Added blank worker thread

This commit is contained in:
2023-06-09 16:47:46 -04:00
parent a436c20037
commit c6558ac0b4
6 changed files with 94 additions and 5 deletions

View File

@@ -6,6 +6,7 @@
#include "GameFramework/GameModeBase.h"
#include "enginewrapper.hpp"
#include "engineutil.hpp"
#include "WorkerRunnable.hpp"
#include "IntegrationGameModeBase.generated.h"
/**
@@ -20,6 +21,7 @@ public:
AIntegrationGameModeBase();
virtual void BeginPlay() override;
virtual void Tick(float) override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
inline bool luprex_initialized() {
return Luprex.play_initialize != nullptr;
@@ -34,7 +36,11 @@ public:
void HandleConsoleOutput();
void WaitForWorkerThread();
// Refresh the console output.
FWorkerRunnable* Worker;
FRunnableThread* Thread;
engineutil::ConsoleOutput ConsoleOutput;
static EngineWrapper Luprex;
float EngineSeconds;