Initial implementation of 'engio' finished
This commit is contained in:
@@ -486,8 +486,8 @@ void DrivenEngine::drv_call_event_update(double clock) {
|
||||
event_update();
|
||||
}
|
||||
|
||||
void DrivenEngine::drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk) {
|
||||
Invocation *inv = new Invocation(Invocation::KIND_PLAYER, visible_actor_id_, place, std::string_view(datapk, datapklen));
|
||||
void DrivenEngine::drv_invoke_engio(int64_t place, uint32_t datapklen, const char *datapk) {
|
||||
Invocation *inv = new Invocation(Invocation::KIND_ENGIO, visible_actor_id_, place, std::string_view(datapk, datapklen));
|
||||
queued_invocations_.emplace_back(inv);
|
||||
}
|
||||
|
||||
@@ -826,7 +826,7 @@ static void replay_invoke_event_update(EngineWrapper *w) {
|
||||
////////////////////////
|
||||
|
||||
|
||||
void play_invoke_player(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
|
||||
void play_invoke_engio(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk) {
|
||||
assert(w->rlog == nullptr);
|
||||
if (w->wlog != nullptr) {
|
||||
w->wlog->write_cmd_hash(PLAY_INVOKE_PLAYER, eng::memhash());
|
||||
@@ -835,17 +835,17 @@ void play_invoke_player(EngineWrapper *w, int64_t place, uint32_t datapklen, con
|
||||
w->wlog->flush();
|
||||
}
|
||||
|
||||
w->engine->drv_invoke_player(place, datapklen, datapk);
|
||||
w->engine->drv_invoke_engio(place, datapklen, datapk);
|
||||
}
|
||||
|
||||
void replay_invoke_player(EngineWrapper *w) {
|
||||
void replay_invoke_engio(EngineWrapper *w) {
|
||||
int64_t place = w->rlog->read_int64();
|
||||
std::string srcpack = w->rlog->read_string();
|
||||
if (!w->rlog->good()) {
|
||||
return reset_wrapper(w, "replay log corrupt in replay_invoke_player");
|
||||
return reset_wrapper(w, "replay log corrupt in replay_invoke_engio");
|
||||
}
|
||||
|
||||
w->engine->drv_invoke_player(place, srcpack.size(), srcpack.c_str());
|
||||
w->engine->drv_invoke_engio(place, srcpack.size(), srcpack.c_str());
|
||||
}
|
||||
|
||||
|
||||
@@ -1029,7 +1029,7 @@ static void init_engine_wrapper_helper(EngineWrapper *w) {
|
||||
w->play_notify_close = play_notify_close;
|
||||
w->play_notify_accept = play_notify_accept;
|
||||
w->play_invoke_event_update = play_invoke_event_update;
|
||||
w->play_invoke_player = play_invoke_player;
|
||||
w->play_invoke_engio = play_invoke_engio;
|
||||
w->play_invoke_choose = play_invoke_choose;
|
||||
w->play_invoke_lua_source = play_invoke_lua_source;
|
||||
|
||||
|
||||
@@ -293,7 +293,7 @@ public:
|
||||
void drv_notify_close(uint32_t chid, uint32_t len, const char *data);
|
||||
uint32_t drv_notify_accept(uint32_t port);
|
||||
void drv_call_event_update(double clock);
|
||||
void drv_invoke_player(int64_t place, uint32_t datapklen, const char *datapk);
|
||||
void drv_invoke_engio(int64_t place, uint32_t datapklen, const char *datapk);
|
||||
void drv_invoke_choose(int64_t place, uint32_t datapklen, const char *datapk);
|
||||
void drv_invoke_lua_source(uint32_t srcpklen, const char *srcpk);
|
||||
|
||||
|
||||
@@ -197,12 +197,12 @@ struct EngineWrapper {
|
||||
//
|
||||
void (*play_invoke_event_update)(EngineWrapper *w, double clock);
|
||||
|
||||
// Send an invoke/KIND_PLAYER
|
||||
// Send an invoke/KIND_ENGIO
|
||||
//
|
||||
// This is the main pathway for the graphics engine to control the player
|
||||
// character.
