Overhaul encqueue to add a header: size_limit and actual_size
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@@ -419,78 +419,110 @@ void AnimCoreState::decode(std::string_view s) {
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}
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}
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// Just return the hash of the very last step. (Steps are stored last to first).
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static uint64_t encqueue_final_hash(std::string_view encqueue) {
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StreamBuffer sb(encqueue);
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uint64_t hash = sb.read_uint64();
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return hash;
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int AnimQueue::get_size_limit() const {
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StreamBuffer sb(*encqueue_);
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return sb.read_uint8();
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}
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// Return the encstep for the final step of the animation queue.
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static std::string_view encqueue_final_encstep(std::string_view encqueue) {
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StreamBuffer sb(encqueue);
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sb.read_uint64();
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std::string_view result = sb.read_string_view();
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return result;
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int AnimQueue::get_actual_size() const {
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StreamBuffer sb(*encqueue_);
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sb.read_bytes(1);
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return sb.read_uint8();
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}
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// Return the encqueue for the first N steps.
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// If there aren't that many steps, then just return them all.
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std::string_view encqueue_finaln(std::string_view encqueue, int n) {
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StreamBuffer sb(encqueue);
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while ((n > 0) && (!sb.empty())) {
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sb.read_uint64();
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uint64_t slen = sb.read_length();
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sb.read_bytes(slen);
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n -= 1;
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uint64_t AnimQueue::get_final_hash() const {
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StreamBuffer sb(*encqueue_);
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sb.read_bytes(2);
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return sb.read_uint64();
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}
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std::string_view AnimQueue::get_final_encstep() const {
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StreamBuffer sb(*encqueue_);
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sb.read_bytes(10);
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return sb.read_string_view();
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}
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void AnimQueue::update_encqueue(int limit, bool add, std::string_view add_enc, bool keepold) {
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// Make sure the size limit is reasonable.
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assert((limit >= 2) && (limit <= 250));
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// You must either add a new step or retain an old step. The queue can't be empty.
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assert(keepold || add);
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// Find out how many old steps we'll be retaining, ignoring the size limit.
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int nretain = 0;
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if (keepold) nretain = get_actual_size();
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// If retaining all steps would overflow the size limit, retain fewer.
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int retain_limit = limit;
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if (add) retain_limit -= 1;
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if (nretain > retain_limit) nretain = retain_limit;
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// Calculate the new size of the queue.
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int new_size = add ? (nretain + 1) : nretain;
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// If we're retaining steps, extract them from the old queue.
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std::string_view retain;
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if (nretain > 0) {
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std::string_view oldqueue(*encqueue_);
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StreamBuffer sb(oldqueue);
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sb.read_bytes(2); // Skip over the header.
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int pos1 = sb.total_reads();
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for (int i = 0; i < nretain; i++) {
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sb.read_uint64();
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sb.read_string_view();
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}
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int pos2 = sb.total_reads();
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retain = oldqueue.substr(pos1, pos2 - pos1);
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}
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return encqueue.substr(0, sb.total_reads());
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}
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// If we're adding a step, calculate its hash.
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uint64_t add_hash = 0;
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if (add) {
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uint64_t prev_hash = 0;
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if (nretain > 0) prev_hash = get_final_hash();
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add_hash = hash_encstep(prev_hash, add_enc);
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}
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// Finally, encode everything into a binary blob.
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StreamBuffer result;
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result.write_uint8(limit);
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result.write_uint8(new_size);
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if (add) {
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result.write_uint64(add_hash);
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result.write_string(add_enc);
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}
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result.write_bytes(retain);
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// Replace the shared string.
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encqueue_ = std::make_shared<std::string>(result.view());
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}
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AnimQueue::AnimQueue() {
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size_limit_ = 10; // Default size limit.
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clear();
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}
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void AnimQueue::clear() {
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AnimState state;
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clear(state);
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update_encqueue(10, true, AnimState().encode(), false);
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}
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void AnimQueue::clear(const AnimState &state) {
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StreamBuffer result;
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eng::string encstep = state.encode();
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uint64_t hash = hash_encstep(0, encstep);
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result.write_uint64(hash);
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result.write_string(encstep);
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encqueue_ = std::make_shared<std::string>(result.view());
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update_encqueue(get_size_limit(), true, state.encode(), false);
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}
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void AnimQueue::set_limit(int nkeep) {
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assert((nkeep >= 2) && (nkeep <= 250));
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size_limit_ = nkeep;
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encqueue_ = std::make_shared<std::string>(encqueue_finaln(*encqueue_, nkeep));
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void AnimQueue::clear() {
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update_encqueue(get_size_limit(), true, AnimState().encode(), false);
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}
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void AnimQueue::set_limit(int limit) {
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update_encqueue(limit, false, "", true);
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}
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void AnimQueue::add(const AnimState &state) {
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uint64_t previoushash = encqueue_final_hash(*encqueue_);
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eng::string encstep = state.encode();
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uint64_t hash = hash_encstep(previoushash, encstep);
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StreamBuffer result;
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result.write_uint64(hash);
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result.write_string(encstep);
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result.write_bytes(encqueue_finaln(*encqueue_, size_limit_ - 1));
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encqueue_ = std::make_shared<std::string>(result.view());
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update_encqueue(get_size_limit(), true, state.encode(), true);
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}
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void AnimQueue::serialize(StreamBuffer *sb) const {
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sb->write_uint8(size_limit_);
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sb->write_string(*encqueue_);
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}
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void AnimQueue::deserialize(StreamBuffer *sb) {
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size_limit_ = sb->read_uint8();
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encqueue_ = std::make_shared<std::string>(sb->read_string_view());
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}
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@@ -498,55 +530,52 @@ bool AnimQueue::diff(const AnimQueue &auth, StreamBuffer *sb) const {
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// Fast check for exactly equivalent. If equivalent, skip all the work.
