Changed calling conventions again

This commit is contained in:
2020-12-05 18:57:53 -05:00
parent 150a71433b
commit c751678179
14 changed files with 403 additions and 219 deletions

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@@ -1 +1,2 @@
g++ -std=c++17 -g -o main syscpp/util.cpp syscpp/main.cpp syscpp/luastack.cpp syscpp/source.cpp syscpp/table.cpp syscpp/globaldb.cpp -Iinc -Llib lib/libluajit-dbg.a -Isyscpp
clear
g++ -std=c++17 -Wall -g -o main syscpp/util.cpp syscpp/main.cpp syscpp/luastack.cpp syscpp/source.cpp syscpp/table.cpp syscpp/idalloc.cpp syscpp/globaldb.cpp -Iinc -Llib lib/libluajit-dbg.a -Isyscpp

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@@ -1,3 +1,4 @@
#include "luastack.hpp"
#include "globaldb.hpp"
#include "table.hpp"
@@ -8,7 +9,7 @@
// if globalname is already present, and not a table, error.
// if globalname is not present, create and initialize it.
//
int lpx_globaldb_global(lua_State *L) {
LuaDefineGlobalFunction(globaldb_global) {
LuaArg globalname;
LuaRet globaltab;
LuaVar globaldb;
@@ -17,10 +18,10 @@ int lpx_globaldb_global(lua_State *L) {
LS.checktype(globalname, LUA_TSTRING);
// Get a pointer to the globaldb.
LS.getfield(globaldb, LUA_REGISTRYINDEX, "globaldb");
LS.getfield(globaldb, LuaRegistry, "globaldb");
if (!LS.istable(globaldb)) {
LS.newtable(globaldb);
LS.setfield(LUA_REGISTRYINDEX, "globaldb", globaldb);
LS.setfield(LuaRegistry, "globaldb", globaldb);
}
// Get the globaltab from the globaldb, sanity check it.
@@ -37,7 +38,3 @@ int lpx_globaldb_global(lua_State *L) {
LS.setfield(globaltab, "__global", globalname);
return LS.result();
}
void luaopen_lpx_globaldb(lua_State *L) {
LuaStack::reg(L, 0, "global", LuaArgCheck<1, lpx_globaldb_global>);
}

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@@ -1,18 +1,11 @@
// ClassDB - code to manipulate class databases.
//
// It would have been easier to write this in Lua, but since every
// lua module in the system depends on it, it's safer to have it
// preloaded before we even open any of the lua files.
//
#ifndef GLOBALDB_HPP
#define GLOBALDB_HPP
#include "luastack.hpp"
int lpx_globaldb_global(lua_State *L);
void luaopen_lpx_globaldb(lua_State *L);
int globaldb_global(lua_State *L);
#endif // GLOBALDB_HPP

19
luprex/syscpp/idalloc.cpp Normal file
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@@ -0,0 +1,19 @@
#include "luastack.hpp"
#include "idalloc.hpp"
LuaDefineGlobalMethod(idalloc_getnextid) {
LuaRet value;
LuaStack LS(L, value);
double id = lua_getnextid(L);
LS.set(value, id);
return LS.result();
}
LuaDefineGlobalMethod(idalloc_setnextid) {
LuaArg value;
LuaStack LS(L, value);
double id = LS.tonumber(value);
lua_setnextid(L, int64_t(id));
return LS.result();
}

12
luprex/syscpp/idalloc.hpp Normal file
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@@ -0,0 +1,12 @@
#ifndef IDALLOC_HPP
#define IDALLOC_HPP
#include "luastack.hpp"
int idalloc_getnextid(lua_State *L);
int idalloc_setnextid(lua_State *L);
#endif // IDALLOC_HPP

