Do a refactor of command parsing in lpxclient and lpxserver
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@@ -200,7 +200,7 @@ public:
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// from the stringstream. If the lua expression returns a
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// value, that is also printed to the stringstream.
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//
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eng::string probe_lua(int64_t actor_id, const eng::string &lua);
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eng::string probe_lua(int64_t actor_id, std::string_view lua);
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// Probe the 'interface' function of the specified sprite.
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//
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