|
||||
//
|
||||
void (*play_invoke_player)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
|
||||
void (*play_invoke_engio)(EngineWrapper *w, int64_t place, uint32_t datapklen, const char *datapk);
|
||||
|
||||
// Send an invoke/KIND_CHOOSE
|
||||
//
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
enum Kind {
|
||||
KIND_INVALID,
|
||||
KIND_CHOOSE,
|
||||
KIND_PLAYER,
|
||||
KIND_ENGIO,
|
||||
KIND_LUA,
|
||||
KIND_FLUSH_PRINTS,
|
||||
KIND_TICK,
|
||||
|
||||
@@ -141,11 +141,7 @@ public:
|
||||
}
|
||||
|
||||
void do_work_command(const util::StringVec &words) {
|
||||
int reps = 10000;
|
||||
for (int i = 0; i < reps; i++) {
|
||||
world_to_synchronous();
|
||||
world_to_asynchronous();
|
||||
}
|
||||
// The 'work' command is a stub for sticking temporary debugging code in here.
|
||||
}
|
||||
|
||||
void do_quit_command(const util::StringVec &words) {
|
||||
|
||||
@@ -569,8 +569,8 @@ void World::invoke(const Invocation &inv) {
|
||||
case Invocation::KIND_CHOOSE:
|
||||
invoke_choose(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case Invocation::KIND_PLAYER:
|
||||
invoke_player(inv.actor(), inv.place(), inv.datapack());
|
||||
case Invocation::KIND_ENGIO:
|
||||
invoke_engio(inv.actor(), inv.place(), inv.datapack());
|
||||
break;
|
||||
case Invocation::KIND_LUA:
|
||||
invoke_lua(inv.actor(), inv.place(), inv.datapack());
|
||||
@@ -769,7 +769,7 @@ void World::invoke_choose(int64_t actor_id, int64_t place_id, std::string_view d
|
||||
assert(stack_is_clear());
|
||||
}
|
||||
|
||||
void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
||||
void World::invoke_engio(int64_t actor_id, int64_t place_id, std::string_view datapack) {
|
||||
assert(stack_is_clear());
|
||||
|
||||
// Get the actor and place. Make sure both exist.
|
||||
@@ -793,7 +793,7 @@ void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view d
|
||||
} catch (const StreamException &ex) {
|
||||
return;
|
||||
}
|
||||
if (sv::is_lua_id(funcname)) {
|
||||
if (!sv::is_lua_id(funcname)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -812,7 +812,7 @@ void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view d
|
||||
}
|
||||
|
||||
// Get the closure (playerinvoke.funcname).
|
||||
eng::string err = LS.getclass(playercb, "playerinvoke");
|
||||
eng::string err = LS.getclass(playercb, "engio");
|
||||
if ((!err.empty()) || (!LS.istable(playercb))) {
|
||||
return;
|
||||
}
|
||||
@@ -829,7 +829,30 @@ void World::invoke_player(int64_t actor_id, int64_t place_id, std::string_view d
|
||||
lua_pushvalue(L, place.index());
|
||||
|
||||
// Push any additional args from the datapack.
|
||||
// TODO: IMPLEMENT ME.
|
||||
try {
|
||||
while (!datasb.empty()) {
|
||||
SimpleDynamicTag type = datasb.read_simple_dynamic_tag();
|
||||
switch (type) {
|
||||
case SimpleDynamicTag::NUMBER: {
|
||||
lua_pushnumber(L, datasb.read_double());
|
||||
break;
|
||||
}
|
||||
case SimpleDynamicTag::BOOLEAN: {
|
||||
lua_pushboolean(L, datasb.read_bool() ? 1:0);
|
||||
break;
|
||||
}
|
||||
case SimpleDynamicTag::STRING: {
|
||||
std::string_view s = datasb.read_string_view();
|
||||
lua_pushlstring(L, s.data(), s.size());
|
||||
break;
|
||||
}
|
||||
default: return;
|
||||
}
|
||||
nargs++;
|
||||
}
|
||||
} catch (const StreamException &exc) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Transfer all arguments to the new thread.
|
||||
lua_xmove(L, CO, nargs);
|
||||
|
||||
@@ -355,7 +355,7 @@ private:
|
||||
|
||||
// Invoke a player method, used by the graphics engine to control the player.
|
||||
//
|
||||
void invoke_player(int64_t actor_id, int64_t place_id, std::string_view datapack);
|
||||
void invoke_engio(int64_t actor_id, int64_t place_id, std::string_view datapack);
|
||||
|
||||
// Invoke a lua string.
|
||||
//
|
||||
|
||||
@@ -50,3 +50,8 @@ function gosomewhere()
|
||||
function mkt()
|
||||
return tangible.build{class="login", animstate={plane="somewhere", xyz={1,2,3}}}
|
||||
end
|
||||
|
||||
makeclass("engio")
|
||||
function engio.myfunction(actor, place, a, b, c)
|
||||
print("Myfunction actor=", actor," place=", place, " a=", a, " b=", b, " c=", c)
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user