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@@ -1,7 +1,8 @@
#include "luastack.hpp"
LuaSlot LuaRegistry(LUA_REGISTRYINDEX);
LuaSlot LuaGlobals(LUA_GLOBALSINDEX);
LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
LuaSpecial LuaGlobals(LUA_GLOBALSINDEX);
LuaNilMarker LuaNil;
void LuaStack::count_slots_finalize(int narg, int nvar, int nret) {
narg_ = narg;
@@ -38,44 +39,22 @@ int LuaStack::result() {
return nret_;
}
void LuaStack::reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn) {
int top = lua_gettop(L);
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_Reg reg;
reg.name = funcname;
reg.func = fn;
luaL_register(L, classname, &reg);
lua_settop(L, top);
LuaFunctionReg *LuaFunctionReg::LuaFunctionRegistry;
LuaFunctionReg::LuaFunctionReg(int m, const char *n, lua_CFunction f) {
mode_ = m;
name_ = n;
func_ = f;
next_ = LuaFunctionRegistry;
LuaFunctionRegistry = this;
}
void LuaStack::setnil(LuaSlot target) const {
lua_pushnil(L_);
lua_replace(L_, target);
}
void LuaStack::setboolean(LuaSlot target, bool b) const {
lua_pushboolean(L_, b ? 1 : 0);
lua_replace(L_, target);
}
void LuaStack::setboolean(LuaSlot target, int b) const {
lua_pushboolean(L_, b);
lua_replace(L_, target);
}
void LuaStack::setstring(LuaSlot target, const char *str) const {
lua_pushstring(L_, str);
lua_replace(L_, target);
}
void LuaStack::setstring(LuaSlot target, const std::string &str) const {
lua_pushlstring(L_, str.c_str(), str.size());
lua_replace(L_, target);
}
void LuaStack::setnumber(LuaSlot target, double value) const {
lua_pushnumber(L_, value);
lua_replace(L_, target);
LuaFunctionReg::List LuaFunctionReg::all() {
LuaFunctionReg::List result;
for (const LuaFunctionReg *r = LuaFunctionRegistry; r != 0; r = r->next_) {
result.push_back(r);
}
return result;
}
std::string LuaStack::tostring(LuaSlot s) const {
@@ -123,3 +102,11 @@ void LuaStack::newtable(LuaSlot target) const {
lua_newtable(L_);
lua_replace(L_, target);
}
void LuaStack::check_nret(int xnret, int otop, int nret) const {
int ntop = lua_gettop(L_);
if ((nret != xnret)||(ntop != otop + xnret)) {
luaL_error(L_, "expected %d return values", xnret);
}
}