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if (exactly_equal_fast(auth)) {
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assert(exactly_equal(auth));
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sb->write_uint8(255);
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sb->write_bool(false);
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return false;
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}
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// TODO: maybe send less data?
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sb->write_uint8(0);
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sb->write_uint32(auth.size_limit_);
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sb->write_bool(true);
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sb->write_string(*auth.encqueue_);
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return true;
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}
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void AnimQueue::patch(StreamBuffer *sb, DebugCollector *dbc) {
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int nsteps = sb->read_uint8();
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if (nsteps == 255) {
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bool changed = sb->read_bool();
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if (!changed) {
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return;
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}
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DebugLine(dbc) << "AnimQueue modified";
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size_limit_ = sb->read_uint32();
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std::string_view steps = sb->read_string_view();
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encqueue_ = std::make_shared<std::string>(steps);
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encqueue_ = std::make_shared<std::string>(sb->read_string_view());
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}
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bool AnimQueue::exactly_equal(const AnimQueue &other) const {
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if (size_limit_ != other.size_limit_) return false;
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if (*encqueue_ != *other.encqueue_) return false;
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return true;
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}
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bool AnimQueue::exactly_equal_fast(const AnimQueue &other) const {
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if (size_limit_ != other.size_limit_) return false;
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if (encqueue_->size() != other.encqueue_->size()) return false;
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if (encqueue_->compare(0, 8, *other.encqueue_) != 0) return false;
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if (encqueue_->compare(0, 10, *other.encqueue_) != 0) return false;
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return true;
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}
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void AnimQueue::print_debug_string(eng::ostringstream &oss, bool full) const {
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bool first = true;
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if (full) {
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oss << "limit=" << size_limit();
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first = false;
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}
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// Break out the steps.
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eng::vector<std::string_view> encsteps;
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StreamBuffer sb(*encqueue_);
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while (!sb.empty()) {
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StreamBuffer sb(*encqueue_);
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int size_limit = sb.read_uint8();
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int actual_size = sb.read_uint8();
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if (full) {
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oss << "limit=" << size_limit;
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first = false;
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}
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for (int i = 0; i < actual_size; i++) {
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sb.read_uint64();
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encsteps.push_back(sb.read_string_view());
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}
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assert(sb.empty());
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for (int i = encsteps.size() - 1; i >= 0; i --) {
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if (!first) oss << "; ";
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AnimState state(encsteps[i]);
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@@ -568,21 +597,21 @@ eng::string AnimQueue::full_debug_string() const {
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}
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AnimCoreState AnimQueue::get_final_core_state() const {
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std::string_view encstep = encqueue_final_encstep(*encqueue_);
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std::string_view encstep = get_final_encstep();
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AnimCoreState result;
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result.decode(encstep);
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return result;
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}
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AnimState AnimQueue::get_final_persistent() const {
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std::string_view encstep = encqueue_final_encstep(*encqueue_);
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std::string_view encstep = get_final_encstep();
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AnimState result;
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result.decode_persistent(encstep);
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return result;
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}
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AnimState AnimQueue::get_final_everything() const {
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std::string_view encstep = encqueue_final_encstep(*encqueue_);
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std::string_view encstep = get_final_encstep();
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AnimState result;
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result.decode(encstep);
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return result;
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@@ -64,16 +64,19 @@
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// value, which is a function that accepts the encstep and also the hash
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// of the previous encstep. Note that the hash is not part of the encstep.
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//
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// An animation queue consists of a list of steps. Each step has a hash
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// and an encstep. An animation queue is serialized as follows:
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// A serialized animation queue consists of the following information:
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//
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// for all animation steps, starting with the most recent, do:
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// write_uint64(hash)
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// write_string(encstep)
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// write_uint8(size_limit);
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// write_uint8(actual_size);
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// for all animation steps, starting with the most recent, do:
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// write_uint64(hash)
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// write_string(encstep)
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//
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// The encoded string produced by the loop above is called an "encqueue",
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// because it encodes everything in the animation queue (except for the
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// size limit, which is separate).
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// because it encodes everything in the animation queue.
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//
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// Note that the 'serialize' routine for animation queues just returns
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// the encqueue string, which is the whole thing.
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//
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// Since the steps in an encqueue are stored most-recent first, if you
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// want some information about the most recent animation entry, you
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@@ -249,18 +252,14 @@ public:
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//
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AnimQueue();
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// Size limit.
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//
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int32_t size_limit() const { return size_limit_; }
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// Clear and set the initial state.
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// Clear the steps to an initial state.
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//
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void clear();
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void clear(const AnimState &initial);
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// Set the size limit. Must be 2-250
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// Change the size limit.
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//
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void set_limit(int n);
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void set_limit(int limit);
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// Add an animation step.
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//
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@@ -317,8 +316,22 @@ public:
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util::SharedStdString get_encoded_queue() const { return encqueue_; }
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private:
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int size_limit_;
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// Update the encoded queue.
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//
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// You must specify the new size limit.
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// You may optionally specify an encstep to add.
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// If keepold, then old steps will be retained up to the size limit.
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//
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void update_encqueue(int limit, bool add, std::string_view add_enc, bool keepold);
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// Read values from the header of the encqueue.
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//
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int get_size_limit() const;
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int get_actual_size() const;
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uint64_t get_final_hash() const;
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std::string_view get_final_encstep() const;
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private:
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// Note: this is stored as a std::string, not an eng::string, because the
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// ownership ends up being shared between us and the graphics engine. We
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// can't have the graphics engine affecting the behavior of the engine heap.
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