Add serialization code to idalloc
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@@ -83,6 +83,27 @@ int64_t IdGlobalPool::alloc_id_for_thread(lua_State *L) {
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}
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}
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void IdGlobalPool::serialize(StreamBuffer *sb) {
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sb->write_int64(salvaged_.size());
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for (int64_t batch : salvaged_) {
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sb->write_int64(batch);
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}
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sb->write_int64(next_batch_);
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sb->write_int64(next_id_);
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sb->write_int64(queue_fill_);
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}
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void IdGlobalPool::deserialize(StreamBuffer *sb) {
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int64_t salvaged_size = sb->read_int64();
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salvaged_.resize(salvaged_size);
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for (int i=0; i < salvaged_size; i++) {
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salvaged_[i] = sb->read_int64();
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}
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next_batch_ = sb->read_int64();
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next_id_ = sb->read_int64();
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queue_fill_ = sb->read_int64();
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}
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IdPlayerPool::IdPlayerPool(IdGlobalPool *gp) {
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global_ = gp;
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}
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@@ -133,6 +154,21 @@ void IdPlayerPool::prepare_thread(lua_State *L) {
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lua_setnextid(L, get_batch());
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}
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void IdPlayerPool::serialize(StreamBuffer *sb) {
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sb->write_int64(ranges_.size());
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for (int64_t batch : ranges_) {
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sb->write_int64(batch);
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}
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}
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void IdPlayerPool::deserialize(StreamBuffer *sb) {
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int64_t ranges_size = sb->read_int64();
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ranges_.resize(ranges_size);
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for (int i=0; i < ranges_size; i++) {
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ranges_[i] = sb->read_int64();
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}
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}
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LuaDefine(unittests_idalloc, "c") {
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IdGlobalPool gp;
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IdPlayerPool pp(&gp);
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@@ -69,6 +69,7 @@
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#include <vector>
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#include <deque>
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#include "luastack.hpp"
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#include "streambuffer.hpp"
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class IdGlobalPool {
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private:
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@@ -118,6 +119,12 @@ public:
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// Allocate an ID for the specified thread. Uses the thread's
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// batch if possible. If not, fetches one ID from the global pool.
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int64_t alloc_id_for_thread(lua_State *L);
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// Serialize to a streambuffer.
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void serialize(StreamBuffer *sb);
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// Deserialize from a streambuffer.
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void deserialize(StreamBuffer *sb);
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};
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class IdPlayerPool {
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@@ -155,6 +162,12 @@ public:
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// Return the size of the queue.
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int size() { return ranges_.size(); }
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// Serialize to a streambuffer.
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void serialize(StreamBuffer *sb);
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// Deserialize from a streambuffer.
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void deserialize(StreamBuffer *sb);
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};
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#endif // IDALLOC_HPP
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