View File

@@ -11,28 +11,7 @@ extern "C" {
}
#include <string>
// LuaArgCheck
//
// This is a template that, when given a lua_CFunction that doesn't
// verify the number of arguments on the stack, returns a new lua_CFunction
// that *does* verify the number of arguments on the stack.
//
// In general, your lua_CFunctions should not verify the number of
// arguments on the stack. Instead, they should assume that the stack
// contains arbitrary stuff underneath the arguments. That makes your
// lua_CFunctions callable from both C and Lua. But it is desirable to
// check arguments (only when calling from lua), so it is useful to use
// LuaArgCheck when turning a lua_CFunction into a lua closure.
//
template<int N, lua_CFunction FN>
int LuaArgCheck(lua_State *L) {
if (lua_gettop(L) != N) {
lua_pushfstring(L, "expected %d arguments, got %d", N, lua_gettop(L));
lua_error(L);
}
FN(L);
}
#include <vector>
// LuaSlot
//
@@ -53,10 +32,6 @@ private:
return index_;
}
public:
LuaSlot(int n) {
index_ = n;
}
LuaSlot() {
index_ = 0;
}
@@ -72,8 +47,15 @@ class LuaArg : public LuaSlot {};
class LuaRet : public LuaSlot {};
class LuaVar : public LuaSlot {};
extern LuaSlot LuaRegistry;
extern LuaSlot LuaGlobals;
class LuaSpecial : public LuaSlot {
public:
LuaSpecial(int n) {
index_ = n;
}
};
extern LuaSpecial LuaRegistry;
extern LuaSpecial LuaGlobals;
class LuaUpvalue : public LuaSlot {
public:
@@ -82,6 +64,9 @@ class LuaUpvalue : public LuaSlot {
}
};
class LuaNilMarker {};
extern LuaNilMarker LuaNil;
class LuaStack {
private:
int narg_;
@@ -150,6 +135,9 @@ public:
LuaStack(lua_State *L, SS & ... stackslots) {
L_ = L;
count_slots<0, 0, 0>(stackslots...);
if (lua_gettop(L) < narg_) {
luaL_error(L, "not enough arguments on stack");
}
assign_slots(argpos_, varpos_, retpos_, stackslots...);
clear_frame();
}
@@ -158,15 +146,62 @@ public:
int result();
public:
static void reg(lua_State *L, const char *classname, const char *funcname, lua_CFunction fn);
private:
// Push any value on the stack, by type.
void push_any_value(LuaNilMarker s) const { lua_pushnil(L_); }
void push_any_value(LuaSlot s) const { lua_pushvalue(L_, s); }
void push_any_value(const std::string &s) const { lua_pushlstring(L_, s.c_str(), s.size()); }
void push_any_value(const char *s) const { lua_pushstring(L_, s); }
void push_any_value(double s) const { lua_pushnumber(L_, s); }
void push_any_value(int s) const { lua_pushnumber(L_, s); }
void push_any_value(bool b) const { lua_pushboolean(L_, b ? 1:0); }
void setnil(LuaSlot target) const;
void setboolean(LuaSlot target, bool b) const;
void setboolean(LuaSlot target, int b) const;
void setstring(LuaSlot target, const char *str) const;
void setstring(LuaSlot target, const std::string &str) const;
void setnumber(LuaSlot target, double value) const;
// Push multiple values on the stack, in order, by type.
template<typename T0, typename... T>
void push_any_values(T0 arg0, T... args) {
push_any_value(arg0);
push_any_values(args...);
}
void push_any_values() {
}
private:
// Push everything after the CFunction. Used in the implementation
// of the 'call' template function.
template<typename... T>
void push_after_cfunction(LuaSlot s, T... args) {
push_after_cfunction(args...);
}
template<typename... T>
void push_after_cfunction(lua_CFunction f, T... args) {
push_any_values(args...);
}
// Call the CFunction, verify that the number of return values is
// correct, and pop everything before the CFunction. Used in the
// implementation of the 'call' template function.
template<int NRET, typename... T>
void call_cfunction_and_pop(int otop, LuaSlot s, T... args) {
call_cfunction_and_pop<NRET+1>(otop, args...);
lua_replace(L_, s);
}
template<int NRET, typename... T>
void call_cfunction_and_pop(int otop, lua_CFunction fn, T... args) {
int nret = fn(L_);
check_nret(NRET, otop, nret);
}
// Check number of return values: xpected number of return values,
// original stack top, and number of declared return values.
void check_nret(int xnret, int otop, int nret) const;
public:
template<typename T>
void set(LuaSlot target, T value) const {
push_any_value(value);
lua_replace(L_, target);
}
int type(LuaSlot s) const { return lua_type(L_, s); }
bool isboolean(LuaSlot s) const { return lua_isboolean(L_, s); }
bool iscfunction(LuaSlot s) const { return lua_iscfunction(L_, s); }
@@ -199,30 +234,23 @@ public:
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
void rawget(LuaSlot target, LuaSlot tab, LuaSlot key) const {
lua_pushvalue(L_, key);
template<typename KT>
void rawget(LuaSlot target, LuaSlot tab, KT key) const {
push_any_value(key);
lua_rawget(L_, tab);
lua_replace(L_, target);
}
void rawset(LuaSlot tab, LuaSlot key, LuaSlot value) const {
lua_pushvalue(L_, key);
lua_pushvalue(L_, value);
template<typename KT, typename VT>
void rawset(LuaSlot tab, KT key, VT value) const {
push_any_value(key);
push_any_value(value);
lua_rawset(L_, tab);
}
void setfield(LuaSlot tab, const char *field, LuaSlot value) const {
lua_pushvalue(L_, value);
lua_setfield(L_, tab, field);
}
void setfield(LuaSlot tab, const char *field, const char *value) const {
lua_pushstring(L_, value);
lua_setfield(L_, tab, field);
}
void setfield(LuaSlot tab, const char *field, const std::string &value) const {
lua_pushlstring(L_, value.c_str(), value.size());
template<typename VT>
void setfield(LuaSlot tab, const char *field, VT value) const {
push_any_value(value);
lua_setfield(L_, tab, field);
}
@@ -231,8 +259,47 @@ public:
lua_replace(L_, target);
}
// Call invokes any C function. It pushes the arguments on the stack,
// calls the cfunction, verifies that the number of return values is as
// expected, and pops the return values into LuaVars.
template<typename... T>
void call(T... args) {
int otop = lua_gettop(L_);
push_after_cfunction(args...);
call_cfunction_and_pop<0>(otop, args...);
}
};
class LuaFunctionReg {
private:
int mode_;
const char *name_;
lua_CFunction func_;
LuaFunctionReg *next_;
static LuaFunctionReg *LuaFunctionRegistry;
public:
using List = std::vector<const LuaFunctionReg *>;
LuaFunctionReg(int m, const char *n, lua_CFunction f);
static List all();
int get_mode() const { return mode_; }
const char *get_name() const { return name_; }
lua_CFunction get_func() const { return func_; }
};
#define LuaDefineHidden(name) LuaDefineCore(name, 0)
#define LuaDefineGlobalFunction(name) LuaDefineCore(name, 1)
#define LuaDefineGlobalMethod(name) LuaDefineCore(name, 2)
#define LuaDefineClassMethod(name) LuaDefineCore(name, 3)
#define LuaDefineCore(name, mode) \
int name(lua_State *L); \
LuaFunctionReg reg_##name(mode, #name, name); \
int name(lua_State *L)
#endif // LUASTACK_HPP

