Initial implementation of 'engio' finished

This commit is contained in:
2023-10-24 15:49:43 -04:00
parent 7f5744da2d
commit c0c360a3a7
8 changed files with 49 additions and 25 deletions

View File

@@ -197,12 +197,12 @@ struct EngineWrapper {
//
void (*play_invoke_event_update)(EngineWrapper *w, double clock);
// Send an invoke/KIND_PLAYER
// Send an invoke/KIND_ENGIO
//
// This is the main pathway for the graphics engine to control the player
// character.
//
void (*play_invoke_player)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
// Send an invoke/KIND_CHOOSE
//