More refactoring on Animation Queue Changed

This commit is contained in:
2024-09-30 13:59:17 -04:00
parent 1f1f383da0
commit c1f5813f1d
7 changed files with 92 additions and 64 deletions

View File

@@ -22,10 +22,7 @@ void UlxUtilityLibrary::CallFunctionByName(UObject *object, const FString &namep
FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
return;
}
// UFunction* function = object->FindFunction(FName(*fullname));
UClass *uclass = object->GetClass();
UFunction* function = uclass->FindFunctionByName(FName(*fullname));
UFunction* function = object->FindFunction(FName(*fullname));
if (function == nullptr) {
function = object->FindFunction(FName(*fallback));
if (function == nullptr) {