Cleaning up lpxclient and lpxserver in preparation for redirect implementation
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@@ -7,7 +7,11 @@
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* Object-Oriented Lua Support
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* Investigate whether "delayed_invocations_" in lpxclient/lpxserver is really necessary.
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Is it just a performance optimization, or does it need to be that way?
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* Consider targeted difference transmission for just one tangible,
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meant to be used for rapid update after the player invokes a thread on that one tangible.
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Secret / semi-secret variables
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