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@@ -14,8 +14,6 @@
#include <string>
#include "luastack.hpp"
#include "util.hpp"
#include "table.hpp"
#include "globaldb.hpp"
#include "source.hpp"
@@ -200,21 +198,11 @@ static int pmain(lua_State *L)
LUAJIT_VERSION_SYM(); /* Linker-enforced version check. */
lua_gc(L, LUA_GCSTOP, 0);
luaopen_base(L);
// luaopen_package(L); // Omitted because we use our own package system.
luaopen_table(L); // Standard table operations.
luaopen_lpx_table(L); // Supplemental table operations.
// luaopen_io(L); // Not safe for the sandbox.
// luaopen_os(L); // Not safe for the sandbox.
luaopen_string(L);
luaopen_math(L);
// luaopen_debug(L); // Not safe for the sandbox.
luaopen_bit(L);
// luaopen_jit(L); // Don't know what it's for.
luaopen_lpx_globaldb(L);
luaopen_lpx_source(L);
lua_gc(L, LUA_GCRESTART, -1);
// Load the lua source.
source_update(L);
// Rebuild the global environment and class database.
source_rebuild(L);
dotty(L);
return 0;

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@@ -1,20 +1,16 @@
#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include <sstream>
#include <fstream>
#include <iostream>
#include <sys/types.h>
#include <sys/stat.h>
#include "util.hpp"
#include "table.hpp"
#ifndef WIN32
#include <unistd.h>
#endif
#include "luastack.hpp"
#ifdef WIN32
#define stat _stat
#endif
#include "table.hpp"
#include "source.hpp"
////////////////////////////////////////////////////////////
@@ -23,7 +19,7 @@
// to file info. A file info is a lua table containing:
//
// name: filename as a string
// mtime: file modification time as human-readable string
// fingerprint: file modification time as human-readable string
// code: the entire contents of the source file as a string
// error: a syntax error message, or nil
// hash: 128-bit hash of the code
@@ -39,29 +35,11 @@
//
////////////////////////////////////////////////////////////
static std::string get_mtime(const std::string &fn) {
struct stat result;
if(stat(fn.c_str(), &result)==0)
{
std::stringstream ss;
ss << result.st_mtime;
return ss.str();
}
return "";
}
static std::string get_code(const std::string &fn) {
std::ifstream fs(fn);
std::stringstream buffer;
buffer << fs.rdbuf();
return buffer.str();
}
int lpx_source_updatefile(lua_State *L) {
LuaDefineHidden(source_updatefile) {
LuaArg source, fn;
LuaRet info;
LuaVar mtime, null;
LuaStack LS(L, source, fn, info, mtime, null);
LuaVar fingerprint, null;
LuaStack LS(L, source, fn, info, fingerprint, null);
// Get the existing info table from the source DB.
if (LS.istable(source)) {
@@ -74,42 +52,43 @@ int lpx_source_updatefile(lua_State *L) {
}
// If the file modification is wrong, update
// these fields: code, mtime, closure, error
// these fields: code, fingerprint, closure, error
// Otherwise, update nothing.
std::string cfn = LS.tostring(fn);
LS.getfield(mtime, info, "mtime");
std::string old_mtime;
if (LS.isstring(mtime)) {
old_mtime = LS.tostring(mtime);
LS.getfield(fingerprint, info, "fingerprint");
std::string old_fingerprint;
if (LS.isstring(fingerprint)) {
old_fingerprint = LS.tostring(fingerprint);
}
std::cerr << "Probing " << cfn << std::endl;
std::string new_mtime = get_mtime("syslua/" + cfn);
LS.setnil(null);
if ((old_mtime == "") || (old_mtime != new_mtime)) {
std::string new_fingerprint = util::get_file_fingerprint("syslua/" + cfn);
LS.set(null, LuaNil);
if ((old_fingerprint == "") || (old_fingerprint != new_fingerprint)) {
std::cerr << "Rereading " << cfn << std::endl;
std::string ccode = get_code("syslua/" + cfn);
std::string ccode = util::get_file_contents("syslua/" + cfn);
LS.setfield(info, "name", fn);
LS.setfield(info, "mtime", new_mtime);
