Pass lua source directly into event_init
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@@ -31,12 +31,12 @@ public:
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Gui gui_;
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public:
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virtual void event_init(int argc, char *argv[]) {
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virtual void event_init(std::string_view srcpk, int argc, char *argv[]) {
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// Create the master world model.
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master_.reset(new World(WORLD_TYPE_MASTER));
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// Update the source code of the master model.
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master_->update_source(get_lua_source_pack());
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master_->update_source(srcpk);
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// Create an actor for administrative commands.
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admin_id_ = master_->create_login_actor();
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