More refactoring on Animation Queue Changed

This commit is contained in:
2024-09-30 13:59:17 -04:00
parent 1f1f383da0
commit c1f5813f1d
7 changed files with 92 additions and 64 deletions

View File

@@ -1,5 +1,6 @@
#include "AnimQueue.h"
#include "UtilityLibrary.h"
FlxAnimationStep::FlxAnimationStep(uint64 hash, std::string_view body) {
Finished = false;
@@ -9,16 +10,14 @@ FlxAnimationStep::FlxAnimationStep(uint64 hash, std::string_view body) {
Blueprint = UlxAnimationStepLibrary::AnimationStepGetString(*this, "bp");
}
static bool ClearProperties(const FString& prefix, UObject* obj) {
static void ClearProperties(const FString& prefix, UObject* obj, FProperty *except) {
UClass* uclass = obj->GetClass();
if (prefix.IsEmpty()) {
return false;
}
FName prefixlo(prefix);
FName prefixhi(prefix + TEXT("\xFFFF"));
for (TFieldIterator<FProperty> It(uclass); It; ++It)
{
FProperty* fprop = *It;
if (fprop == except) continue;
bool match1 = (fprop->GetFName().Compare(prefixlo) > 0);
bool match2 = (fprop->GetFName().Compare(prefixhi) < 0);
if (match1 && match2) {
@@ -26,7 +25,6 @@ static bool ClearProperties(const FString& prefix, UObject* obj) {
fprop->ClearValue(pptr);
}
}
return true;
}
#pragma optimize("", off)
@@ -70,25 +68,66 @@ static bool SetProperty(const FString& prefix, UObject* obj, const FlxAnimationF
}
#pragma optimize("", off)
bool FlxAnimationStep::Unpack(const FString& prefix, UObject* into) const {
UClass* uclass = into->GetClass();
std::string_view body((const char*)(Body.GetData()), Body.Num());
static FStructProperty *FindAnimationStepProperty(UClass *uclass, const FString &prefix) {
FName nname(prefix + TEXT("Animation Step"));
FStructProperty* fprop = FindFProperty<FStructProperty>(uclass, nname);
if (fprop == nullptr) return nullptr;
if (fprop->Struct != TBaseStructure<FlxAnimationStep>::Get()) return nullptr;
return fprop;
}
#pragma optimize("", off)
void UlxAnimationStepLibrary::UnpackAnimationStep(bool &bChanged, FString &Action, const FlxAnimationStep& step, UObject* target, const FString& prefix) {
bChanged = false;
Action = TEXT("");
if (prefix.IsEmpty()) {
UlxUtilityLibrary::Assert(false, TEXT("You may not pass an empty string for prefix"));
return;
}
UClass* uclass = target->GetClass();
std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
FlxAnimationStepDecoder decoder(body);
bool ok = ClearProperties(prefix, into);
FStructProperty* stepproperty = FindAnimationStepProperty(uclass, prefix);
if (stepproperty == nullptr) {
UE_LOG(LogBlueprint, Error, TEXT("Target object: %s Prefix: %s"), *(target->GetName()), *prefix);
UlxUtilityLibrary::Assert(false, TEXT("Target object does not have an variable named '<prefix> Animation Step'"));
return;
}
FlxAnimationStep* stepstorage = stepproperty->ContainerPtrToValuePtr<FlxAnimationStep>(target);
uint64 oldhash = stepstorage->Hash;
FlxAnimationField actionfield;
actionfield.Name = "action";
actionfield.Persistent = false;
actionfield.Type = SimpleDynamicTag::STRING;
actionfield.S = "unknown";
// Decode everything. If an action field is found, save it for later.
ClearProperties(prefix, target, stepproperty);
while (!decoder.AtEOF()) {
FlxAnimationField field = decoder.ReadField();
if (Finished && !field.Persistent) continue;
ok &= SetProperty(prefix, into, field);
if ((field.Type == SimpleDynamicTag::STRING) && (field.Name == "action")) {
actionfield.S = field.S;
continue;
}
if (step.Finished && !field.Persistent) continue;
SetProperty(prefix, target, field);
}
if (Finished) {
FlxAnimationField field;
field.Name = "action";
field.Persistent = false;
field.Type = SimpleDynamicTag::STRING;
field.S = "idle";
ok &= SetProperty(prefix, into, field);
}
return ok;
// Store the action field.
if (step.Finished) actionfield.S = "idle";
SetProperty(prefix, target, actionfield);
// Store the whole step.
*stepstorage = step;
// Return the correct values.
Action = FString(actionfield.S.size(), (const UTF8CHAR*)actionfield.S.data());
bChanged = (step.Hash != oldhash);
}
FString UlxAnimationStepLibrary::AnimationStepDebugString(const FlxAnimationStep& step) {
@@ -96,10 +135,6 @@ FString UlxAnimationStepLibrary::AnimationStepDebugString(const FlxAnimationStep
return FlxAnimationStepDecoder::DebugString(step.Finished, step.Finished, step.Hash, body);
}
void UlxAnimationStepLibrary::UnpackAnimationStep(UObject* into, const FlxAnimationStep& step, const FString& prefix) {
step.Unpack(prefix, into);
}
static FlxAnimationField FindAnimationFieldLL(const FlxAnimationStep& step, std::string_view name) {
std::string_view body((const char*)(step.Body.GetData()), step.Body.Num());
FlxAnimationStepDecoder decoder(body);