpxclient and lpxserver in preparation for redirect implementation

This commit is contained in:
2026-06-01 22:49:25 -04:00
parent 1b0d96934f
commit bfaf161d30
6 changed files with 45 additions and 18 deletions

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@@ -7,7 +7,11 @@
* Object-Oriented Lua Support
* Investigate whether "delayed_invocations_" in lpxclient/lpxserver is really necessary.
Is it just a performance optimization, or does it need to be that way?
* Consider targeted difference transmission for just one tangible,
meant to be used for rapid update after the player invokes a thread on that one tangible.
Secret / semi-secret variables