Got the whole look-at demo up and running.

This commit is contained in:
2025-04-07 19:29:47 -04:00
parent 865297331a
commit c060b87556
8 changed files with 166 additions and 149 deletions

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@@ -93,85 +93,87 @@ FString UlxAssetLookup::WidgetLoadPath(const FName &AssetName) const
return *Result; return *Result;
} }
UStaticMesh *UlxAssetLookup::GetStaticMeshByName(const UObject *Context, const FString &Name) UStaticMesh *UlxAssetLookup::GetStaticMeshByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound, bool ErrorIfInvalid)
{ {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context); ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context);
FString Path = mode->GetAssetLookup()->StaticMeshLoadPath(FName(FString("SM_") + Name)); FString Path = mode->GetAssetLookup()->StaticMeshLoadPath(FName(FString("SM_") + Name));
if (Path.IsEmpty()) if (Path.IsEmpty())
{ {
UE_LOG(LogLuprexIntegration, Error, TEXT("Static mesh not on search path: %s"), *Name); if (ErrorIfNotFound) UE_LOG(LogLuprexIntegration, Error, TEXT("Static mesh not on search path: %s"), *Name);
return nullptr; return nullptr;
} }
UStaticMesh *Result = LoadObject<UStaticMesh>(nullptr, *Path); UStaticMesh *Result = LoadObject<UStaticMesh>(nullptr, *Path);
if (Result == nullptr) { if (Result == nullptr) {
UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load static mesh: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load static mesh: %s"), *Path);
return nullptr; return nullptr;
} }
return Result; return Result;
} }
TSubclassOf<AActor> UlxAssetLookup::GetTangibleClassByName(const UObject *Context, const FString &Name) { TSubclassOf<AActor> UlxAssetLookup::GetTangibleClassByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound, bool ErrorIfInvalid) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context); ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context);
FString Path = mode->GetAssetLookup()->TangibleLoadPath(FName(FString("TAN_") + Name)); FString Path = mode->GetAssetLookup()->TangibleLoadPath(FName(FString("TAN_") + Name));
if (Path.IsEmpty()) if (Path.IsEmpty())
{ {
UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible not on search path: %s"), *Name); if (ErrorIfNotFound) UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible not on search path: %s"), *Name);
return nullptr; return nullptr;
} }
UClass *Result = LoadObject<UClass>(nullptr, *Path); UClass *Result = LoadObject<UClass>(nullptr, *Path);
if (Result == nullptr) { if (Result == nullptr) {
UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load tangible class: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load tangible class: %s"), *Path);
return nullptr; return nullptr;
} }
if (!Result->IsChildOf(AActor::StaticClass())) { if (!Result->IsChildOf(AActor::StaticClass())) {
UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible class is not an actor: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible class is not an actor: %s"), *Path);
return nullptr; return nullptr;
} }
UFunction *aqchanged = Result->FindFunctionByName(FName(TEXT("Animation Queue Changed"))); UFunction *aqchanged = Result->FindFunctionByName(FName(TEXT("Animation Queue Changed")));
if ((aqchanged == nullptr)||(aqchanged->ParmsSize != 0)) if ((aqchanged == nullptr)||(aqchanged->ParmsSize != 0))
{ {
UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible does not have 'Animation Queue Changed' function: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Tangible does not have 'Animation Queue Changed' function: %s"), *Path);
return nullptr; return nullptr;
} }
return Result; return Result;
} }
TSubclassOf<UUserWidget> UlxAssetLookup::GetWidgetByName(const UObject *Context, const FString &Name) { TSubclassOf<UUserWidget> UlxAssetLookup::GetWidgetByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound, bool ErrorIfInvalid) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context); ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context);
FString Path = mode->GetAssetLookup()->WidgetLoadPath(FName(FString("WB_") + Name)); FString Path = mode->GetAssetLookup()->WidgetLoadPath(FName(FString("WB_") + Name));
if (Path.IsEmpty()) if (Path.IsEmpty())
{ {
UE_LOG(LogLuprexIntegration, Error, TEXT("Widget not on search path: %s"), *Name); if (ErrorIfNotFound) UE_LOG(LogLuprexIntegration, Error, TEXT("Widget not on search path: %s"), *Name);
return nullptr; return nullptr;
} }
UClass *Result = LoadObject<UClass>(nullptr, *Path); UClass *Result = LoadObject<UClass>(nullptr, *Path);
if (Result == nullptr) { if (Result == nullptr) {
UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load widget blueprint: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load widget blueprint: %s"), *Path);
return nullptr; return nullptr;
} }
if (!Result->IsChildOf(UUserWidget::StaticClass())) { if (!Result->IsChildOf(UUserWidget::StaticClass()))
UE_LOG(LogLuprexIntegration, Error, TEXT("Blueprint is not a Widget Blueprint: %s"), *Path); {
if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Blueprint is not a Widget Blueprint: %s"), *Path);
return nullptr; return nullptr;
} }
return Result; return Result;
} }
TSubclassOf<UlxLookAtWidget> UlxAssetLookup::GetLookAtWidgetByName(const UObject *Context, const FString &Name) { TSubclassOf<UlxLookAtWidget> UlxAssetLookup::GetLookAtWidgetByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound, bool ErrorIfInvalid) {
ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context); ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(Context);
FString Path = mode->GetAssetLookup()->WidgetLoadPath(FName(FString("WB_") + Name)); FString Path = mode->GetAssetLookup()->WidgetLoadPath(FName(FString("WB_") + Name));
if (Path.IsEmpty()) if (Path.IsEmpty())
{ {
UE_LOG(LogLuprexIntegration, Error, TEXT("Widget not on search path: %s"), *Name); if (ErrorIfNotFound) UE_LOG(LogLuprexIntegration, Error, TEXT("Widget not on search path: %s"), *Name);
return nullptr; return nullptr;
} }
UClass *Result = LoadObject<UClass>(nullptr, *Path); UClass *Result = LoadObject<UClass>(nullptr, *Path);
if (Result == nullptr) { if (Result == nullptr) {
UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load widget blueprint: %s"), *Path); if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Cannot load widget blueprint: %s"), *Path);
return nullptr; return nullptr;
} }
if (!Result->IsChildOf(UlxLookAtWidget::StaticClass())) { if (!Result->IsChildOf(UlxLookAtWidget::StaticClass()))
UE_LOG(LogLuprexIntegration, Error, TEXT("Blueprint is not a Luprex Look-At Widget: %s"), *Path); {
if (ErrorIfInvalid) UE_LOG(LogLuprexIntegration, Error, TEXT("Blueprint is not a Luprex Look-At Widget: %s"), *Path);
return nullptr; return nullptr;
} }
return Result; return Result;