LS.setfield(info, "fingerprint", new_fingerprint);
LS.setfield(info, "code", ccode);
if ((new_mtime == "")||(ccode == "")) {
LS.setfield(info, "error", "cannot read source file");
LS.setfield(info, "closure", null);
} else if (luaL_loadbuffer(L, ccode.c_str(), ccode.size(), cfn.c_str()) == 0) {
lua_setfield(L, info.index(), "closure");
LS.setfield(info, "error", null);
if ((new_fingerprint == "")||(ccode == "")) {
LS.setfield(info, "loadresult", "cannot read source file");
} else {
lua_setfield(L, info.index(), "error");
LS.setfield(info, "closure", null);
std::string chunk = "=" + cfn;
luaL_loadbuffer(L, ccode.c_str(), ccode.size(), chunk.c_str());
lua_setfield(L, info.index(), "loadresult");
}
}
return LS.result();
}
int lpx_source_updateall(lua_State *L) {
LuaArg source;
LuaRet newdb;
LuaVar info, fn, seq;
LuaStack LS(L, source, newdb, info, fn, seq);
LuaDefineHidden(source_update) {
LuaVar sourcedb, newdb, info, fn, seq;
LuaStack LS(L, newdb, sourcedb, info, fn, seq);
// Get the (old) source database.
LS.getfield(sourcedb, LuaRegistry, "sourcedb");
if (!LS.istable(sourcedb)) {
LS.newtable(sourcedb);
}
// Read the list of filenames.
std::string ctrl = "syslua/control.lst";
@@ -120,20 +99,20 @@ int lpx_source_updateall(lua_State *L) {
// Process the files one by one.
LS.newtable(newdb);
for (int i = 0; i < filenames.size(); i++) {
LS.setstring(fn, filenames[i]);
for (int i = 0; i < int(filenames.size()); i++) {
LS.set(fn, filenames[i]);
// Call source_updatefile to get the updated info for one file.
lua_pushvalue(L, source.index());
lua_pushvalue(L, fn.index());
lpx_source_updatefile(L);
lua_replace(L, info.index());
LS.call(info, source_updatefile, sourcedb, fn);
// Insert the sequence number and put finalized info into the new database.
LS.setnumber(seq, i + 1);
LS.set(seq, i + 1);
LS.setfield(info, "sequence", seq);
LS.rawset(newdb, fn, info);
}
// Store the new source db.
LS.setfield(LuaRegistry, "sourcedb", newdb);
return LS.result();
}
@@ -144,7 +123,7 @@ int lpx_source_updateall(lua_State *L) {
// if classname is already present, and not a table, error.
// if classname is not present, create and initialize it.
//
int lpx_source_class(lua_State *L) {
LuaDefineGlobalFunction(source_class) {
LuaArg classname;
LuaRet classtab;
LuaVar classdb, action;
@@ -153,10 +132,10 @@ int lpx_source_class(lua_State *L) {
LS.checktype(classname, LUA_TSTRING);
// Get a pointer to the classdb.
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
LS.getfield(classdb, LuaRegistry, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Get the classtab from the classdb, sanity check it.
@@ -183,31 +162,29 @@ int lpx_source_class(lua_State *L) {
// it simply deletes all keys. That way, if somebody has a pointer
// to a class, the pointer is not invalidated.
//
int lpx_source_resetclasses(lua_State *L) {
LuaDefineHidden(source_reset_classes) {
LuaVar classdb, classname, classtab, action, key;
LuaStack LS(L, classname, classtab, classdb, action, key);
// Get a pointer to the classdb.
LS.getfield(classdb, LUA_REGISTRYINDEX, "classdb");
LS.getfield(classdb, LuaRegistry, "classdb");
if (!LS.istable(classdb)) {
LS.newtable(classdb);
LS.setfield(LUA_REGISTRYINDEX, "classdb", classdb);
LS.setfield(LuaRegistry, "classdb", classdb);
}
// Iterate over the classdb, clearing it.
LS.setnil(classname);
LS.set(classname, LuaNil);
while (LS.next(classdb, classname, classtab) != 0) {
if (LS.istable(classtab)) {
LS.setstring(key, "action");
LS.set(key, "action");
LS.rawget(action, classtab, key);
if (LS.istable(action)) {
lua_pushvalue(L, action.index());
lpx_table_clear(L);
LS.call(table_clear, action);
} else {
LS.newtable(action);
}
lua_pushvalue(L, classtab.index());
