More refactoring on Animation Queue Changed
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@@ -22,10 +22,7 @@ void UlxUtilityLibrary::CallFunctionByName(UObject *object, const FString &namep
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FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo);
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return;
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}
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// UFunction* function = object->FindFunction(FName(*fullname));
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UClass *uclass = object->GetClass();
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UFunction* function = uclass->FindFunctionByName(FName(*fullname));
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UFunction* function = object->FindFunction(FName(*fullname));
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if (function == nullptr) {
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function = object->FindFunction(FName(*fallback));
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if (function == nullptr) {
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