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@@ -48,17 +48,17 @@ public:
// Get a static mesh by name // Get a static mesh by name
UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous") UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous")
static UStaticMesh *GetStaticMeshByName(const UObject *Context, const FString &Name); static UStaticMesh *GetStaticMeshByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound = false, bool ErrorIfInvalid = true);
// Get a tangible class by name // Get a tangible class by name
UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous") UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous")
static TSubclassOf<AActor> GetTangibleClassByName(const UObject *Context, const FString &Name); static TSubclassOf<AActor> GetTangibleClassByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound = false, bool ErrorIfInvalid = true);
// Get a widget blueprint by name // Get a widget blueprint by name
UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous") UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous")
static TSubclassOf<UUserWidget> GetWidgetByName(const UObject *Context, const FString &Name); static TSubclassOf<UUserWidget> GetWidgetByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound = false, bool ErrorIfInvalid = true);
// Get a look-at widget blueprint by name // Get a look-at widget blueprint by name
UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous") UFUNCTION(BlueprintPure, meta = (WorldContext = "Context"), Category = "Luprex|Miscellaneous")
static TSubclassOf<UlxLookAtWidget> GetLookAtWidgetByName(const UObject *Context, const FString &Name); static TSubclassOf<UlxLookAtWidget> GetLookAtWidgetByName(const UObject *Context, const FString &Name, bool ErrorIfNotFound = false, bool ErrorIfInvalid = true);
}; };