lpx_table_clear(L);
LS.call(table_clear, classtab);
LS.setfield(classtab, "__index", classtab);
LS.setfield(classtab, "__class", classname);
LS.setfield(classtab, "action", action);
@@ -216,10 +193,120 @@ int lpx_source_resetclasses(lua_State *L) {
return LS.result();
}
void luaopen_lpx_source(lua_State *L) {
LuaStack::reg(L, "source", "updatefile", LuaArgCheck<2, lpx_source_updatefile>);
LuaStack::reg(L, "source", "updateall", LuaArgCheck<1, lpx_source_updateall>);
LuaStack::reg(L, "source", "class", LuaArgCheck<1, lpx_source_class>);
LuaStack::reg(L, "source", "resetclasses", LuaArgCheck<0, lpx_source_resetclasses>);
LuaStack::reg(L, 0 , "class", LuaArgCheck<1, lpx_source_class>);
LuaDefineHidden(source_load_builtins) {
luaopen_base(L);
luaopen_table(L);
luaopen_string(L);
luaopen_math(L);
luaopen_bit(L);
// luaopen_package(L); // Omitted because we use our own package system.
// luaopen_io(L); // Not safe for the sandbox.
// luaopen_os(L); // Not safe for the sandbox.
// luaopen_debug(L); // Not safe for the sandbox.
// luaopen_jit(L); // Don't know what it's for.
return 0;
}
LuaDefineHidden(source_load_cfunctions) {
auto regs = LuaFunctionReg::all();
for (const LuaFunctionReg *r : regs) {
const std::string &name = r->get_name();
size_t upos = name.find('_');
std::string classname;
std::string funcname;
if (upos == std::string::npos) {
continue;
} else {
funcname = name.substr(upos + 1);
classname = name.substr(0, upos);
}
lua_CFunction func = r->get_func();
int mode = r->get_mode();
if (mode == 3) { // Class Method
lua_pushlstring(L, classname.c_str(), classname.size());
source_class(L);
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
}
if ((mode == 1) || (mode == 2)) { // Global function or global method
int top = lua_gettop(L);
lua_getglobal(L, classname.c_str());
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
lua_pushvalue(L, -1);
lua_setglobal(L, classname.c_str());
}
lua_pushcfunction(L, func);
lua_setfield(L, -2, funcname.c_str());
lua_settop(L, top);
}
if (mode == 1) { // Global function
lua_pushcfunction(L, func);
lua_setglobal(L, funcname.c_str());
}
}
return 0;
}
// Fetches the source database and runs all the loadresults.
//
// Returns a single string, which is a bunch of concatenated error
// messages.
//
LuaDefineHidden(source_load_lfunctions) {
LuaRet errors;
LuaVar sourcedb, key, info, seq, closure, err;
LuaStack LS(L, sourcedb, errors, key, info, seq, closure, err);
// Get the source database.
LS.getfield(sourcedb, LuaRegistry, "sourcedb");
if (LS.type(sourcedb) != LUA_TTABLE) {
LS.newtable(sourcedb);
LS.setfield(LuaRegistry, "sourcedb", sourcedb);
}
// Sort the keys by sequence number.
std::map<int, std::string> indices;
LS.set(key, LuaNil);
while (LS.next(sourcedb, key, info) != 0) {
LS.getfield(seq, info, "sequence");
indices[LS.tointeger(seq)] = LS.tostring(key);
}
// Now call the closures in the proper order.
std::stringstream errss;
for (const auto &p : indices) {
LS.rawget(info, sourcedb, p.second);
LS.getfield(closure, info, "loadresult");
// If there's already an error in the sourcedb, collect it.
if (!LS.isfunction(closure)) {
errss << LS.tostring(closure);
continue;
}
// Call the closure. If there's an error, collect it.
lua_pushvalue(L, closure.index());
if (lua_pcall(L, 0, 0, 0) != 0) {
lua_replace(L, err.index());
errss << LS.tostring(err);
}
}
LS.set(errors, errss.str());
return LS.result();
}
LuaDefineGlobalMethod(source_rebuild) {
LuaVar errs;
LuaStack LS(L, errs);
source_reset_classes(L);
source_load_builtins(L);
source_load_cfunctions(L);
source_load_lfunctions(L);
lua_replace(L, errs.index());
std::string errstr = LS.tostring(errs);
std::cerr << errstr;
return LS.result();
}

