More work on client and server

This commit is contained in:
2021-11-11 16:23:11 -05:00
parent caa5bab9d3
commit c1c0b02926
9 changed files with 103 additions and 21 deletions

View File

@@ -7,20 +7,20 @@
#include "printbuffer.hpp"
#include <memory>
class ServerClient {
class Client {
public:
int64_t actor_id_;
UniqueChannel channel_;
UniqueWorld sync_;
};
using UniqueServerClient = std::unique_ptr<ServerClient>;
using ServerClientVector = std::vector<UniqueServerClient>;
using UniqueClient = std::unique_ptr<Client>;
using ClientVector = std::vector<UniqueClient>;
class LpxServer : public DrivenEngine {
public:
UniqueWorld master_;
LuaConsole console_;
ServerClientVector clients_;
ClientVector clients_;
PrintChanneler print_channeler_;
int64_t admin_id_;
@@ -79,10 +79,53 @@ public:
}
}
bool handle_invocation(ServerClient *sclient) {
return false;
void delete_client(UniqueClient &client) {
stdostream() << "Client closed: actor id=" << client->actor_id_ << std::endl;
client.reset();
}
void send_diffs(UniqueClient &client) {
StreamBuffer *sb = client->channel_->out();
sb->write_uint8(util::MSG_DIFF);
sb->write_uint32(0);
int64_t tw_1 = sb->total_writes();
stdostream() << "Sending diffs to client " << client->actor_id_ << std::endl;
client->sync_->diff_everything(client->actor_id_, master_.get(), sb);
int64_t tw_2 = sb->total_writes();
sb->overwrite_int32(tw_1, tw_2 - tw_1);
}
bool handle_invocation(UniqueClient &client) {
StreamBuffer *sb = client->channel_->in();
int64_t tr_before = sb->total_reads();
Invocation inv;
try {
uint8_t msg_type = sb->read_uint8();
if (msg_type != util::MSG_INVOKE) {
delete_client(client);
return false;
}
inv.deserialize(sb);
} catch (const StreamEof &seof) {
sb->unread_to(tr_before);
return false;
} catch (const StreamCorruption &scorr) {
delete_client(client);
return false;
}
if (inv.actor() != client->actor_id_) {
stdostream() << "Ignoring invoke with wrong actor ID " << inv.actor() << std::endl;
return true;
}
stdostream() << "Invoking: " << inv.debug_string() << std::endl;
master_->invoke(inv);
client->channel_->out()->write_uint8(util::MSG_ACK);
client->channel_->out()->write_uint32(0);
client->sync_->invoke(inv);
send_diffs(client);
return true;
}
virtual void event_update() {
// Check for keyboard input on stdin.
while (true) {
@@ -102,28 +145,27 @@ public:
while (true) {
UniqueChannel chan = new_incoming_channel();
if (chan == nullptr) break;
ServerClient *client = new ServerClient;
Client *client = new Client;
client->actor_id_ = master_->create_login_actor();
client->channel_ = std::move(chan);
client->sync_.reset(new World(util::WORLD_TYPE_S_SYNC));
client->sync_->create_login_actor();
clients_.emplace_back(client);
stdostream() << "New client: actor id=" << client->actor_id_ << std::endl;
send_diffs(clients_.back());
}
// Traverse all existing channels, process any communication.
ServerClientVector keep;
for (UniqueServerClient &client : clients_) {
for (UniqueClient &client : clients_) {
if (client->channel_->closed()) {
stdostream() << "Client closed: actor id=" << client->actor_id_ << std::endl;
delete_client(client);
continue;
}
// Check for received invocations.
while (handle_invocation(client.get()));
// Transfer the client to the keep vector.
keep.emplace_back(std::move(client));
while (handle_invocation(client));
}
clients_ = std::move(keep);
util::remove_nullptrs(clients_);
}
};