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@@ -505,78 +505,100 @@ FString UlxLuaValues::DebugString() const
return Output.ToString(); return Output.ToString();
} }
bool UlxLuaValues::CheckType(ElxLuaValueType Type, ElxLuaValueType Desired) ElxSuccessOrError UlxLuaValues::CheckType(ElxLuaValueType Type, ElxLuaValueType Desired)
{ {
if (Type != Desired) if (Type != Desired)
{ {
FString TypeName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Type)).ToString(); FString TypeName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Type)).ToString();
FString DesiredName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Desired)).ToString(); FString DesiredName = StaticEnum<ElxLuaValueType>()->GetDisplayNameTextByValue(int64(Desired)).ToString();
UE_LOG(LogBlueprint, Error, TEXT("Expected a value of type %s, but found %s instead."), *DesiredName, *TypeName); UE_LOG(LogBlueprint, Error, TEXT("Expected a value of type %s, but found %s instead."), *DesiredName, *TypeName);
return false; return ElxSuccessOrError::Error;
} }
return true; return ElxSuccessOrError::Success;
} }
ElxLuaValueType UlxLuaValues::GetType(int n) const ElxLuaValueType UlxLuaValues::NextType() const
{ {
if (n < 0) return ElxLuaValueType::None; if (Cursor < 0) return ElxLuaValueType::None;
if (n >= Types.Num()) return ElxLuaValueType::None; if (Cursor >= Types.Num()) return ElxLuaValueType::None;
return Types[Cursor]; return Types[Cursor];
} }
// void UlxLuaValues::ReadString(ElxSuccessOrError &Status, FString &Result)
// Get the Nth value in the array. Array bounds-checking
// is handled by 'GetType', which returns 'None' for out-of-bounds
// accesses.
//
FString UlxLuaValues::GetString(int n) const
{ {
if (!CheckType(GetType(n), ElxLuaValueType::String)) return FString(); Status = CheckType(NextType(), ElxLuaValueType::String);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return Decoder.read_fstring(); {
Result.Empty(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fstring();
} }
FName UlxLuaValues::GetName(int n) const void UlxLuaValues::ReadName(ElxSuccessOrError &Status, FName &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Name)) return FName(); Status = CheckType(NextType(), ElxLuaValueType::Name);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return Decoder.read_fname(); {
Result = FName(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fname();
} }
double UlxLuaValues::GetFloat(int n) const void UlxLuaValues::ReadFloat(ElxSuccessOrError &Status, double &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Float)) return 0.0; Status = CheckType(NextType(), ElxLuaValueType::Float);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return Decoder.read_double(); {
Result = 0.0; return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_double();
} }
int UlxLuaValues::GetInt(int n) const void UlxLuaValues::ReadInt(ElxSuccessOrError &Status, int &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Float)) return 0; Status = CheckType(NextType(), ElxLuaValueType::Float);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return int(Decoder.read_double()); {
Result = 0.0; return;
}
double dvalue = FlxStreamBuffer(Data[Cursor++]).read_double();
Result = int(dvalue);
if (double(Result) != dvalue)
{
Result = 0; Status = ElxSuccessOrError::Error; return;
}
} }
FVector UlxLuaValues::GetVector(int n) const void UlxLuaValues::ReadVector(ElxSuccessOrError &Status, FVector &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Vector)) return FVector(); Status = CheckType(NextType(), ElxLuaValueType::Vector);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return Decoder.read_fvector(); {
Result = FVector(); return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_fvector();
} }
FVector2D UlxLuaValues::GetVector2D(int n) const void UlxLuaValues::ReadVector2D(ElxSuccessOrError &Status, FVector2D &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Vector)) return FVector2D(); Status = CheckType(NextType(), ElxLuaValueType::Vector);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
FVector v = Decoder.read_fvector(); {
return FVector2D(v.X, v.Y); Result = FVector2D(); return;
}
FVector VValue = FlxStreamBuffer(Data[Cursor++]).read_fvector();
Result = FVector2D(VValue.X, VValue.Y);
} }
bool UlxLuaValues::GetBoolean(int n) const void UlxLuaValues::ReadBoolean(ElxSuccessOrError &Status, bool &Result)
{ {
if (!CheckType(GetType(n), ElxLuaValueType::Boolean)) return false; Status = CheckType(NextType(), ElxLuaValueType::Boolean);
FlxStreamBuffer Decoder(Data[n]); if (Status == ElxSuccessOrError::Error)
return Decoder.read_bool(); {
Result = false; return;
}
Result = FlxStreamBuffer(Data[Cursor++]).read_bool();
} }

