Initial implementation of 'engio' finished
This commit is contained in:
@@ -197,12 +197,12 @@ struct EngineWrapper {
|
||||
//
|
||||
void (*play_invoke_event_update)(EngineWrapper *w, double clock);
|
||||
|
||||
// Send an invoke/KIND_PLAYER
|
||||
// Send an invoke/KIND_ENGIO
|
||||
//
|
||||
// This is the main pathway for the graphics engine to control the player
|
||||
// character.
|
||||
//
|
||||
void (*play_invoke_player)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
|
||||
void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
|
||||
|
||||
// Send an invoke/KIND_CHOOSE
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user