View File

@@ -9,12 +9,17 @@
#define SOURCE_HPP
#include "luastack.hpp"
#include <string>
int lpx_source_update(lua_State *L);
int lpx_source_class(lua_State *L);
int lpx_source_resetclasses(lua_State *L);
void luaopen_lpx_source(lua_State *L);
// Get a class from the class database.
int source_class(lua_State *L);
// Update the source database from disk. No parameters, no return values.
int source_update(lua_State *L);
// Rebuild the class database from the source database. No parameters, no return values.
int source_rebuild(lua_State *L);
#endif // SOURCE_HPP

View File

@@ -1,7 +1,8 @@
#include "table.hpp"
#include "source.hpp"
// Clear the table. Removes metatable and all key-value pairs.
int lpx_table_clear(lua_State *L) {
LuaDefineGlobalMethod(table_clear) {
LuaArg tab;
LuaStack LS(L, tab);
@@ -20,7 +21,7 @@ int lpx_table_clear(lua_State *L) {
return LS.result();
}
int lpx_table_coerce(lua_State *L) {
LuaDefineGlobalMethod(table_coerce) {
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
lua_newtable(L);
@@ -28,7 +29,3 @@ int lpx_table_coerce(lua_State *L) {
return 1;
}
void luaopen_lpx_table (lua_State *L) {
LuaStack::reg(L, "table", "clear", LuaArgCheck<1, lpx_table_clear>);
LuaStack::reg(L, "table", "coerce", LuaArgCheck<1, lpx_table_coerce>);
}

View File

@@ -3,9 +3,11 @@
#include "luastack.hpp"
int lpx_table_clear(lua_State *L);
int lpx_table_coerce(lua_State *L);
// Clear a table. Takes the table as a parameter.
int table_clear(lua_State *L);
void luaopen_lpx_table (lua_State *L);
// Takes an object O. If O is a table, returns it, otherwise
// returns a new table.
int table_coerce(lua_State *L);
#endif // TABLE_HPP

View File

@@ -2,6 +2,12 @@
#include <vector>
#include <fstream>
#include "util.hpp"
#include <sys/types.h>
#include <sys/stat.h>
#ifndef WIN32
#include <unistd.h>
#define stat _stat
#endif
namespace util {
@@ -20,10 +26,30 @@ const stringvec read_lines(const std::string &path) {
return result;
}
// Get a string encoding the modification time and size of the file.
std::string get_file_fingerprint(const std::string &fn) {
struct stat result;
if(stat(fn.c_str(), &result)==0)
{
std::stringstream ss;
ss << result.st_mtime;
return ss.str();
}
return "";
}
std::string get_file_contents(const std::string &fn) {
std::ifstream fs(fn);
std::stringstream buffer;
buffer << fs.rdbuf();
return buffer.str();
}
// Strip leading and trailing whitespace and comments.
const stringvec trim_and_uncomment(const stringvec &lines) {
stringvec result;
for (int i = 0; i < lines.size(); i++) {
for (int i = 0; i < int(lines.size()); i++) {
std::string trimmed = trim(lines[i]);
if ((trimmed.size() > 0) && (trimmed[0] != '#')) {
result.push_back(trimmed);

View File

@@ -4,6 +4,7 @@
#include <string>
#include <set>
#include <algorithm>
#include <sstream>
namespace util {
@@ -31,6 +32,8 @@ static inline std::string trim(std::string s) {
const stringvec read_lines(const std::string &path);
const stringvec trim_and_uncomment(const stringvec &lines);
std::string get_file_fingerprint(const std::string &path);
std::string get_file_contents(const std::string &fn);
} // namespace util
#endif // UTIL_HPP