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@@ -7,6 +7,36 @@
class UlxLuaValues; class UlxLuaValues;
/////////////////////////////////////////////////////////////////
//
// These are the types that can actually be packed into
// a serialized buffer.
//
/////////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxLuaValueType : uint8 {
None,
String,
Name,
Float,
Boolean,
Vector
};
/////////////////////////////////////////////////////////////////
//
// A general-purpose 'success or error' type.
//
/////////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxSuccessOrError : uint8 {
Success,
Error,
};
///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
// //
// This is a little parser that parses Lua function 'prototypes'. // This is a little parser that parses Lua function 'prototypes'.
@@ -177,24 +207,6 @@ public:
/////////////////////////////////////////////////////////////////
//
// These are the types that can actually be packed into
// a serialized buffer.
//
/////////////////////////////////////////////////////////////////
UENUM(BlueprintType)
enum class ElxLuaValueType : uint8 {
None,
String,
Name,
Float,
Boolean,
Vector
};
///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
// //
@@ -231,7 +243,7 @@ private:
// Compare two types. If they aren't equal, log an error and return false. // Compare two types. If they aren't equal, log an error and return false.
// //
static bool CheckType(ElxLuaValueType Type, ElxLuaValueType Desired); static ElxSuccessOrError CheckType(ElxLuaValueType Type, ElxLuaValueType Desired);
public: public:
UlxLuaValues() { Cursor = 0; } UlxLuaValues() { Cursor = 0; }
@@ -253,68 +265,33 @@ public:
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
void SetCursor(int n) { Cursor = n; } void SetCursor(int n) { Cursor = n; }
private:
//
// Functions that get values from the array, random access.
//
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
ElxLuaValueType GetType(int n) const; ElxLuaValueType NextType() const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool IsType(int n, ElxLuaValueType Type) const { return GetType(n) == Type; }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FString GetString(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FName GetName(int n) const; bool IsNextType(ElxLuaValueType Type) const { return NextType() == Type; }
UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "ReturnValue"), Category = "Luprex|Lua Value Array")
ElxLuaValueType SwitchNextType() const { return NextType(); }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
double GetFloat(int n) const; void ReadString(ElxSuccessOrError &Status, FString &Result);
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
int GetInt(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FVector GetVector(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
FVector2D GetVector2D(int n) const;
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool GetBoolean(int n) const;
//
// Functions that get values from the array using the cursor.
//
public:
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
ElxLuaValueType NextType() const { return GetType(Cursor); }
UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
bool IsNextType(ElxLuaValueType Type) const { return IsType(Cursor, Type); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
FString ReadString() { return GetString(Cursor++); }
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
FName ReadName() { return GetName(Cursor++); } void ReadName(ElxSuccessOrError &Status, FName &Result);
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
double ReadFloat() { return GetFloat(Cursor++); } void ReadFloat(ElxSuccessOrError &Status, double &Result);
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
int ReadInt() { return GetInt(Cursor++); } void ReadInt(ElxSuccessOrError &Status, int &Result);
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
FVector ReadVector() { return GetVector(Cursor++); } void ReadVector(ElxSuccessOrError &Status, FVector &Result);
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
FVector2D ReadVector2D() { return GetVector2D(Cursor++); } void ReadVector2D(ElxSuccessOrError &Status, FVector2D &Result);
UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array") UFUNCTION(BlueprintCallable, meta = (ExpandEnumAsExecs = "Status"), Category = "Luprex|Lua Value Array")
bool ReadBoolean() { return GetBoolean(Cursor++); } void ReadBoolean(ElxSuccessOrError &Status, bool &Result);
}; };

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@@ -234,20 +234,17 @@ LuaDefine(tangible_setclass, "tan,class",
return LS.result(); return LS.result();
} }
LuaDefine(tangible_getclass, "tan", LuaDefine(tangible_getclassname, "tan",
"|Get the class of the tangible, if any." "|Get the classname of the tangible, if any."
"|" "|"
"|The return value is a string, the class name, not" "|The return value is a string (or nil)."
"|the class table."
"|") { "|") {
LuaArg tanobj; LuaArg tanobj;
LuaVar classtab;
LuaRet classname; LuaRet classname;
LuaDefStack LS(L, tanobj, classtab, classname); LuaDefStack LS(L, tanobj, classname);
World *w = World::fetch_global_pointer(L); World *w = World::fetch_global_pointer(L);
w->tangible_get(LS, tanobj, false); w->tangible_get(LS, tanobj, false);
LS.tangetclass(classtab, tanobj); eng::string name = LS.classname(tanobj);
eng::string name = LS.classname(classtab);
if (name == "") { if (name == "") {
LS.set(classname, LuaNil); LS.set(classname, LuaNil);
} else { } else {
@@ -256,6 +253,20 @@ LuaDefine(tangible_getclass, "tan",
return LS.result(); return LS.result();
} }
LuaDefine(tangible_getclass, "tan",
"|Get the class of the tangible, if any."
"|"
"|The return value is a class table (or nil)."
"|") {
LuaArg tanobj;
LuaRet classtab;
LuaDefStack LS(L, tanobj, classtab);
World *w = World::fetch_global_pointer(L);
w->tangible_get(LS, tanobj, false);
LS.tangetclass(classtab, tanobj);
return LS.result();
}
LuaDefine(tangible_delete, "tan", LuaDefine(tangible_delete, "tan",
"|Delete the specified tangible." "|Delete the specified tangible."
"|" "|"

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@@ -27,8 +27,13 @@ function sphere.getlookat()
end end
function engio.getlookat() function engio.getlookat()
local place = tangible.place() local class = tangible.getclass(tangible.place())
local class = tangible.getclass(place) if class ~= nil then
return class.getlookat() local getlookat = class.getlookat
if getlookat ~= nil then
return getlookat()
end
end
return ""
end end