Initial implementation of 'engio' finished
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@@ -355,7 +355,7 @@ private:
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// Invoke a player method, used by the graphics engine to control the player.
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//
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void invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack);
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void invoke_engio(int64_t actor_id, int64_t place_id, std::string_view datapack);
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// Invoke a lua string.
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//
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